Player
{
	BaseMana = 100
	MoveSpd = 100

	# Amount of spd to increase/decrease vertically as you climb staircases
	StaircaseClimbSpd = 45

	# How much speed the player loses while no momentum is being added.
	Friction = 400

	# How many of any one type of item we can bring to the battlefield max per slot.
	Item Loadout Limit = 10

	# How many seconds must pass before the player is considered out of combat (meaning they can exit a level)
	Out of Combat Time = 5.0

	# How long the player must stand in the end zone before leaving the level.
	End Zone Wait Time = 5.0

	# Each attack will have _N,_E,_S,_W appended to them once read in-game.
	PLAYER_ANIMATION[0] =  WARRIOR_WALK
	PLAYER_ANIMATION[1] =  WARRIOR_IDLE
	PLAYER_ANIMATION[2] =  WARRIOR_SWINGSWORD
	PLAYER_ANIMATION[3] =  WARRIOR_SWINGSONICSWORD
	PLAYER_ANIMATION[4] =  RANGER_WALK
	PLAYER_ANIMATION[5] =  RANGER_IDLE
	PLAYER_ANIMATION[6] =  RANGER_SHOOT
	PLAYER_ANIMATION[7] =  WIZARD_WALK
	PLAYER_ANIMATION[8] =  WIZARD_IDLE_ATTACK
	PLAYER_ANIMATION[9] =  WIZARD_ATTACK
	PLAYER_ANIMATION[10] = WIZARD_CAST
	PLAYER_ANIMATION[11] =  WIZARD_IDLE
}