git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8930 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
439 lines
17 KiB
Java
439 lines
17 KiB
Java
/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.terrain;
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import com.jme3.app.SimpleApplication;
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import com.jme3.collision.CollisionResult;
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import com.jme3.collision.CollisionResults;
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import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Ray;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.debug.Arrow;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.terrain.heightmap.FractalHeightMapGrid;
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import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import java.util.ArrayList;
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import java.util.List;
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import org.novyon.noise.ShaderUtils;
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import org.novyon.noise.basis.FilteredBasis;
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import org.novyon.noise.filter.IterativeFilter;
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import org.novyon.noise.filter.OptimizedErode;
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import org.novyon.noise.filter.PerturbFilter;
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import org.novyon.noise.filter.SmoothFilter;
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import org.novyon.noise.fractal.FractalSum;
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import org.novyon.noise.modulator.NoiseModulator;
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/**
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*
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* @author Brent Owens
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*/
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public class TerrainTestModifyHeight extends SimpleApplication {
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private TerrainQuad terrain;
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Material matTerrain;
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Material matWire;
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boolean wireframe = true;
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boolean triPlanar = false;
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boolean wardiso = false;
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boolean minnaert = false;
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protected BitmapText hintText;
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private float grassScale = 64;
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private float dirtScale = 16;
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private float rockScale = 128;
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private boolean raiseTerrain = false;
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private boolean lowerTerrain = false;
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private Geometry marker;
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private Geometry markerNormal;
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public static void main(String[] args) {
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TerrainTestModifyHeight app = new TerrainTestModifyHeight();
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app.start();
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}
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@Override
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public void simpleUpdate(float tpf){
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Vector3f intersection = getWorldIntersection();
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updateHintText(intersection);
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if (raiseTerrain){
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if (intersection != null) {
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adjustHeight(intersection, 64, tpf * 60);
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}
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}else if (lowerTerrain){
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if (intersection != null) {
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adjustHeight(intersection, 64, -tpf * 60);
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}
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}
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if (terrain != null && intersection != null) {
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float h = terrain.getHeight(new Vector2f(intersection.x, intersection.z));
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Vector3f tl = terrain.getWorldTranslation();
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marker.setLocalTranslation(tl.add(new Vector3f(intersection.x, h, intersection.z)) );
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markerNormal.setLocalTranslation(tl.add(new Vector3f(intersection.x, h, intersection.z)) );
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Vector3f normal = terrain.getNormal(new Vector2f(intersection.x, intersection.z));
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((Arrow)markerNormal.getMesh()).setArrowExtent(normal);
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}
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}
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@Override
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public void simpleInitApp() {
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loadHintText();
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initCrossHairs();
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setupKeys();
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createMarker();
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// WIREFRAME material
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matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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matWire.getAdditionalRenderState().setWireframe(true);
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matWire.setColor("Color", ColorRGBA.Green);
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createTerrain();
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//createTerrainGrid();
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DirectionalLight light = new DirectionalLight();
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light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
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rootNode.addLight(light);
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AmbientLight ambLight = new AmbientLight();
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ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
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rootNode.addLight(ambLight);
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cam.setLocation(new Vector3f(0, 256, 0));
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cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X);
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}
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public void loadHintText() {
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hintText = new BitmapText(guiFont, false);
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hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
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hintText.setText("Hit 1 to raise terrain, hit 2 to lower terrain");
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guiNode.attachChild(hintText);
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}
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public void updateHintText(Vector3f target) {
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int x = (int) getCamera().getLocation().x;
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int y = (int) getCamera().getLocation().y;
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int z = (int) getCamera().getLocation().z;
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String targetText = "";
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if (target!= null)
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targetText = " intersect: "+target.toString();
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hintText.setText("Press left mouse button to raise terrain, press right mouse button to lower terrain. " + x + "," + y + "," + z+targetText);
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}
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protected void initCrossHairs() {
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BitmapText ch = new BitmapText(guiFont, false);
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ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
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ch.setText("+"); // crosshairs
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ch.setLocalTranslation( // center
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settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
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settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
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guiNode.attachChild(ch);
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}
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private void setupKeys() {
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flyCam.setMoveSpeed(100);
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inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
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inputManager.addListener(actionListener, "wireframe");
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inputManager.addMapping("Raise", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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inputManager.addListener(actionListener, "Raise");
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inputManager.addMapping("Lower", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
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inputManager.addListener(actionListener, "Lower");
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}
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private ActionListener actionListener = new ActionListener() {
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public void onAction(String name, boolean pressed, float tpf) {
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if (name.equals("wireframe") && !pressed) {
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wireframe = !wireframe;
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if (!wireframe) {
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terrain.setMaterial(matWire);
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} else {
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terrain.setMaterial(matTerrain);
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}
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} else if (name.equals("Raise")) {
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raiseTerrain = pressed;
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} else if (name.equals("Lower")) {
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lowerTerrain = pressed;
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}
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}
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};
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private void adjustHeight(Vector3f loc, float radius, float height) {
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// offset it by radius because in the loop we iterate through 2 radii
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int radiusStepsX = (int) (radius / terrain.getLocalScale().x);
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int radiusStepsZ = (int) (radius / terrain.getLocalScale().z);
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float xStepAmount = terrain.getLocalScale().x;
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float zStepAmount = terrain.getLocalScale().z;
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long start = System.currentTimeMillis();
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List<Vector2f> locs = new ArrayList<Vector2f>();
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List<Float> heights = new ArrayList<Float>();
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for (int z = -radiusStepsZ; z < radiusStepsZ; z++) {
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for (int x = -radiusStepsX; x < radiusStepsX; x++) {
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float locX = loc.x + (x * xStepAmount);
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float locZ = loc.z + (z * zStepAmount);
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if (isInRadius(locX - loc.x, locZ - loc.z, radius)) {
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// see if it is in the radius of the tool
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float h = calculateHeight(radius, height, locX - loc.x, locZ - loc.z);
