# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# pragma once
# include "MenuIconButton.h"
# include "DEFINES.h"
INCLUDE_game
INCLUDE_ANIMATION_DATA
class MenuAnimatedIconButton : public MenuIconButton {
protected :
std : : string animation ;
private :
float animationTime = 0 ;
public :
inline MenuAnimatedIconButton ( geom2d : : rect < float > rect , std : : string animation , MenuFunc onClick , IconButtonAttr attributes = IconButtonAttr : : SELECTABLE )
: MenuIconButton ( rect , nullptr , onClick , attributes ) , animation ( animation ) { }
protected :
virtual inline void Update ( AiL * game ) override {
MenuIconButton : : Update ( game ) ;
animationTime + = game - > GetElapsedTime ( ) ;
}
virtual inline void DrawDecal ( ViewPort & window , bool focused ) override {
MenuComponent : : DrawDecal ( window , focused ) ; //Skipping to MenuComponent's DrawDecal is INTENTIONAL! The way we draw animations is different from static images, we skip over MenuIconButton's draw!
Decal * spr = ANIMATION_DATA [ animation ] . GetFrame ( animationTime ) . GetSourceImage ( ) - > Decal ( ) ;
geom2d : : rect < int > sprRect = ANIMATION_DATA [ animation ] . GetFrame ( animationTime ) . GetSourceRect ( ) ;
window . DrawPartialDecal ( rect . middle ( ) - sprRect . size / 2 , spr , sprRect . pos , sprRect . size ) ;
}
} ;