SeasonI/main.cpp
2022-10-05 17:55:13 -05:00

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#include "item.h"
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#define OLC_PGEX_SPLASHSCREEN
#include "splash.h"
#define OLC_SOUNDWAVE
#include "defines.h"
#include "soundwaveEngine.h"
#include "tiles.h"
#include "references.h"
#include "states.h"
#include "flags.h"
#include <assert.h>
#include "cutscene.h"
#include "encounters.h"
#include "particle.h"
#include "effect.h"
using namespace olc;
std::vector<Object*> OBJECTS;
const vd2d NO_NEIGHBOR = {-999,-999};
vd2d cameraPos={0,0};
PixelGameEngine*GAME;
std::vector<Item*> PARTY_INVENTORY;
enum{
ALPHA=α,
BETA=β,
GAMMA=γ,
OMEGA=Ω,
SIGMA=Σ,
};
enum class BattleMoveName{
TESTMOVE1,
TESTMOVE2,
TESTMOVE3,
BASH,
DEFEND,
HAILSTORM_A,
HAILSTORM_B,
HAILSTORM_G,
HAILSTORM_O,
HURRICANE_A,
HURRICANE_B,
HURRICANE_G,
HURRICANE_O,
METEORRAIN_A,
METEORRAIN_B,
METEORRAIN_G,
METEORRAIN_O,
PKFREEZE_A,
PKFREEZE_B,
PKFREEZE_G,
PKFREEZE_O,
PKSHIELD_A,
PKSHIELD_B,
PKSHIELD_O,
PKSHIELD_S,
PKLIFEUP_A,
PKLIFEUP_B,
PKLIFEUP_G,
PKLIFEUP_O,
PKFUN_A,
PKFUN_B,
PKFUN_G,
PKFUN_O,
PKFIRE_A,
PKFIRE_B,
PKFIRE_G,
PKFIRE_O,
};
template<typename T, typename F> inline T transform_to( F str ) noexcept{if (str.empty()) return {}; return { std::begin(str), std::end(str) };};
class Map{
public:
std::string filename;
std::string l2filename;
std::string l3filename;
std::string l4filename;
std::string l5filename;
Decal*tileset;
std::vector<Encounter*> encounters;
Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,std::string layer5_fname,Decal*tileset) {
this->filename=fname;
this->l2filename=layer2_fname;
this->l3filename=layer3_fname;
this->l4filename=layer4_fname;
this->l5filename=layer5_fname;
this->tileset=tileset;
}
};
class DamageNumber{
public:
int damage; //If it's negative then it's a healing number.
vd2d pos;
int timer;
DamageNumber(int damage,vd2d pos,int timer=90)
:damage(damage),pos(pos),timer(timer){}
};
class SeasonI : public PixelGameEngine
{
public:
SeasonI()
{
sAppName = "Season I: Winters of Loneliness";
}
public:
int frameCount=0;
float elapsedTime=0;
const float TARGET_RATE = 1/60.0;
int MAP_WIDTH=-1;
int MAP_HEIGHT=-1;
Map*CURRENT_MAP;
Map*MAP_ONETT;
int GAME_STATE = GameState::EDITOR;
vi2d SELECTED_TILE={0,0};
vi2d HIGHLIGHTED_TILE={0,0};
int EDITING_LAYER=layer::DYNAMIC;
int SELECTED_OBJ_ID = PLAYER;
int OBJ_DISPLAY_OFFSET = 0;
bool GAME_FLAGS[128]={};
std::array<Object*,4> PARTY_MEMBER_OBJ;
std::array<int,4> PARTY_MEMBER_ID;
std::array<Entity*,7> PARTY_MEMBER_STATS;
bool messageBoxVisible=false;
std::string messageBoxText="";
std::string targetText="";
std::string messageBoxFinalText="";
int messageBoxMarker=0;
int messageBoxStartMarker=0; //Start of text display.
