|
|
|
# require version 3.10 or higher
|
|
|
|
cmake_minimum_required(VERSION 3.10)
|
|
|
|
|
|
|
|
#
|
|
|
|
# Project
|
|
|
|
#
|
|
|
|
# - dictates the output executable filename
|
|
|
|
#
|
|
|
|
project("Adventures in Lestoria")
|
|
|
|
|
|
|
|
if (EMSCRIPTEN)
|
|
|
|
add_compile_options("-s" "USE_FREETYPE=1")
|
|
|
|
endif()
|
|
|
|
add_compile_options("-O2")
|
|
|
|
|
|
|
|
# Options you can set via command-line
|
|
|
|
option(HAS_TERMINAL "Show a terminal window for STDOUT/STDERR" ON)
|
|
|
|
option(USE_ALSA "Force using ALSA as audio backend (Linux-only)")
|
|
|
|
option(USE_PULSEAUDIO "Force using PulseAudio as audio backend (Linux-only)")
|
|
|
|
option(USE_SDL2_MIXER "Force using SDL2_mixer as audio backend")
|
|
|
|
|
|
|
|
#
|
|
|
|
# C_CXX_SOURCES_DIR
|
|
|
|
#
|
|
|
|
# - the place where your C/C++ source files are located
|
|
|
|
#
|
|
|
|
set(C_CXX_SOURCES_DIR "Adventures in Lestoria")
|
|
|
|
|
|
|
|
#
|
|
|
|
# C_CXX_HEADERS_DIR
|
|
|
|
#
|
|
|
|
# - the place where your C/C++ header files are located
|
|
|
|
#
|
|
|
|
set(C_CXX_HEADERS_DIR "Adventures in Lestoria")
|
|
|
|
|
|
|
|
#
|
|
|
|
# ASSETS_DIR
|
|
|
|
#
|
|
|
|
# - the place where your pictures, sound files, etc.. live
|
|
|
|
#
|
|
|
|
set(ASSETS_DIR "Adventures in Lestoria/assets")
|
|
|
|
|
|
|
|
##########################################################################
|
|
|
|
# DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING!! #
|
|
|
|
##########################################################################
|
|
|
|
|
|
|
|
# Set C++ Standards
|
|
|
|
set(CMAKE_CXX_STANDARD 20)
|
|
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
|
|
set(CMAKE_CXX_EXTENSIONS OFF)
|
|
|
|
|
|
|
|
# Build utilizing 8 cores simultaneously.
|
|
|
|
set(CMAKE_BUILD_PARALLEL_LEVEL 8)
|
|
|
|
|
|
|
|
# output executable basename
|
|
|
|
set(OutputExecutable "AdventuresInLestoria")
|
|
|
|
|
|
|
|
######################################################################
|
|
|
|
# Directories
|
|
|
|
|
|
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
|
|
|
|
|
|
|
# We need to specify the output for each configuration to make it work
|
|
|
|
# on Visual Studio solutions.
|
|
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/bin")
|
|
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin")
|
|
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin")
|
|
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/lib")
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/bin")
|
|
|
|
|
|
|
|
set(SOURCE_DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/${ASSETS_DIR})
|
|
|
|
set(SOURCE_CXX_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/${C_CXX_HEADERS_DIR})
|
|
|
|
set(SOURCE_CXX_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/${C_CXX_SOURCES_DIR})
|
|
|
|
|
|
|
|
# Source Files are Curated Here
|
|
|
|
file(
|
|
|
|
GLOB SOURCE_CXX_FILES
|
|
|
|
"${SOURCE_CXX_SRC_DIR}/*.cpp"
|
|
|
|
)
|
|
|
|
file(
|
|
|
|
GLOB SOURCE_CXX_FILES2
|
|
|
|
"${SOURCE_CXX_SRC_DIR}/discord-files/*.cpp"
|
|
|
|
)
|
|
|
|
|
|
|
|
list(APPEND SOURCE_CXX_FILES ${SOURCE_CXX_FILES2})
