Lighting and Shadows :
- removed the const keyword for the poisson disk array declaration in the shader (attempt to fix the shader on mac) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9754 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -119,7 +119,7 @@ float Shadow_DoPCF(in SHADOWMAP tex, in vec4 projCoord){
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//12 tap poisson disk
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const vec2 poissonDisk[12] =vec2[12]( vec2(-0.1711046, -0.425016),
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vec2 poissonDisk[12] =vec2[12]( vec2(-0.1711046, -0.425016),
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vec2(-0.7829809, 0.2162201),
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vec2(-0.2380269, -0.8835521),
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vec2(0.4198045, 0.1687819),
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@ -125,7 +125,7 @@ float Shadow_DoPCF(in SHADOWMAP tex, in vec4 projCoord){
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//12 tap poisson disk
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const vec2 poissonDisk[12] =vec2[12]( vec2(-0.1711046, -0.425016),
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vec2 poissonDisk[12] =vec2[12]( vec2(-0.1711046, -0.425016),
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vec2(-0.7829809, 0.2162201),
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vec2(-0.2380269, -0.8835521),
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vec2(0.4198045, 0.1687819),
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