Still needs work: * Skeletal animation (many issues with transform hierarchies) * N-gons triangulation (only quads supported at the moment) * Light & Camera importing * Z-up to Y-up correction * Morph animation
171 lines
6.4 KiB
Java
171 lines
6.4 KiB
Java
/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.scene.plugins;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector4f;
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import java.util.Arrays;
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public class IrVertex implements Cloneable {
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public Vector3f pos;
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public Vector3f norm;
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public Vector4f tang4d;
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public Vector3f tang;
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public Vector3f bitang;
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public Vector2f uv0;
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public Vector2f uv1;
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public ColorRGBA color;
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public Integer material;
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public Integer smoothing;
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public IrBoneWeightIndex[] boneWeightsIndices;
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public IrVertex deepClone() {
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IrVertex v = new IrVertex();
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v.pos = pos != null ? pos.clone() : null;
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v.norm = norm != null ? norm.clone() : null;
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v.tang4d = tang4d != null ? tang4d.clone() : null;
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v.tang = tang != null ? tang.clone() : null;
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v.bitang = bitang != null ? bitang.clone() : null;
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v.uv0 = uv0 != null ? uv0.clone() : null;
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v.uv1 = uv1 != null ? uv1.clone() : null;
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v.color = color != null ? color.clone() : null;
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v.material = material;
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v.smoothing = smoothing;
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if (boneWeightsIndices != null) {
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v.boneWeightsIndices = new IrBoneWeightIndex[boneWeightsIndices.length];
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for (int i = 0; i < boneWeightsIndices.length; i++) {
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v.boneWeightsIndices[i] = (IrBoneWeightIndex) boneWeightsIndices[i].clone();
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}
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}
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return v;
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}
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@Override
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public int hashCode() {
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int hash = 5;
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hash = 73 * hash + (this.pos != null ? this.pos.hashCode() : 0);
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hash = 73 * hash + (this.norm != null ? this.norm.hashCode() : 0);
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hash = 73 * hash + (this.tang4d != null ? this.tang4d.hashCode() : 0);
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hash = 73 * hash + (this.tang != null ? this.tang.hashCode() : 0);
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hash = 73 * hash + (this.uv0 != null ? this.uv0.hashCode() : 0);
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hash = 73 * hash + (this.uv1 != null ? this.uv1.hashCode() : 0);
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hash = 73 * hash + (this.color != null ? this.color.hashCode() : 0);
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hash = 73 * hash + (this.material != null ? this.material.hashCode() : 0);
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hash = 73 * hash + (this.smoothing != null ? this.smoothing.hashCode() : 0);
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hash = 73 * hash + Arrays.deepHashCode(this.boneWeightsIndices);
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return hash;
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}
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@Override
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public boolean equals(Object obj) {
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if (obj == null) {
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return false;
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}
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if (getClass() != obj.getClass()) {
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return false;
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}
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final IrVertex other = (IrVertex) obj;
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if (this.pos != other.pos && (this.pos == null || !this.pos.equals(other.pos))) {
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return false;
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}
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if (this.norm != other.norm && (this.norm == null || !this.norm.equals(other.norm))) {
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return false;
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}
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if (this.tang4d != other.tang4d && (this.tang4d == null || !this.tang4d.equals(other.tang4d))) {
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return false;
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}
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if (this.tang != other.tang && (this.tang == null || !this.tang.equals(other.tang))) {
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return false;
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}
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if (this.uv0 != other.uv0 && (this.uv0 == null || !this.uv0.equals(other.uv0))) {
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return false;
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}
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if (this.uv1 != other.uv1 && (this.uv1 == null || !this.uv1.equals(other.uv1))) {
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return false;
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}
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if (this.color != other.color && (this.color == null || !this.color.equals(other.color))) {
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return false;
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}
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if (this.material != other.material && (this.material == null || !this.material.equals(other.material))) {
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return false;
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}
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if (this.smoothing != other.smoothing && (this.smoothing == null || !this.smoothing.equals(other.smoothing))) {
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return false;
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}
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if (!Arrays.deepEquals(this.boneWeightsIndices, other.boneWeightsIndices)) {
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return false;
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}
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return true;
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}
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@Override
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public String toString() {
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StringBuilder sb = new StringBuilder();
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sb.append("Vertex { ");
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if (pos != null) {
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sb.append("pos=").append(pos).append(", ");
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}
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if (norm != null) {
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sb.append("norm=").append(pos).append(", ");
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}
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if (tang != null) {
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sb.append("tang=").append(pos).append(", ");
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}
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if (uv0 != null) {
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sb.append("uv0=").append(pos).append(", ");
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}
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if (uv1 != null) {
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sb.append("uv1=").append(pos).append(", ");
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}
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if (color != null) {
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sb.append("color=").append(pos).append(", ");
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}
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if (material != null) {
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sb.append("material=").append(pos).append(", ");
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}
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if (smoothing != null) {
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sb.append("smoothing=").append(pos).append(", ");
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}
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if (sb.toString().endsWith(", ")) {
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sb.delete(sb.length() - 2, sb.length());
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}
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sb.append(" }");
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return sb.toString();
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}
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}
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