|
|
|
|
|
|
|
|
# Search in the "cmake" directory for additional CMake modules.
|
|
|
|
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
|
|
|
|
|
|
|
|
# Executable aka binary output
|
|
|
|
add_executable("${OutputExecutable}" ${SOURCE_CXX_FILES})
|
|
|
|
|
|
|
|
######################################################################
|
|
|
|
# MacOS
|
|
|
|
######################################################################
|
|
|
|
|
|
|
|
|
|
|
|
if(APPLE)
|
|
|
|
|
|
|
|
# OpenGL
|
|
|
|
set(OpenGL_GL_PREFERENCE LEGACY)
|
|
|
|
find_package(OpenGL REQUIRED)
|
|
|
|
include_directories(${OpenGL_INCLUDE_DIRS})
|
|
|
|
target_link_libraries(${OutputExecutable} ${OpenGL_LIBRARIES} OpenGL::GL)
|
|
|
|
|
|
|
|
# Carbon
|
|
|
|
FIND_LIBRARY(CARBON_LIBRARY Carbon)
|
|
|
|
target_link_libraries(${OutputExecutable} ${CARBON_LIBRARY})
|
|
|
|
|
|
|
|
# GLUT
|
|
|
|
find_package(GLUT REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} ${GLUT_LIBRARIES})
|
|
|
|
|
|
|
|
# Threads
|
|
|
|
find_package(Threads REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} Threads::Threads)
|
|
|
|
include_directories(${Threads_INCLUDE_DIRS})
|
|
|
|
|
|
|
|
# SDL2_mixer
|
|
|
|
set(USE_SDL2_MIXER ON)
|
|
|
|
|
|
|
|
find_package(PNG REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} PNG::PNG)
|
|
|
|
include_directories(${PNG_INCLUDE_DIRS})
|
|
|
|
|
|
|
|
endif() # APPLE
|
|
|
|
|
|
|
|
######################################################################
|
|
|
|
# Windows: MinGW
|
|
|
|
######################################################################
|
|
|
|
if(WIN32 AND MINGW)
|
|
|
|
|
|
|
|
# OpenGL
|
|
|
|
set(OpenGL_GL_PREFERENCE LEGACY)
|
|
|
|
find_package(OpenGL REQUIRED)
|
|
|
|
include_directories(${OpenGL_INCLUDE_DIRS})
|
|
|
|
target_link_libraries(${OutputExecutable} ${OpenGL_LIBRARIES} OpenGL::GL)
|
|
|
|
|
|
|
|
if (NOT HAS_TERMINAL)
|
|
|
|
target_link_libraries(${OutputExecutable} -mwindows -municode)
|
|
|
|
endif (NOT HAS_TERMINAL)
|
|
|
|
|
|
|
|
# GDI+
|
|
|
|
set(GDIPLUS_LIBRARY gdiplus)
|
|
|
|
target_link_libraries(${OutputExecutable} ${GDIPLUS_LIBRARY})
|
|
|
|
|
|
|
|
# Shlwapi
|
|
|
|
set(SHLWAPI_LIBRARY shlwapi)
|
|
|
|
target_link_libraries(${OutputExecutable} ${SHLWAPI_LIBRARY})
