Fixed a cloning issue and some tests
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d537a1c22e
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@ -615,7 +615,6 @@ public class J3MLoader implements AssetLoader {
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private void readTechnique(Statement techStat) throws IOException{
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isUseNodes = false;
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String[] split = techStat.getLine().split(whitespacePattern);
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Cloner cloner = new Cloner();
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String name;
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if (split.length == 1) {
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@ -670,7 +669,12 @@ public class J3MLoader implements AssetLoader {
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}else if (shaderNames.containsKey(Shader.ShaderType.Vertex) && shaderNames.containsKey(Shader.ShaderType.Fragment)) {
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if (shaderLanguages.size() > 1) {
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for (int i = 1; i < shaderLanguages.size(); i++) {
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TechniqueDef td = cloner.clone(technique);
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TechniqueDef td = null;
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try {
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td = (TechniqueDef) technique.clone();
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} catch (CloneNotSupportedException e) {
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e.printStackTrace();
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}
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td.setShaderFile(shaderNames, shaderLanguages.get(i));
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techniqueDefs.add(td);
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}
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@ -45,6 +45,7 @@ public class LoadShaderSourceTest {
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AssetManager assetManager = new DesktopAssetManager();
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assetManager.registerLocator(null, ClasspathLocator.class);
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assetManager.registerLoader(GLSLLoader.class, "frag");
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assetManager.registerLoader(GLSLLoader.class, "glsllib");
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String showNormals = (String) assetManager.loadAsset("Common/MatDefs/Misc/ShowNormals.frag");
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System.out.println(showNormals);
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}
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@ -168,14 +168,11 @@ public class OpaqueComparatorTest {
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lightingMatPreNormalPass.setName("TechNorm");
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lightingMatPreNormalPass.selectTechnique("PreNormalPass", renderManager);
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lightingMatGBuf.setName("TechGBuf");
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lightingMatGBuf.selectTechnique("GBuf", renderManager);
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lightingMatGlow.setName("TechGlow");
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lightingMatGlow.selectTechnique("Glow", renderManager);
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testSort(lightingMatGlow, lightingPreShadow, lightingMatPreNormalPass,
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lightingMatDefault, lightingPostShadow, lightingMatGBuf);
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lightingMatDefault, lightingPostShadow);
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}
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@Test(expected = AssertionError.class)
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