Include freetype in web emscripten build script
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -4,4 +4,4 @@ debug.sh:8125f303032b6cbc137223df63d10096 -
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lines.sh:3b907786f7fc9204025993016c9080de -
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release.sh:b1ce8461a303e8e7aa9ed74259db3873 -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:cd3b8a99e208244dee7576bc23c0dc80 -
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web.sh:1adf54f3c200922572a24573a0998110 -
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@ -12,12 +12,12 @@ source ../emsdk/emsdk_env.sh
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if [ ! -f "pixelGameEngine_wasm.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
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fi
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if [ -d "assets" ]; then
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
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else
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
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fi
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cp buildtemplate.html ${PROJECT_NAME}.html
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@ -1,9 +1,9 @@
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build2.sh
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build.sh
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build2.sh
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clean.sh
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commit.sh
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jar2.sh
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jar.sh
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jar2.sh
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release.sh
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update.sh
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version_info
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@ -1,9 +1,9 @@
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build2.sh:b1c6b7c6b2eb19ba54be6824bda8805b -
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build.sh:5df470d49036bf7565493739aeebeaa8 -
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build2.sh:b1c6b7c6b2eb19ba54be6824bda8805b -
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clean.sh:668a2f9b568c55f6a044a509315032f6 -
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commit.sh:aa77a821884563c9f67ce5455ae0a9a3 -
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jar2.sh:7977fc138ee5db798d08c34734f0be93 -
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jar.sh:821d5a109324d405f05c35c4bb129375 -
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jar2.sh:7977fc138ee5db798d08c34734f0be93 -
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release.sh:027178aa6da76180401a188d8f03af64 -
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update.sh:3be721658983183efa395984acd96b03 -
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zip.sh:273f5a83b80a8e54022d60514dfeec0a -
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@ -1,5 +1,5 @@
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.coauthors
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.updateDirectories
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define.sh
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main.sh
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search.sh
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.updateDirectories
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