int messageBoxStopMarker=0; //End of text display for current printout.
int messageBoxFrameWaitTime=1;
bool messageBoxLoad=false; //Set to true when ready to load a message in.
std::map<int,vi2d> additionalChars;
Cutscene*TestCutscene;
Cutscene*CurrentCutscene=nullptr;
ActionType CurrentAction=ActionType::NONE;
double CUTSCENE_FADE_VALUE=0;
std::vector<CutsceneAction*>CUTSCENE_QUEUE;
std::map<BattleMoveName,Battle::Move*>MOVELIST;
std::array<vd2d,PARTY_TRAIL_LENGTH> partyTrail={vd2d{0,0}};
int PARTY_MEMBER_COUNT = 1;
int ENCOUNTER_SELECTED = 0;
int ENCOUNTER_OFFSET = 0;
std::vector<Encounter*>ENCOUNTER_LIST;
Encounter*EDITING_ENCOUNTER=nullptr;
Encounter*BATTLE_ENCOUNTER=nullptr;
int BATTLE_STATE=BattleState::MOVE_CAMERA;
int CAMERA_WAIT_TIMER=0;
int player_rollhp_counter[4][3] = {{0,0,0},{0,0,0},{0,0,0},{0,0,0}};
int player_rollpp_counter[4][3] = {{0,0,0},{0,0,0},{0,0,0},{0,0,0}};
int player_rollhp_display[4][3] = {{0,0,0},{0,0,0},{0,0,0},{0,0,0}};
int player_rollpp_display[4][3] = {{0,0,0},{0,0,0},{0,0,0},{0,0,0}};
int player_rollwait_counter[4] = {0,0,0,0};
int previousEquip[4] = {-1,-1,-1,-1};
int SELECTED_TARGET=0; //Battle target that is selected.
int BATTLE_TARGET=-99; //Negative numbers for players and positive numbers for enemy targets.
int CURRENT_TURN=-99; //Who's turn we are enacting.
int BATTLE_SELECTION_CURSOR=0;
int POWER_SELECTION_CURSOR[4]={0,0,0,0};
int POWER_GRADE_CURSOR[4]={0,0,0,0};
int ITEM_SELECTION_CURSOR=0;
int ITEM_SELECTION_OFFSET=0;
int TARGET_SELECTION_CURSOR=0;
bool ANYKEYPRESSED=false;
bool ACTIONKEYPRESSED=false;
std::vector<std::vector<Battle::Move*>> BATTLE_MOVELIST_DISPLAY;
std::map<int,int> ADDITIONAL_FONT_VALS = {
{α,0},{β,1},{γ,2},{Ω,3},{Σ,4},
};
int POWER_SELECTION_OFFSET[4]={0,0,0,0};
int BATTLE_ANIMATION_TIMER=0;
int BATTLE_ROLLING_COUNTER_WAITTIME = 0; //Number of frames to wait for each rolling counter.
int BATTLE_HIT_SCREENSHAKE = 0; //Amount of time the screen will rapidly shake as getting hit.
bool ITEM_REQUIRES_EQUIPPING=false;
bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
std::vector<std::vector<TILE*>> MAP; //The foreground layer.
