Logo
Explore Help
Sign In
AMay/jmonkeyengine
1
0
Fork 0
You've already forked jmonkeyengine
Code Issues Pull Requests Projects Releases Wiki Activity
jmonkeyengine/jme3-core
History
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
..
src
Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
2017-09-18 11:14:45 +02:00
build.gradle
build: check file exists before getting text
2016-04-30 17:20:27 -04:00
Powered by Gitea Version: 1.23.7 Page: 38ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API