#pragma once

enum State{
	NORMAL,
	SWING_SWORD,
	SWING_SONIC_SWORD,
	SPIN,
	MOVE_TOWARDS,
	MOVE_AWAY,
	BLOCK,
	TELEPORT,
	PATH_AROUND,
	CASTING,
	PREP_CAST,
	SHOOT_ARROW,
	RETREAT,
	ANIMATION_LOCK,
};