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#pragma once
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#define INCLUDE_ANIMATION_DATA extern std::map<AnimationState,Animate2D::FrameSequence>ANIMATION_DATA;
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#define INCLUDE_MONSTER_LIST extern std::vector<Monster>MONSTER_LIST;
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#define INCLUDE_SPAWNER_LIST extern std::vector<MonsterSpawner>SPAWNER_LIST;
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#define INCLUDE_DAMAGENUMBER_LIST extern std::vector<DamageNumber>DAMAGENUMBER_LIST;
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#define INCLUDE_game extern Crawler*game;
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#define INCLUDE_MONSTER_DATA extern std::map<MonsterName,MonsterData>MONSTER_DATA;
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#define INCLUDE_BULLET_LIST extern std::vector<std::unique_ptr<Bullet>>BULLET_LIST;
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#define INCLUDE_CLASS_DATA extern std::map<Class,ClassData>CLASS_DATA;
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#define INCLUDE_PLAYER_BULLET_LIST extern std::vector<std::unique_ptr<Bullet>>PLAYER_BULLET_LIST;
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#define INCLUDE_PARTICLE_LIST extern std::vector<Particle>PARTICLE_LIST;
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