git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
118 lines
3.9 KiB
Java
118 lines
3.9 KiB
Java
/*
|
|
* Copyright (c) 2009-2010 jMonkeyEngine
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
*
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
package jme3test.post;
|
|
|
|
import com.jme3.app.SimpleApplication;
|
|
import com.jme3.material.Material;
|
|
import com.jme3.renderer.RenderManager;
|
|
import com.jme3.renderer.Renderer;
|
|
import com.jme3.scene.Geometry;
|
|
import com.jme3.scene.Node;
|
|
import com.jme3.scene.shape.Sphere;
|
|
import com.jme3.texture.FrameBuffer;
|
|
import com.jme3.texture.Image.Format;
|
|
import com.jme3.texture.Texture2D;
|
|
import com.jme3.ui.Picture;
|
|
|
|
/**
|
|
* Demonstrates FrameBuffer usage.
|
|
* The scene is first rendered to an FB with a texture attached,
|
|
* the texture is then rendered onto the screen in ortho mode.
|
|
*
|
|
* @author Kirill
|
|
*/
|
|
public class TestFBOPassthrough extends SimpleApplication {
|
|
|
|
private Node fbNode = new Node("Framebuffer Node");
|
|
private FrameBuffer fb;
|
|
|
|
public static void main(String[] args){
|
|
TestFBOPassthrough app = new TestFBOPassthrough();
|
|
app.start();
|
|
}
|
|
|
|
@Override
|
|
public void simpleInitApp() {
|
|
int w = settings.getWidth();
|
|
int h = settings.getHeight();
|
|
|
|
//setup framebuffer
|
|
fb = new FrameBuffer(w, h, 1);
|
|
|
|
Texture2D fbTex = new Texture2D(w, h, Format.RGBA8);
|
|
fb.setDepthBuffer(Format.Depth);
|
|
fb.setColorTexture(fbTex);
|
|
|
|
// setup framebuffer's scene
|
|
Sphere sphMesh = new Sphere(20, 20, 1);
|
|
Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
|
|
|
|
Geometry sphere = new Geometry("sphere", sphMesh);
|
|
sphere.setMaterial(solidColor);
|
|
fbNode.attachChild(sphere);
|
|
|
|
//setup main scene
|
|
Picture p = new Picture("Picture");
|
|
p.setPosition(0, 0);
|
|
p.setWidth(w);
|
|
p.setHeight(h);
|
|
p.setTexture(assetManager, fbTex, false);
|
|
|
|
rootNode.attachChild(p);
|
|
}
|
|
|
|
@Override
|
|
public void simpleUpdate(float tpf){
|
|
fbNode.updateLogicalState(tpf);
|
|
fbNode.updateGeometricState();
|
|
}
|
|
|
|
@Override
|
|
public void simpleRender(RenderManager rm){
|
|
Renderer r = rm.getRenderer();
|
|
|
|
//do FBO rendering
|
|
r.setFrameBuffer(fb);
|
|
|
|
rm.setCamera(cam, false); // FBO uses current camera
|
|
r.clearBuffers(true, true, true);
|
|
rm.renderScene(fbNode, viewPort);
|
|
rm.flushQueue(viewPort);
|
|
|
|
//go back to default rendering and let
|
|
//SimpleApplication render the default scene
|
|
r.setFrameBuffer(null);
|
|
}
|
|
|
|
}
|