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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright <EFBFBD> 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Arc.h"
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#include "AdventuresInLestoria.h"
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INCLUDE_game
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Arc::Arc(const vf2d pos,const float radius,const float pointingAngle,const float sweepAngle)
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:pos(pos),radius(radius),pointingAngle(pointingAngle),sweepAngle(sweepAngle){
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if(sweepAngle<0.f)ERR(std::format("WARNING! Sweep angle must be greater than or equal to 0! Provided Sweep Angle: {}",sweepAngle));
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//Use cut-off point between two angles
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poly.pos.emplace_back(pos); //Always add 0,0
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float smallestAng{util::radToDeg(pointingAngle-sweepAngle)+90};
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float largestAng{util::radToDeg(pointingAngle+sweepAngle)+90};
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while(smallestAng<0.f)smallestAng+=360;
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while(largestAng<0.f)largestAng+=360;
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int startInd{int(std::fmod(smallestAng/4+1,90))};
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int endInd{int(std::fmod(largestAng/4+1,90))};
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if(startInd>endInd){
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startInd=(startInd+3)%90;
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}else{
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endInd=(endInd+3)%90;
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}
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for(int i=startInd;i!=endInd;i=(i+1)%game->circleCooldownPoints.size()){
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poly.pos.emplace_back(pos+game->circleCooldownPoints[i]*radius);
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}
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poly.pos.emplace_back(pos); //Connect back to itself.
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}
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void Arc::Draw(AiL*game,const Pixel col){
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game->SetDecalStructure(DecalStructure::FAN);
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game->view.DrawPolygonDecal(nullptr,poly.pos,poly.pos,col);
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}
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const bool Arc::overlaps(const vf2d checkPos)const{
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return geom2d::overlaps(checkPos,poly);
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}
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