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2023-06-30 15:44:41 -07:00
#pragma once
#include "Bullet.h"
struct GenericBullet:public Bullet{
GenericBullet(vf2d pos,vf2d vel,float radius,int damage,Pixel col=WHITE);
GenericBullet(vf2d pos,vf2d vel,float radius,int damage,AnimationState animation,bool hitsMultiple=false,float lifetime=INFINITE,bool rotatesWithAngle=false,Pixel col=WHITE);
void Update(float fElapsedTime)override;
};
struct EnergyBolt:public Bullet{
float lastParticleSpawn=0;
EnergyBolt(vf2d pos,vf2d vel,float radius,int damage,Pixel col=WHITE);
void Update(float fElapsedTime)override;
};