|
|
|
|
|
|
|
|
# Dwmapi
|
|
|
|
set(DWMAPI_LIBRARY dwmapi)
|
|
|
|
target_link_libraries(${OutputExecutable} ${DWMAPI_LIBRARY})
|
|
|
|
|
|
|
|
if(NOT USE_SDL2_MIXER)
|
|
|
|
|
|
|
|
# winmm
|
|
|
|
set(WINMM_LIBRARY winmm)
|
|
|
|
target_link_libraries(${OutputExecutable} ${WINMM_LIBRARY})
|
|
|
|
|
|
|
|
endif() # NOT USE_SDL2_MIXER
|
|
|
|
|
|
|
|
|
|
|
|
# stdc++fs
|
|
|
|
target_link_libraries(${OutputExecutable} stdc++fs)
|
|
|
|
|
|
|
|
endif()
|
|
|
|
|
|
|
|
######################################################################
|
|
|
|
# Windows: Visual Studio / MSVC
|
|
|
|
######################################################################
|
|
|
|
if(WIN32 AND MSVC)
|
|
|
|
|
|
|
|
# OpenGL
|
|
|
|
set(OpenGL_GL_PREFERENCE LEGACY)
|
|
|
|
find_package(OpenGL REQUIRED)
|
|
|
|
include_directories(${OpenGL_INCLUDE_DIRS})
|
|
|
|
target_link_libraries(${OutputExecutable} ${OpenGL_LIBRARIES} OpenGL::GL)
|
|
|
|
|
|
|
|
# set the startup project to the target executable instead of ALL_BUILD
|
|
|
|
set_property(
|
|
|
|
DIRECTORY
|
|
|
|
${CMAKE_CURRENT_SOURCE_DIR}
|
|
|
|
PROPERTY
|
|
|
|
VS_STARTUP_PROJECT
|
|
|
|
${OutputExecutable}
|
|
|
|
)
|
|
|
|
|
|
|
|
# set working directory for Visual Studio Debugger
|
|
|
|
set_target_properties(
|
|
|
|
${OutputExecutable} PROPERTIES
|
|
|
|
VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
|
|
|
|
)
|
|
|
|
|
|
|
|
# set subsytem, console if HAS_TERMINAL is true. windows if not
|
|
|
|
if (HAS_TERMINAL)
|
|
|
|
target_link_options(${OutputExecutable} PRIVATE "/SUBSYSTEM:CONSOLE")
|
|
|
|
else ()
|
|
|
|
target_link_options(${OutputExecutable} PRIVATE "/SUBSYSTEM:WINDOWS")
|
|
|
|
endif ()
|
|
|
|
|
|
|
|
# GDI+
|
|
|
|
set(GDIPLUS_LIBRARY gdiplus)
|
|
|
|
target_link_libraries(${OutputExecutable} ${GDIPLUS_LIBRARY})
|
|
|
|
|
|
|
|
# Shlwapi
|
|
|
|
set(SHLWAPI_LIBRARY shlwapi)
|
|
|
|
target_link_libraries(${OutputExecutable} ${SHLWAPI_LIBRARY})
|
|
|
|
|
|
|
|
# Dwmapi
|
|
|
|
set(DWMAPI_LIBRARY dwmapi)
|
|
|
|
target_link_libraries(${OutputExecutable} ${DWMAPI_LIBRARY})
|
|
|
|
|
|
|
|
if(NOT USE_SDL2_MIXER)
|
|
|
|
|
|
|
|
# winmm
|
|
|
|
set(WINMM_LIBRARY winmm)
|
|
|
|
target_link_libraries(${OutputExecutable} ${WINMM_LIBRARY})
|
|
|
|
|
|
|
|
endif()
