Fix IGT start detection for when game already started
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@ -51,7 +51,8 @@ namespace rabi_splitter_WPF
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if (inGameState.CurrentActivityIs(InGameActivity.STARTING)) {
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// Detect start game
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if (0 < snapshot.playtime && snapshot.playtime < 200)
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if (0 < snapshot.playtime && snapshot.playtime < 200 ||
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(prevSnapshot != null && prevSnapshot.playtime < snapshot.playtime && snapshot.playtime < prevSnapshot.playtime + 200))
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{
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inGameState.currentActivity = InGameActivity.WALKING;
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DebugLog("IGT start?");
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