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Remove lerp? ?
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return this->max(v1).min(v2);
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return this->max(v1).min(v2);
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}
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}
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// Linearly interpolate between this vector, and another vector, given normalised parameter 't'
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inline constexpr v_3d lerp(const v_3d& v1, const double t) const
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{
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return this->operator*(T(1.0 - t)) + (v1 * T(t));
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}
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// Compare if this vector is numerically equal to another
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// Compare if this vector is numerically equal to another
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inline constexpr bool operator == (const v_3d& rhs) const
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inline constexpr bool operator == (const v_3d& rhs) const
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{
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{
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