git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8149 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
61 lines
2.1 KiB
Java
61 lines
2.1 KiB
Java
/*
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* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* *
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.audio;
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import com.jme3.app.SimpleApplication;
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import com.jme3.audio.AudioNode;
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public class TestWav extends SimpleApplication {
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private float time = 0;
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private AudioNode src;
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public static void main(String[] args) {
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TestWav test = new TestWav();
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test.start();
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}
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@Override
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public void simpleUpdate(float tpf) {
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time += tpf;
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if (time > 1f) {
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audioRenderer.playSourceInstance(src);
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time = 0;
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}
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}
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@Override
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public void simpleInitApp() {
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src = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
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src.setLooping(false);
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}
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}
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