* Renamed BinaryClassLoader to SavableClassFinder and put it into core * SavableClassFinder now can remap class names, it is used to load old J3O files with particles in them by remapping the old shape names to the new names. * Moved the particle emitter control into an inner class so nobody fools around with it * Loading of old particle emitters now works * Fixed issue with input not responding * Fixed some small javadoc mistakes in RenderState * Javadocs for com.jme3.material (not done) * AbstractControl will now throw exception when an already-attached control is added to another spatial * All tests should now use non-deprecated ParticleEmitter.setGravity method git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
145 lines
6.0 KiB
Java
145 lines
6.0 KiB
Java
/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import com.jme3.app.SimpleApplication;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.Bucket;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.SceneGraphVisitorAdapter;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.LodControl;
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import com.jme3.scene.shape.Quad;
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import com.jme3.shadow.PssmShadowRenderer;
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import com.jme3.shadow.PssmShadowRenderer.CompareMode;
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import com.jme3.shadow.PssmShadowRenderer.FilterMode;
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public class TestTransparentShadow extends SimpleApplication {
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public static void main(String[] args){
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TestTransparentShadow app = new TestTransparentShadow();
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app.start();
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}
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public void simpleInitApp() {
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cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
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cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
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viewPort.setBackgroundColor(ColorRGBA.DarkGray);
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Quad q = new Quad(20, 20);
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q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
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Geometry geom = new Geometry("floor", q);
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Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
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geom.setMaterial(mat);
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geom.rotate(-FastMath.HALF_PI, 0, 0);
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geom.center();
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geom.setShadowMode(ShadowMode.Receive);
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rootNode.attachChild(geom);
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// create the geometry and attach it
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Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree2.mesh.xml");
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teaGeom.setQueueBucket(Bucket.Transparent);
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teaGeom.setShadowMode(ShadowMode.Cast);
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teaGeom.depthFirstTraversal(new SceneGraphVisitorAdapter(){
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@Override
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public void visit(Geometry geom) {
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LodControl lodCtrl = new LodControl();
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lodCtrl.setTrisPerPixel(0.25f);
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geom.addControl(lodCtrl);
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}
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});
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AmbientLight al = new AmbientLight();
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al.setColor(ColorRGBA.White.mult(2));
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rootNode.addLight(al);
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DirectionalLight dl1 = new DirectionalLight();
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dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
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dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
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rootNode.addLight(dl1);
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
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rootNode.addLight(dl);
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rootNode.attachChild(teaGeom);
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/** Uses Texture from jme3-test-data library! */
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ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
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Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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//mat_red.getAdditionalRenderState().setDepthTest(true);
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//mat_red.getAdditionalRenderState().setDepthWrite(true);
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fire.setMaterial(mat_red);
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fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation
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fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red
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fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
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fire.setInitialVelocity(new Vector3f(0, 2, 0));
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fire.setStartSize(0.6f);
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fire.setEndSize(0.1f);
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fire.setGravity(0, 0, 0);
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fire.setLowLife(0.5f);
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fire.setHighLife(1.5f);
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fire.setVelocityVariation(0.3f);
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fire.setLocalTranslation(1.0f, 0, 1.0f);
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fire.setLocalScale(0.3f);
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fire.setQueueBucket(Bucket.Translucent);
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rootNode.attachChild(fire);
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PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager, 1024, 1);
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pssmRenderer.setDirection(new Vector3f(0.01f, -1f, 0.01f).normalizeLocal());
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pssmRenderer.setLambda(0.55f);
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pssmRenderer.setShadowIntensity(0.6f);
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pssmRenderer.setCompareMode(CompareMode.Software);
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pssmRenderer.setFilterMode(FilterMode.PCF4);
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pssmRenderer.displayDebug();
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viewPort.addProcessor(pssmRenderer);
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}
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}
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