|
|
|
|
|
|
|
|
endif() # Visual Studio / MSVC
|
|
|
|
|
|
|
|
######################################################################
|
|
|
|
# Linux: using anything?
|
|
|
|
######################################################################
|
|
|
|
if(UNIX AND NOT APPLE AND NOT EMSCRIPTEN)
|
|
|
|
|
|
|
|
# OpenGL
|
|
|
|
set(OpenGL_GL_PREFERENCE LEGACY)
|
|
|
|
find_package(OpenGL REQUIRED)
|
|
|
|
include_directories(${OpenGL_INCLUDE_DIRS})
|
|
|
|
target_link_libraries(${OutputExecutable} ${OpenGL_LIBRARIES} OpenGL::GL)
|
|
|
|
|
|
|
|
# X11
|
|
|
|
find_package(X11 REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} X11::X11)
|
|
|
|
|
|
|
|
include_directories(${X11_INCLUDE_DIRS})
|
|
|
|
|
|
|
|
# Threads
|
|
|
|
find_package(Threads REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} Threads::Threads)
|
|
|
|
include_directories(${Threads_INCLUDE_DIRS})
|
|
|
|
|
|
|
|
find_package(Freetype REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} ${FREETYPE_LIBRARIES})
|
|
|
|
target_include_directories(${OutputExecutable} PRIVATE ${FREETYPE_INCLUDE_DIRS})
|
|
|
|
|
|
|
|
target_include_directories(${OutputExecutable} PRIVATE "${C_CXX_SOURCES_DIR}/discord-files")
|
|
|
|
link_directories("Adventures in Lestoria")
|
|
|
|
|
|
|
|
# TODO: sanity checks
|
|
|
|
|
|
|
|
if(USE_ALSA)
|
|
|
|
|
|
|
|
# ALSA
|
|
|
|
find_package(ALSA REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} ALSA::ALSA)
|
|
|
|
include_directories(${ALSA_INCLUDE_DIRS})
|
|
|
|
add_compile_definitions(SOUNDWAVE_USING_ALSA=1)
|
|
|
|
|
|
|
|
elseif(USE_SDL2_MIXER)
|
|
|
|
|
|
|
|
# Because SDL2_mixer can be used on multiple platforms, we
|
|
|
|
# defer it's inclusion until outside of the platform/toolchain
|
|
|
|
# selection logic.
|
|
|
|
|
|
|
|
else() # PulseAudio is Default
|
|
|
|
|
|
|
|
# PulseAudio
|
|
|
|
find_package(PulseAudio REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} ${PULSEAUDIO_LIBRARY} pulse-simple)
|
|
|
|
include_directories(${PULSEAUDIO_INCLUDE_DIR})
|
|
|
|
|
|
|
|
add_compile_definitions(SOUNDWAVE_USING_PULSE=1)
|
|
|
|
|
|
|
|
endif()
|
|
|
|
|
|
|
|
find_package(PNG REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} PNG::PNG)
|
|
|
|
include_directories(${PNG_INCLUDE_DIRS})
|
|
|
|
|
|
|
|
# stdc++fs
|
|
|
|
target_link_libraries(${OutputExecutable} stdc++fs)
|
|
|
|
target_link_options(
|
|
|
|
${OutputExecutable}
|
|
|
|
PRIVATE
|
|
|
|
-g
|
|
|
|
"Adventures in Lestoria/discord_game_sdk.so")
|
|
|
|
|
|
|
|
endif() # Linux
|
|
|
|
|
|
|
|
######################################################################
|
|
|
|
# Emscripten
|
|
|
|
######################################################################
|
|
|
|
if (EMSCRIPTEN)
|
|
|
|
# Generate an HTML file
|
|
|
|
set(CMAKE_EXECUTABLE_SUFFIX .html)
|
|
|
|
|
|
|
|
# Build Cache: SDL2_mixer, libpng, zlib
|
|
|
|
execute_process(COMMAND "${EMSCRIPTEN_ROOT_PATH}/embuilder${EMCC_SUFFIX}" build sdl2_mixer freetype libpng zlib)
|
|
|
|
|
|
|
|
if(EXISTS "${SOURCE_DATA_DIR}" AND IS_DIRECTORY "${SOURCE_DATA_DIR}")
|
|
|
|
target_link_options(
|
|
|
|
${OutputExecutable}
|
|
|
|
PRIVATE
|
|
|
|
-sALLOW_MEMORY_GROWTH=1
|
|
|
|
-sMAX_WEBGL_VERSION=2
|
|
|
|
-sMIN_WEBGL_VERSION=2
|
|
|
|
-sUSE_LIBPNG=1
|
|
|
|
-sUSE_FREETYPE=1
|
|
|
|
-sLLD_REPORT_UNDEFINED
|
|
|
|
