diff --git a/engine/src/test/jme3test/bullet/TestRagdollCharacter.java b/engine/src/test/jme3test/bullet/TestRagdollCharacter.java index 9a2495f26..4790741e0 100644 --- a/engine/src/test/jme3test/bullet/TestRagdollCharacter.java +++ b/engine/src/test/jme3test/bullet/TestRagdollCharacter.java @@ -34,15 +34,11 @@ package jme3test.bullet; import com.jme3.animation.AnimChannel; import com.jme3.animation.AnimControl; import com.jme3.animation.AnimEventListener; -import com.jme3.animation.Bone; import com.jme3.animation.LoopMode; import com.jme3.bullet.BulletAppState; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.bullet.PhysicsSpace; -import com.jme3.bullet.collision.PhysicsCollisionEvent; -import com.jme3.bullet.collision.PhysicsCollisionObject; -import com.jme3.bullet.collision.RagdollCollisionListener; import com.jme3.bullet.control.KinematicRagdollControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.input.KeyInput; @@ -62,7 +58,7 @@ import com.jme3.texture.Texture; /** * @author normenhansen */ -public class TestRagdollCharacter extends SimpleApplication implements RagdollCollisionListener, AnimEventListener, ActionListener { +public class TestRagdollCharacter extends SimpleApplication implements AnimEventListener, ActionListener { BulletAppState bulletAppState; Node model; @@ -83,22 +79,21 @@ public class TestRagdollCharacter extends SimpleApplication implements RagdollCo bulletAppState = new BulletAppState(); bulletAppState.setEnabled(true); stateManager.attach(bulletAppState); - initWall(2,1,1); - - cam.setLocation(new Vector3f(-8,0,-4)); - cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); + initWall(2,1,1); setupLight(); + cam.setLocation(new Vector3f(-8,0,-4)); + cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); + model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y); model.setLocalTranslation(4, 0, -7f); ragdoll = new KinematicRagdollControl(0.5f); - ragdoll.addCollisionListener(this); model.addControl(ragdoll); getPhysicsSpace().add(ragdoll); @@ -125,9 +120,6 @@ public class TestRagdollCharacter extends SimpleApplication implements RagdollCo return bulletAppState.getPhysicsSpace(); } - public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) { - } - private void setupKeys() { inputManager.addMapping("Rotate Left", new KeyTrigger(KeyInput.KEY_H));