std::vector<std::vector<TILE*>> MAP2;
std::vector<std::vector<TILE*>> MAP3;
std::vector<std::vector<TILE*>> MAP4;
std::vector<std::vector<TILE*>> MAP5; //Collision Layer
std::map<std::string,Decal*> SPRITES;
std::map<std::string,Animation*> ANIMATIONS;
std::map<int,Object*> OBJ_INFO;
std::vector<Particle*> PARTICLES;
std::vector<DamageNumber*> DAMAGE_NUMBERS;
std::map<std::pair<int,int>,vd2d> MOVEMENT_GRID;
std::map<ItemName,Item*>ITEMLIST;
vi2d SELECTED_MOVE_SQUARE;
Effect*CURRENT_EFFECT=nullptr;
bool OnUserCreate() override
{
srand(time(NULL));
GAME=this;
for (int i=1;i<6;i++) {
CreateLayer();
EnableLayer(i,true);
}
SetPixelMode(Pixel::ALPHA);
ConsoleCaptureStdOut(true);
// Called once at the start, so create things here
FOUNTAIN_EFFECT = new FountainEffect(250,200);
EnableLayer(layer::COLLISION,false);
SetupMoveList();
SetupItemList();
SetupPartyMemberStats();
SetupAnimations();
SetupObjectInfo();
SetupEncounters();
SetGameFlag(Flag::TEST_FLAG1,false);
SetGameFlag(Flag::TEST_FLAG2,false);
SetGameFlag(Flag::TEST_FLAG3,false);
SetGameFlag(Flag::HAS_MAIN,true);
SetGameFlag(Flag::HAS_NESS,true);
SetGameFlag(Flag::HAS_PAULA,true);
SetGameFlag(Flag::HAS_ANNA,true);
additionalChars[α]={0,0};
additionalChars[β]={8,0};
additionalChars[Ω]={16,0};
additionalChars[Σ]={24,0};
additionalChars[γ]={32,0};
MAP_ONETT=new Map("map0","map0_2","map0_3","map0_4","map0_5",SPRITES["terrainmap.png"]);
CURRENT_MAP=MAP_ONETT;
//OBJ_INFO["PLAYER"]=PLAYER_ANIMATION;
LoadMap(MAP_ONETT);
TestCutscene=new Cutscene({
Fade(),
CreateObjects({
new Object(PLAYER,"player",{64,64},ANIMATIONS["player.png"],{1,1},MAGENTA),
new Object(PLAYER,"player",{136,136},ANIMATIONS["player.png"],{1,1},RED),
new Object(PLAYER,"player",{96,96},ANIMATIONS["player.png"],{1,1},DARK_GREEN),
}),
Fade(true),
SetFlagWhenCutsceneEnds(Flag::TEST_FLAG1),
PanCamera({128,128},BOTH,1),
MoveCutsceneObjectAsync(1,{80,64},5),
PanCamera({64,0},BOTH),
DialogBoxAsync(R"(Hello!
This is a test message that lets us trigger straight from a cutscene! Cool!)"),
ModifyObject(0,ANIMATIONS["player.png"],{5,5},MAGENTA),
MoveCutsceneObject(1,{320,64},1),});
for (int i=0;i<20;i++) {
AddItemToPlayerInventory(ItemName::COOKIE);
}
for (int i=0;i<8;i++) {
AddItemToPlayerInventory(ItemName::PIZZA);
}
AddItemToPlayerInventory(ItemName::CRACKED_BAT);
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
elapsedTime+=fElapsedTime;
while (elapsedTime>TARGET_RATE) {
elapsedTime-=TARGET_RATE;
updateGame();
}
keyUpdates();
SetDrawTarget(nullptr);
Clear(BLANK);
SetDrawTarget(layer::COLLISION);
if (EDITING_LAYER!=layer::COLLISION) {
Clear(MAGENTA);
} else {
Clear(BLANK);
}
SetDrawTarget(layer::HIGH);
Clear(BLANK);
SetDrawTarget(layer::DYNAMIC);
Clear(BLANK);
SetDrawTarget(layer::GROUND);
Clear(BLANK);
SetDrawTarget(layer::BACKGROUND);
Clear(BLANK);
drawGame();
return true;
}
void GetAnyKeyPress() override {
if (messageBoxVisible) {
if (messageBoxMarker==messageBoxFinalText.length()) {
if (messageBoxStartMarker+messageBoxStopMarker<targetText.length()) {
messageBoxStartMarker+=messageBoxStopMarker;
messageBoxStopMarker=0;
messageBoxFinalText="";
messageBoxText="";
messageBoxMarker=0;
messageBoxLoad=true;
} else {
