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Shep/Notes.txt

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Exploration RPG Puzzle Game
Highly derivative of Pokemon
Shapes "Pokemon" named Shep
Run around obtaining various Shep of varying shapes/sizes
Portals/Teleporters/Caverns/Walls
Engravings - Combination of multiple shapes "Silhouette"
Fill in the engraving in order to unlock a new area
Try and make the shapes a bit flexible
Pokemon Heartgold/Soulsilver camera system
HamsterGame::Apply3DTransform (virtual function overwritten from a PGE derived class)
Game Rendering Engine (2 Days)
Night/Day Cycle
Tiled Setup, Get Graphics, Movement, Collisions, Doors (1 Day)
Shep (3/4 Core Types, 16 distinct shapes), Items (1 Day)
Catching
Stats
Shep Encyclopedia (Maybe)
Battle Mechanics, Item Mechanics (1 Day)
Maps (4 Locations, 2 Towns) (1 Day)
Encounter Zones
Puzzle Aspect (Fitting shapes into engravings) (1 Day)
Story, Dialog System, Shape Evolutions (1 Day)
Playtesting / Tweaks / Bugfixes
Multiple Puzzle Variations