Monsters
{
	0
	{
		DisplayName = Green Slime
		Health = 10
		Attack = 5

		CollisionDmg = 5

		MoveSpd = 110
		Size = 80

		Strategy = Run Towards
		BumpStopChance = 2

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		IdleAnimation = 10, 0.1, Repeat
		JumpAnimation = 10, 0.06, Repeat
		ShootAnimation = 10, 0.1, OneShot
		DeathAnimation = 10, 0.1, OneShot

		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
		DROP[0] = Green Slime Remains,65%,1,2
		DROP[1] = Small Health Potion,5%,1,1

		#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
		#  Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		#ANIMATION[0] = 6, 0.1, Repeat
	}
	1
	{
		DisplayName = Blue Slime
		Health = 30
		Attack = 10

		CollisionDmg = 0

		MoveSpd = 80
		Size = 100

		Strategy = Shoot Afar

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		IdleAnimation = 10, 0.1, Repeat
		JumpAnimation = 10, 0.06, Repeat
		ShootAnimation = 10, 0.1, Repeat
		DeathAnimation = 10, 0.1, OneShot

		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
		DROP[0] = Blue Slime Remains,65%,1,2
		DROP[1] = Small Health Potion,5%,1,1

		#Additional custom animations go down below. Start with ANIMATION[0]
		#ANIMATION[0] = MY_NEW_ANIMATION
	}
	2
	{
		DisplayName = Red Slime
		Health = 25
		Attack = 10

		CollisionDmg = 10

		MoveSpd = 95
		Size = 120

		Strategy = Run Towards

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		IdleAnimation = 10, 0.1, Repeat
		JumpAnimation = 10, 0.06, Repeat
		ShootAnimation = 10, 0.1, OneShot
		DeathAnimation = 10, 0.1, OneShot

		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
		DROP[0] = Red Slime Remains,65%,1,2
		DROP[1] = Small Health Potion,5%,1,1

		#Additional custom animations go down below. Start with ANIMATION[0]
		#ANIMATION[0] = MY_NEW_ANIMATION
	}
	3
	{
		DisplayName = Yellow Slime
		Health = 175
		Attack = 10

		CollisionDmg = 15

		MoveSpd = 40
		Size = 160

		Strategy = Run Towards

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		IdleAnimation = 10, 0.1, Repeat
		JumpAnimation = 10, 0.06, Repeat
		ShootAnimation = 10, 0.1, OneShot
		DeathAnimation = 10, 0.1, OneShot

		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
		#DROP[0] = Bandages,30%,1,1

		#Additional custom animations go down below. Start with ANIMATION[0]
		#ANIMATION[0] = MY_NEW_ANIMATION
	}
	4
	{
		DisplayName = Flower Turret
		Health = 40
		Attack = 10

		CollisionDmg = 0

		MoveSpd = 0
		Size = 100

		Strategy = Turret

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		IdleAnimation = 7, 0.1, PingPong
		JumpAnimation = 1, 0.1, OneShot
		ShootAnimation = 5, 0.1, OneShot
		DeathAnimation = 5, 0.2, OneShot

		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
		DROP[0] = Bandages,30%,1,1

		#Additional custom animations go down below. Start with ANIMATION[0]
		#ANIMATION[0] = MY_NEW_ANIMATION
	}
	5
	{
		DisplayName = Slime King
		Health = 1200
		Attack = 10

		CollisionDmg = 0

		MoveSpd = 100
		Size = 800

		Strategy = Slime King
		StartPhase = 1

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
		IdleAnimation = 10, 0.1, Repeat
		JumpAnimation = 10, 0.06, Repeat
		ShootAnimation = 10, 0.1, OneShot
		DeathAnimation = 10, 0.1, OneShot

		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
		#DROP[0] = Bandages,30%,1,1

		#Additional custom animations go down below. Start with ANIMATION[0]
		ANIMATION[0] = monsters/Slime King - Cast.png
	}
}