messageBoxVisible=false;
}
} else {
while (messageBoxMarker<messageBoxFinalText.length()) {
AdvanceMessageBox();
}
}
} else {
ANYKEYPRESSED=true;
if (!UpPressed()&&!DownPressed()&&!LeftPressed()&&!RightPressed()) {
ACTIONKEYPRESSED=true;
}
}
}
void updateGame(){
frameCount++;
for (auto obj:OBJECTS) {
if (obj->animationSpd!=0&&obj->frameCount++>obj->animationSpd) {
obj->frameCount=0;
obj->frameIndex++;
}
}
for (int i=0;i<DAMAGE_NUMBERS.size();i++) {
DamageNumber*numb=DAMAGE_NUMBERS[i];
if (numb->timer>0) {
numb->pos.y-=(numb->timer/180.0F);
numb->timer--;
} else {
delete numb;
DAMAGE_NUMBERS.erase(DAMAGE_NUMBERS.begin()+i--);
continue;
}
}
for (int i=0;i<PARTICLES.size();i++) {
if (!PARTICLES[i]->update()) {
delete PARTICLES[i];
PARTICLES.erase(PARTICLES.begin()+i);
i--;
continue;
}
PARTICLES[i]->particleUpdate();
}
if (CURRENT_EFFECT!=nullptr) {
if (!CURRENT_EFFECT->update()) {
CURRENT_EFFECT=nullptr;
for (int i=0;i<PARTICLES.size();i++) {
delete PARTICLES[i];
}
PARTICLES.clear();
}
}
if (GetCurrentCutsceneAction()!=ActionType::NONE) {
CurrentAction=GetCurrentCutsceneAction();
CurrentCutscene->LockAction();
}
HandleBattle();
HandleCutscenes();
switch (GAME_STATE) {
case GameState::TILE_SELECT:{
if (!TabHeld()) {
GAME_STATE=GameState::EDITOR;
}
if (GetMouse(0).bHeld) {
int selectedTileX=GetMouseX()/TILEMAP_EDITOR_TILESIZE;
int selectedTileY=GetMouseY()/TILEMAP_EDITOR_TILESIZE;
if (selectedTileX*TILEMAP_EDITOR_DRAW_MULT>=0&&selectedTileX*TILEMAP_EDITOR_DRAW_MULT<TILEMAP_SIZE_X&&selectedTileY*TILEMAP_EDITOR_DRAW_MULT<TILEMAP_SIZE_Y&&selectedTileY*TILEMAP_EDITOR_DRAW_MULT>=0) {
SELECTED_TILE={selectedTileX,selectedTileY};
}
}
}break;
case GameState::ENCOUNTER_SELECT:{
if (!GetKey(SHIFT).bHeld) {
GAME_STATE=GameState::EDITOR;
}
}break;
case GameState::GAME_WORLD:{
if (PlayerCanMove()) {
bool moved=false;
vd2d movementComponents = {0,0};
if (UpHeld()) {
movementComponents.y-=1;
}
if (DownHeld()) {
movementComponents.y+=1;
}
if (LeftHeld()) {
movementComponents.x-=1;
}
if (RightHeld()) {
movementComponents.x+=1;
}
if (movementComponents.mag()>0) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove(movementComponents)) {
UpdatePlayerTrail(movementComponents);
moved=true;
}
}
if (moved) {
vi2d cameraOffset={WIDTH/2,HEIGHT/2};
cameraPos=PARTY_MEMBER_OBJ[0]->GetPos()-cameraOffset;
}
if (moved&&BATTLE_ENCOUNTER==nullptr) {
for (int i=0;i<CURRENT_MAP->encounters.size();i++) {
if (CURRENT_MAP->encounters[i]->IsEncounterAlive()&&CURRENT_MAP->encounters[i]->IsInRange(PARTY_MEMBER_OBJ[0]->GetPos())) {
BATTLE_STATE=BattleState::MOVE_CAMERA;
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
for (int j=0;j<3;j++) {
switch (j) {
case 0:{
player_rollhp_display[i][j]=member->GetHP()%10;
player_rollpp_display[i][j]=member->GetPP()%10;
}break;
case 1:{
player_rollhp_display[i][j]=member->GetHP()/10%10;
player_rollpp_display[i][j]=member->GetPP()/10%10;
}break;
case 2:{
player_rollhp_display[i][j]=member->GetHP()/100%10;
player_rollpp_display[i][j]=member->GetPP()/100%10;
}break;
}
}
}
BATTLE_ENCOUNTER=CURRENT_MAP->encounters[i];
break;
}
}
}
}
}break;
case GameState::EDITOR:{
if (IsTextEntryEnabled()) {
return;
}
if (TabHeld()) {
GAME_STATE=GameState::TILE_SELECT;