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locs.add(new Vector2f(locX, locZ));
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heights.add(h);
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}
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}
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}
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terrain.adjustHeight(locs, heights);
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//System.out.println("Modified "+locs.size()+" points, took: " + (System.currentTimeMillis() - start)+" ms");
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terrain.updateModelBound();
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}
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private boolean isInRadius(float x, float y, float radius) {
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Vector2f point = new Vector2f(x, y);
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// return true if the distance is less than equal to the radius
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return point.length() <= radius;
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}
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private float calculateHeight(float radius, float heightFactor, float x, float z) {
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// find percentage for each 'unit' in radius
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Vector2f point = new Vector2f(x, z);
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float val = point.length() / radius;
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val = 1 - val;
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if (val <= 0) {
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val = 0;
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}
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return heightFactor * val;
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}
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private Vector3f getWorldIntersection() {
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Vector3f origin = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.0f);
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Vector3f direction = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.3f);
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direction.subtractLocal(origin).normalizeLocal();
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Ray ray = new Ray(origin, direction);
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CollisionResults results = new CollisionResults();
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int numCollisions = terrain.collideWith(ray, results);
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if (numCollisions > 0) {
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CollisionResult hit = results.getClosestCollision();
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return hit.getContactPoint();
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}
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return null;
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}
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private void createTerrain() {
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// First, we load up our textures and the heightmap texture for the terrain
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// TERRAIN TEXTURE material
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matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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matTerrain.setBoolean("useTriPlanarMapping", false);
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matTerrain.setBoolean("WardIso", true);
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// ALPHA map (for splat textures)
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matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap", grass);
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matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
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// DIRT texture
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap_1", dirt);
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matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
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// ROCK texture
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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rock.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap_2", rock);
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matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
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// HEIGHTMAP image (for the terrain heightmap)
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
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AbstractHeightMap heightmap = null;
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try {
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heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.5f);
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heightmap.load();
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heightmap.smooth(0.9f, 1);
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} catch (Exception e) {
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e.printStackTrace();
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}
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// CREATE THE TERRAIN
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terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
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control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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terrain.addControl(control);
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terrain.setMaterial(matTerrain);
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terrain.setLocalTranslation(0, -100, 0);
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terrain.setLocalScale(2.5f, 0.5f, 2.5f);
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rootNode.attachChild(terrain);
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}
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private void createTerrainGrid() {
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// TERRAIN TEXTURE material
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matTerrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
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// Parameters to material:
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// regionXColorMap: X = 1..4 the texture that should be appliad to state X
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// regionX: a Vector3f containing the following information:
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// regionX.x: the start height of the region
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// regionX.y: the end height of the region
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// regionX.z: the texture scale for the region
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// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
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// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
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// slopeTileFactor: the texture scale for slopes
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// terrainSize: the total size of the terrain (used for scaling the texture)
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("region1ColorMap", grass);
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matTerrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
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// DIRT texture
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("region2ColorMap", dirt);
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matTerrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
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// ROCK texture
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Texture rock = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
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rock.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("region3ColorMap", rock);
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matTerrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
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matTerrain.setTexture("region4ColorMap", rock);
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matTerrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
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matTerrain.setTexture("slopeColorMap", rock);
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matTerrain.setFloat("slopeTileFactor", 32);
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matTerrain.setFloat("terrainSize", 513);
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FractalSum base = new FractalSum();
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base.setRoughness(0.7f);
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base.setFrequency(1.0f);
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base.setAmplitude(1.0f);
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base.setLacunarity(2.12f);
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base.setOctaves(8);
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base.setScale(0.02125f);
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base.addModulator(new NoiseModulator() {
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@Override
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public float value(float... in) {
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return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
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}
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});
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FilteredBasis ground = new FilteredBasis(base);
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PerturbFilter perturb = new PerturbFilter();
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perturb.setMagnitude(0.119f);
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OptimizedErode therm = new OptimizedErode();
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therm.setRadius(5);
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therm.setTalus(0.011f);
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SmoothFilter smooth = new SmoothFilter();
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smooth.setRadius(1);
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smooth.setEffect(0.7f);
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IterativeFilter iterate = new IterativeFilter();
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iterate.addPreFilter(perturb);
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iterate.addPostFilter(smooth);
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iterate.setFilter(therm);
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iterate.setIterations(1);
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ground.addPreFilter(iterate);
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this.terrain = new TerrainGrid("terrain", 65, 257, new FractalHeightMapGrid(ground, null, 256f));
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terrain.setMaterial(matTerrain);
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terrain.setLocalTranslation(0, 0, 0);
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terrain.setLocalScale(2f, 1f, 2f);
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rootNode.attachChild(this.terrain);
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TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
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this.terrain.addControl(control);
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}
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private void createMarker() {
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// collision marker
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Sphere sphere = new Sphere(8, 8, 0.5f);
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marker = new Geometry("Marker");
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marker.setMesh(sphere);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", new ColorRGBA(251f/255f, 130f/255f, 0f, 0.6f));
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mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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marker.setMaterial(mat);
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rootNode.attachChild(marker);
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// surface normal marker
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Arrow arrow = new Arrow(new Vector3f(0,1,0));
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markerNormal = new Geometry("MarkerNormal");
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markerNormal.setMesh(arrow);
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markerNormal.setMaterial(mat);
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rootNode.attachChild(markerNormal);
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}
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}
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