git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8301 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
84 lines
3.4 KiB
Java
84 lines
3.4 KiB
Java
/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.helloworld;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Node;
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/** Sample 2 - How to use nodes as handles to manipulate objects in the scene.
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* You can rotate, translate, and scale objects by manipulating their parent nodes.
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* The Root Node is special: Only what is attached to the Root Node appears in the scene. */
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public class HelloNode extends SimpleApplication {
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public static void main(String[] args){
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HelloNode app = new HelloNode();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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/** create a blue box at coordinates (1,-1,1) */
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Box box1 = new Box( new Vector3f(1,-1,1), 1,1,1);
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Geometry blue = new Geometry("Box", box1);
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Material mat1 = new Material(assetManager,
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"Common/MatDefs/Misc/Unshaded.j3md");
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mat1.setColor("Color", ColorRGBA.Blue);
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blue.setMaterial(mat1);
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/** create a red box straight above the blue one at (1,3,1) */
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Box box2 = new Box( new Vector3f(1,3,1), 1,1,1);
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Geometry red = new Geometry("Box", box2);
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Material mat2 = new Material(assetManager,
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"Common/MatDefs/Misc/Unshaded.j3md");
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mat2.setColor("Color", ColorRGBA.Red);
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red.setMaterial(mat2);
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/** Create a pivot node at (0,0,0) and attach it to the root node */
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Node pivot = new Node("pivot");
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rootNode.attachChild(pivot); // put this node in the scene
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/** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */
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pivot.attachChild(blue);
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pivot.attachChild(red);
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/** Rotate the pivot node: Note that both boxes have rotated! */
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pivot.rotate(.4f,.4f,0f);
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}
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}
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