}
if (GetKey(SHIFT).bHeld) {
GAME_STATE=GameState::ENCOUNTER_SELECT;
}
if (PlayerCanMove()) {
if (GetKey(I).bHeld) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove({0,-1})) {
UpdatePlayerTrail({0,-1});
}
}
if (GetKey(K).bHeld) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove({0,1})) {
UpdatePlayerTrail({0,1});
}
}
if (GetKey(J).bHeld) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove({-1,0})) {
UpdatePlayerTrail({-1,0});
}
}
if (GetKey(L).bHeld) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove({1,0})) {
UpdatePlayerTrail({1,0});
}
}
}
int selectedTileX=(GetMouseX()+cameraPos.x)/32;
int selectedTileY=(GetMouseY()+cameraPos.y)/32;
if (selectedTileX<MAP_WIDTH&&selectedTileY<MAP_HEIGHT&&selectedTileX>=0&&selectedTileY>=0) {
HIGHLIGHTED_TILE={selectedTileX,selectedTileY};
}
if (GetMouse(0).bHeld) {
switch (EDITING_LAYER) {
case layer::COLLISION:{
TILE*tile=MAP5[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case layer::HIGH:{
TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case layer::DYNAMIC:{
TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case layer::GROUND:{
TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case layer::BACKGROUND:{
TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
}
} else
if (GetMouse(1).bHeld) {
switch (EDITING_LAYER) {
case layer::COLLISION:{
TILE*tile=MAP5[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
case layer::HIGH:{
TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
case layer::DYNAMIC:{
TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
case layer::GROUND:{
TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
case layer::BACKGROUND:{
TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
}
}
}break;
}
if (messageBoxVisible) {
AdvanceMessageBox();
}
//CAMERA UPDATES MUST BE LAST!!! COLLISIONS RELY ON THE GAME POSITION STATES REMAINING THE SAME!
cameraUpdate();
}
void AdvanceMessageBox() {
if (messageBoxLoad) {
const int MESSAGE_BORDER_X=4;
const int MESSAGE_BORDER_Y=4;
bool charsWritten=false;
while (messageBoxStartMarker+messageBoxStopMarker<targetText.length()&&GetTextSizeProp(messageBoxFinalText).y<HEIGHT/4-MESSAGE_BORDER_Y) {
while (messageBoxStartMarker+messageBoxStopMarker<targetText.length()&&GetTextSizeProp(messageBoxFinalText).x<WIDTH/2-MESSAGE_BORDER_X) {
if (!charsWritten&&targetText[messageBoxStopMarker+messageBoxStartMarker]!=' ') {
messageBoxFinalText+=targetText[messageBoxStopMarker+++messageBoxStartMarker];
charsWritten=true;
} else
if (charsWritten){
messageBoxFinalText+=targetText[messageBoxStopMarker+++messageBoxStartMarker];
} else {
messageBoxStartMarker++;
}
}
if (GetTextSizeProp(messageBoxFinalText).x>=WIDTH/2-MESSAGE_BORDER_X) {
while (messageBoxFinalText[messageBoxStopMarker]!=' ') {
messageBoxStopMarker--;
}
messageBoxFinalText.erase(messageBoxFinalText.begin()+messageBoxStopMarker,messageBoxFinalText.end());
messageBoxFinalText+='\n';
charsWritten=false;
}
}
messageBoxLoad=false;
} else {
if (messageBoxMarker<messageBoxFinalText.length()) {
messageBoxText+=messageBoxFinalText[messageBoxMarker++];
}
}
}
//CAMERA UPDATES MUST BE LAST!!! COLLISIONS RELY ON THE GAME POSITION STATES REMAINING THE SAME!
