The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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170 lines
5.0 KiB
170 lines
5.0 KiB
1 year ago
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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11 months ago
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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1 year ago
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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1 year ago
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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1 year ago
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*/
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#pragma endregion
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#include <string>
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#include <vector>
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#include <memory>
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#include "safemap.h"
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#include <set>
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#include "olcPGEX_TTF.h"
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class VisualNovel;
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namespace CommandType{
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enum CommandType{
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PAUSE,
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DIALOG,
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SPEAKER,
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BACKGROUND,
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RIGHT,
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LEFT,
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LOCATION
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};
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}
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class Command{
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friend class VisualNovel;
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virtual void Execute(VisualNovel&vn)=0;
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protected:
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Command();
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public:
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virtual CommandType::CommandType GetType()=0;
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};
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class PauseCommand final:public Command{
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public:
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void Execute(VisualNovel&vn)override;
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PauseCommand();
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CommandType::CommandType GetType()final override;
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};
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class DialogCommand final:public Command{
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std::string dialog;
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public:
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void Execute(VisualNovel&vn)override;
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DialogCommand(std::string dialog);
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CommandType::CommandType GetType()final override;
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};
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class SpeakerCommand final:public Command{
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std::string displayedName;
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std::string actualSpeakerName;
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public:
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void Execute(VisualNovel&vn)override;
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SpeakerCommand(std::string speaker);
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SpeakerCommand(std::string displayedName,std::string speaker);
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CommandType::CommandType GetType()final override;
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};
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class BackgroundCommand final:public Command{
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std::string backgroundFilename;
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public:
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void Execute(VisualNovel&vn)override;
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BackgroundCommand(std::string backgroundFilename);
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CommandType::CommandType GetType()final override;
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};
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class RightCommand final:public Command{
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std::vector<std::string>characters;
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public:
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void Execute(VisualNovel&vn)override;
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RightCommand(std::vector<std::string>characters);
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CommandType::CommandType GetType()final override;
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};
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class LeftCommand final:public Command{
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std::vector<std::string>characters;
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public:
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void Execute(VisualNovel&vn)override;
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LeftCommand(std::vector<std::string>characters);
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CommandType::CommandType GetType()final override;
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};
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class LocationCommand final:public Command{
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std::string location;
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public:
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void Execute(VisualNovel&vn)override;
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LocationCommand(std::string location);
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CommandType::CommandType GetType()final override;
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};
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class VisualNovel{
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friend class State_Story;
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friend class AiL;
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friend class Command;
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friend class LocationCommand;
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friend class BackgroundCommand;
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friend class LeftCommand;
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friend class RightCommand;
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friend class SpeakerCommand;
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friend class DialogCommand;
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friend class PauseCommand;
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std::string storyLevel;
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std::u32string speakerDisplayName=U"";
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std::u32string actualSpeakerName=U"";
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std::u32string activeText;
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std::vector<std::string>leftCharacters;
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std::vector<std::string>rightCharacters;
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std::string backgroundFilename;
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std::string prevBackgroundFilename;
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float transitionTime=0;
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static constexpr float maxTransitionTime=2.0f;
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std::vector<Command*>commands;
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int commandIndex=0;
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std::string locationDisplayText="";
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float locationDisplayTime=0;
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std::string prevTheme="";
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float textScrollTime=0;
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static constexpr float maxTextScrollTime=1.0f;
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public:
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static Font font,narratorFont,locationFont;
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private:
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static std::set<std::string>graphicsToLoad;
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static safemap<std::string,std::vector<std::unique_ptr<Command>>>storyLevelData;
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static VisualNovel novel;
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VisualNovel();
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public:
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VisualNovel(VisualNovel&)=delete;
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VisualNovel(VisualNovel&&)=delete;
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static void Initialize();
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static void LoadVisualNovel(std::string storyLevelName);
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void ExecuteNextCommand();
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void Update();
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void Draw();
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std::string GetCharacterImage(std::u32string name);
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};
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