Add project files.

This commit is contained in:
AMay 2026-06-29 15:44:14 -05:00
parent 4251952fa0
commit fe4cc86e7e
9 changed files with 18135 additions and 0 deletions

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<Solution>
<Configurations>
<Platform Name="x64" />
<Platform Name="x86" />
</Configurations>
<Project Path="SpritesheetOrganizer/SpritesheetOrganizer.vcxproj" />
</Solution>

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>18.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{875d606f-d4c5-442f-a068-919d00246a0a}</ProjectGuid>
<RootNamespace>SpritesheetOrganizer</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<EnableSegmentHeap>true</EnableSegmentHeap>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<EnableSegmentHeap>true</EnableSegmentHeap>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<EnableSegmentHeap>true</EnableSegmentHeap>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<EnableSegmentHeap>true</EnableSegmentHeap>
</Manifest>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="stb_image.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="stb_image_write.h">
<SubType>
</SubType>
</ClInclude>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stb_image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stb_image_write.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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#define OLC_PGE_APPLICATION
#define OLC_IMAGE_STB
#include "olcPixelGameEngine.h"
#include<ranges>
using namespace olc;
std::array<int,4>rowOffsets;
vi2d imgDimensions;
std::vector<std::string>imgsToLoad;
std::vector<Sprite>imgs;
// Override base class with your custom functionality
class Example : public olc::PixelGameEngine
{
public:
Example()
{
// Name your application
sAppName = "Example";
}
public:
bool OnUserCreate() override
{
for(std::string&filename:imgsToLoad){
imgs.emplace_back(filename);
}
SetPixelMode(Pixel::MASK);
for(size_t ind{};Sprite&s:imgs){
Sprite finalSpr{s.width,s.height};
SetDrawTarget(&finalSpr);
Clear(BLANK);
for(int animationRow:std::ranges::iota_view(0,s.height/imgDimensions.y/4)){
int animationRowYOffset{animationRow*imgDimensions.y*4};
for(int imgRow:std::ranges::iota_view(0,4)){
int yPos{animationRowYOffset+imgRow*imgDimensions.y};
int destYPos{yPos+rowOffsets[imgRow]*imgDimensions.y};
DrawPartialSprite({0,destYPos},&s,{0,yPos},{s.width,imgDimensions.y});
}
}
finalSpr.SaveToFile(imgsToLoad[ind].substr(imgsToLoad[ind].find_last_of('\\')+1));
ind++;
}
std::cout<<"Done!"<<std::endl;
return false;
}
bool OnUserUpdate(float fElapsedTime) override
{
return true;
}
};
int main(int argn,char**args)
{
if(argn<4){
std::cout<<"Not enough arguments!"<<std::endl;
std::cout<<"SpritesheetOrganizer <NESW> <WxH> [filenames...]"<<std::endl;
return -1;
}
if(strlen(args[1])!=4)throw;
for(size_t ind:std::ranges::iota_view(0U,4U)){
switch(args[1][ind]){
case 'N':{
rowOffsets[ind]=0-ind;
}break;
case 'E':{
rowOffsets[ind]=1-ind;
}break;
case 'S':{
rowOffsets[ind]=2-ind;
}break;
case 'W':{
rowOffsets[ind]=3-ind;
}break;
default:throw;
}
}
std::string dimensions{args[2]};
size_t xMarker{dimensions.find('x')};
if(xMarker==std::string::npos)throw;
imgDimensions.x=stoi(dimensions.substr(0,xMarker));
imgDimensions.y=stoi(dimensions.substr(xMarker+1));
for(size_t ind:std::ranges::iota_view(3U,size_t(argn))){
imgsToLoad.emplace_back(args[ind]);
}
Example demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}

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