-sFETCH=1
|
|
|
|
-sEXPORTED_RUNTIME_METHODS=stringToNewUTF8
|
|
|
|
-std=c++20
|
|
|
|
--proxy-to-worker
|
|
|
|
-O2
|
|
|
|
--preload-file ${SOURCE_DATA_DIR}@assets)
|
|
|
|
else()
|
|
|
|
target_link_options(
|
|
|
|
${OutputExecutable}
|
|
|
|
PRIVATE
|
|
|
|
-sALLOW_MEMORY_GROWTH=1
|
|
|
|
-sMAX_WEBGL_VERSION=2
|
|
|
|
-sMIN_WEBGL_VERSION=2
|
|
|
|
-sUSE_LIBPNG=1
|
|
|
|
-sUSE_FREETYPE=1
|
|
|
|
-sFETCH=1
|
|
|
|
-sEXPORTED_RUNTIME_METHODS=stringToNewUTF8
|
|
|
|
-std=c++20
|
|
|
|
--proxy-to-worker
|
|
|
|
-O2
|
|
|
|
-sLLD_REPORT_UNDEFINED)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
endif() # Emscripten
|
|
|
|
|
|
|
|
|
|
|
|
if(USE_SDL2_MIXER AND NOT EMSCRIPTEN)
|
|
|
|
|
|
|
|
# SDL2_mixer
|
|
|
|
find_package(SDL2_mixer REQUIRED)
|
|
|
|
target_link_libraries(${OutputExecutable} SDL2_mixer::SDL2_mixer)
|
|
|
|
|
|
|
|
add_compile_definitions(SOUNDWAVE_USING_SDLMIXER=1)
|
|
|
|
|
|
|
|
endif() # USE_SDL2_MIXER
|
|
|
|
|
|
|
|
|
|
|
|
######################################################################
|
|
|
|
# Set include directory
|
|
|
|
######################################################################
|
|
|
|
if(IS_DIRECTORY ${SOURCE_CXX_INCLUDE_DIR})
|
|
|
|
include_directories(${SOURCE_CXX_INCLUDE_DIR})
|
|
|
|
endif()
|
|
|
|
|
|
|
|
|
|
|
|
######################################################################
|
|
|
|
# Copy assets/ directory target
|
|
|
|
######################################################################
|
|
|
|
|
|
|
|
set(DATA_OUTPUT_DIR ${CMAKE_BINARY_DIR}/bin/${ASSETS_DIR})
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set (EXCLUDE_DIR "/assets/saves/")
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file(GLOB_RECURSE src_data_files
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RELATIVE ${SOURCE_DATA_DIR}/ "${SOURCE_DATA_DIR}/*.*" "${SOURCE_DATA_DIR}/*")
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foreach(fn ${src_data_files})
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|
string (FIND ${fn} ${EXCLUDE_DIR} EXCLUDE_DIR_FOUND)
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|
|
if (NOT ${EXCLUDE_DIR_FOUND} EQUAL -1)
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add_custom_command(
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|
|
OUTPUT ${DATA_OUTPUT_DIR}/${fn}
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|
COMMAND ${CMAKE_COMMAND} -E copy ${SOURCE_DATA_DIR}/${fn} ${DATA_OUTPUT_DIR}/${fn}
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|
MAIN_DEPENDENCY ${SOURCE_DATA_DIR}/${fn})
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|
|
list(APPEND out_data_files ${DATA_OUTPUT_DIR}/${fn})
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|
|
|
endif()
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|
|
|
endforeach()
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|
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|
|
|
|
add_custom_target(copy_data DEPENDS ${out_data_files})
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|
|
# Copy Asset Files, if not Emscripten
|
|
|
|
if (NOT EMSCRIPTEN)
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|
|
|
add_dependencies(${OutputExecutable} copy_data)
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|
|
|
endif()
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