- One can now shift time forward an backward in a cinematic with the setTime(float) method, all sub cinematic events support it except soundtrack (has to be implemented) - Enhanced MotionPath calculation to allow time shifting, and made speed more constant - changed test cases accordingly - some more javadoc - fixed some problems in GUITrack git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8913 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
197 lines
8.1 KiB
Java
197 lines
8.1 KiB
Java
/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.animation;
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import com.jme3.app.SimpleApplication;
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import com.jme3.cinematic.MotionPath;
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import com.jme3.cinematic.MotionPathListener;
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import com.jme3.cinematic.events.MotionTrack;
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import com.jme3.font.BitmapText;
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import com.jme3.input.ChaseCamera;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Spline.SplineType;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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public class TestMotionPath extends SimpleApplication {
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private Spatial teapot;
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private boolean active = true;
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private boolean playing = false;
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private MotionPath path;
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private MotionTrack motionControl;
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public static void main(String[] args) {
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TestMotionPath app = new TestMotionPath();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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createScene();
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cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f));
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path = new MotionPath();
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path.addWayPoint(new Vector3f(10, 3, 0));
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path.addWayPoint(new Vector3f(10, 3, 10));
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path.addWayPoint(new Vector3f(-40, 3, 10));
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path.addWayPoint(new Vector3f(-40, 3, 0));
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path.addWayPoint(new Vector3f(-40, 8, 0));
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path.addWayPoint(new Vector3f(10, 8, 0));
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path.addWayPoint(new Vector3f(10, 8, 10));
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path.addWayPoint(new Vector3f(15, 8, 10));
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path.enableDebugShape(assetManager, rootNode);
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motionControl = new MotionTrack(teapot,path);
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motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);
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motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));
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motionControl.setInitialDuration(10f);
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motionControl.setSpeed(2f);
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guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
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final BitmapText wayPointsText = new BitmapText(guiFont, false);
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wayPointsText.setSize(guiFont.getCharSet().getRenderedSize());
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guiNode.attachChild(wayPointsText);
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path.addListener(new MotionPathListener() {
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public void onWayPointReach(MotionTrack control, int wayPointIndex) {
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if (path.getNbWayPoints() == wayPointIndex + 1) {
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wayPointsText.setText(control.getSpatial().getName() + "Finished!!! ");
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} else {
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wayPointsText.setText(control.getSpatial().getName() + " Reached way point " + wayPointIndex);
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}
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wayPointsText.setLocalTranslation((cam.getWidth() - wayPointsText.getLineWidth()) / 2, cam.getHeight(), 0);
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}
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});
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flyCam.setEnabled(false);
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ChaseCamera chaser = new ChaseCamera(cam, teapot);
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// chaser.setEnabled(false);
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chaser.registerWithInput(inputManager);
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initInputs();
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}
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private void createScene() {
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Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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mat.setFloat("Shininess", 1f);
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mat.setBoolean("UseMaterialColors", true);
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mat.setColor("Ambient", ColorRGBA.Black);
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mat.setColor("Diffuse", ColorRGBA.DarkGray);
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mat.setColor("Specular", ColorRGBA.White.mult(0.6f));
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Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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matSoil.setBoolean("UseMaterialColors", true);
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matSoil.setColor("Ambient", ColorRGBA.Black);
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matSoil.setColor("Diffuse", ColorRGBA.Black);
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matSoil.setColor("Specular", ColorRGBA.Black);
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teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
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teapot.setName("Teapot");
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teapot.setLocalScale(3);
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teapot.setMaterial(mat);
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rootNode.attachChild(teapot);
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Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -1.0f, 0), 50, 1, 50));
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soil.setMaterial(matSoil);
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rootNode.attachChild(soil);
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DirectionalLight light = new DirectionalLight();
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light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
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light.setColor(ColorRGBA.White.mult(1.5f));
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rootNode.addLight(light);
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}
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private void initInputs() {
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inputManager.addMapping("display_hidePath", new KeyTrigger(KeyInput.KEY_P));
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inputManager.addMapping("SwitchPathInterpolation", new KeyTrigger(KeyInput.KEY_I));
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inputManager.addMapping("tensionUp", new KeyTrigger(KeyInput.KEY_U));
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inputManager.addMapping("tensionDown", new KeyTrigger(KeyInput.KEY_J));
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inputManager.addMapping("play_stop", new KeyTrigger(KeyInput.KEY_SPACE));
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ActionListener acl = new ActionListener() {
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public void onAction(String name, boolean keyPressed, float tpf) {
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if (name.equals("display_hidePath") && keyPressed) {
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if (active) {
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active = false;
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path.disableDebugShape();
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} else {
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active = true;
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path.enableDebugShape(assetManager, rootNode);
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}
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}
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if (name.equals("play_stop") && keyPressed) {
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if (playing) {
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playing = false;
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motionControl.stop();
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} else {
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playing = true;
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motionControl.play();
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}
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}
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if (name.equals("SwitchPathInterpolation") && keyPressed) {
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if (path.getPathSplineType() == SplineType.CatmullRom){
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path.setPathSplineType(SplineType.Linear);
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} else {
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path.setPathSplineType(SplineType.CatmullRom);
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}
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}
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if (name.equals("tensionUp") && keyPressed) {
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path.setCurveTension(path.getCurveTension() + 0.1f);
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System.err.println("Tension : " + path.getCurveTension());
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}
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if (name.equals("tensionDown") && keyPressed) {
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path.setCurveTension(path.getCurveTension() - 0.1f);
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System.err.println("Tension : " + path.getCurveTension());
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}
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}
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};
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inputManager.addListener(acl, "display_hidePath", "play_stop", "SwitchPathInterpolation", "tensionUp", "tensionDown");
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}
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}
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