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#pragma once
#include "olcPixelGameEngine.h"
#include "Animation.h"
#include "olcUTIL_Animate2D.h"
#include "Monster.h"
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#define INFINITE 999999
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struct Bullet{
vf2d pos;
vf2d vel;
float radius;
int damage;
Pixel col;
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float lifetime=INFINITE;
bool hitsMultiple=false;
bool rotates=false;
bool animated=false;
Animate2D::Animation<AnimationState>animation;
Animate2D::AnimationState internal_animState;
std::map<Monster*,bool>hitList;
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Bullet(vf2d pos,vf2d vel,float radius,int damage,Pixel col=WHITE);
//Initializes a bullet with an animation.
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Bullet(vf2d pos,vf2d vel,float radius,int damage,AnimationState animation,bool hitsMultiple=false,float lifetime=INFINITE,bool rotatesWithAngle=false,Pixel col=WHITE);
public:
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virtual void Update(float fElapsedTime);
Animate2D::Frame GetFrame();
void Draw();
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};