mirror of
https://github.com/sigonasr2/Shep.git
synced 2026-08-18 05:43:22 -05:00
40 lines
952 B
Plaintext
40 lines
952 B
Plaintext
Exploration RPG Puzzle Game
|
|
|
|
Highly derivative of Pokemon
|
|
|
|
Shapes "Pokemon" named Shep
|
|
|
|
Run around obtaining various Shep of varying shapes/sizes
|
|
|
|
Portals/Teleporters/Caverns/Walls
|
|
Engravings - Combination of multiple shapes "Silhouette"
|
|
Fill in the engraving in order to unlock a new area
|
|
|
|
|
|
Try and make the shapes a bit flexible
|
|
|
|
|
|
|
|
|
|
Pokemon Heartgold/Soulsilver camera system
|
|
HamsterGame::Apply3DTransform (virtual function overwritten from a PGE derived class)
|
|
|
|
|
|
Game Rendering Engine (2 Days)
|
|
Night/Day Cycle
|
|
Tiled Setup, Get Graphics, Movement, Collisions, Doors (1 Day)
|
|
Shep (3/4 Core Types, 16 distinct shapes), Items (1 Day)
|
|
Catching
|
|
Stats
|
|
Shep Encyclopedia (Maybe)
|
|
|
|
Battle Mechanics, Item Mechanics (1 Day)
|
|
Maps (4 Locations, 2 Towns) (1 Day)
|
|
Encounter Zones
|
|
Puzzle Aspect (Fitting shapes into engravings) (1 Day)
|
|
Story, Dialog System, Shape Evolutions (1 Day)
|
|
Playtesting / Tweaks / Bugfixes
|
|
Multiple Puzzle Variations
|
|
|
|
|
|
Building 1: 8x6 |