2023-06-15 00:11:39 -05:00
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#pragma once
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#define INCLUDE_ANIMATION_DATA extern std::map<AnimationState,Animate2D::FrameSequence>ANIMATION_DATA;
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#define INCLUDE_MONSTER_LIST extern std::vector<Monster>MONSTER_LIST;
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#define INCLUDE_SPAWNER_LIST extern std::vector<MonsterSpawner>SPAWNER_LIST;
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#define INCLUDE_DAMAGENUMBER_LIST extern std::vector<DamageNumber>DAMAGENUMBER_LIST;
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#define INCLUDE_game extern Crawler*game;
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2023-06-16 01:41:38 -05:00
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#define INCLUDE_MONSTER_DATA extern std::map<MonsterName,MonsterData>MONSTER_DATA;
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2023-06-30 15:44:41 -07:00
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#define INCLUDE_BULLET_LIST extern std::vector<std::unique_ptr<Bullet>>BULLET_LIST;
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2023-07-02 08:42:18 -07:00
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#define INCLUDE_CLASS_DATA extern std::map<Class,std::unique_ptr<ClassData>>CLASS_DATA;
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#define INCLUDE_PARTICLE_LIST extern std::vector<Particle>PARTICLE_LIST;
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2023-07-06 03:22:05 -05:00
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#define ACCESS_PLAYER Player&p=game->GetPlayer();
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#define INFINITE 999999
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