void cameraUpdate() {
switch (GAME_STATE) {
case GameState::EDITOR:{
//CAMERA MOVEMENTS MUST BE LAST!!!
if (UpHeld()) {
cameraPos.y-=CAMERA_MOVESPD;
}
if (RightHeld()) {
cameraPos.x+=CAMERA_MOVESPD;
}
if (LeftHeld()) {
cameraPos.x-=CAMERA_MOVESPD;
}
if (DownHeld()) {
cameraPos.y+=CAMERA_MOVESPD;
}
}break;
}
}
void OnTextEntryComplete(const std::string&text) override{
if (EDITING_LAYER==layer::ENCOUNTER&&EDITING_ENCOUNTER!=nullptr) {
int numb=0;
for (int i=0;i<text.size();i++) {
numb*=10;
numb+=text[i]-'0';
}
EDITING_ENCOUNTER->chance=numb;
}
}
void keyUpdates() {
if (GetKey(F1).bPressed) {
ConsoleShow(F1,false);
}
if (GetKey(O).bPressed) {
StartEffect(FOUNTAIN_EFFECT);
}
if (BATTLE_ENCOUNTER!=nullptr&&!messageBoxVisible) {
switch (BATTLE_STATE) {
case BattleState::SELECT_ACTION:{
if (CURRENT_TURN<0) {
if (UpPressed()||DownPressed()) {
if (BATTLE_SELECTION_CURSOR%2==0) {
BATTLE_SELECTION_CURSOR++;
} else {
BATTLE_SELECTION_CURSOR--;
}
}
if (RightPressed()) {
BATTLE_SELECTION_CURSOR=(BATTLE_SELECTION_CURSOR+2)%6;
}
if (LeftPressed()) {
BATTLE_SELECTION_CURSOR-=2;
if (BATTLE_SELECTION_CURSOR<0) {
BATTLE_SELECTION_CURSOR+=6;
}
}
if (ACTIONKEYPRESSED) {
switch (BATTLE_SELECTION_CURSOR) {
case 0:{ //Power selected.
BATTLE_STATE=BattleState::POWER_SELECT;
BATTLE_MOVELIST_DISPLAY.clear();
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]];
Object*obj=PARTY_MEMBER_OBJ[-CURRENT_TURN-1];
for (int i=0;i<member->moveSet.size();i++) {
Battle::Move*move = member->moveSet[i];
bool exists=false;
for (int j=0;j<BATTLE_MOVELIST_DISPLAY.size();j++) {
if (BATTLE_MOVELIST_DISPLAY[j][0]->name.compare(move->name)==0) {
bool found=false;
for (int k=0;k<BATTLE_MOVELIST_DISPLAY[j].size();k++) {
if (ADDITIONAL_FONT_VALS[move->grade]<ADDITIONAL_FONT_VALS[BATTLE_MOVELIST_DISPLAY[j][k]->grade]) {
BATTLE_MOVELIST_DISPLAY[j].insert(BATTLE_MOVELIST_DISPLAY[j].begin()+i,move);
found=true;
break;
}
}
if (!found) {
BATTLE_MOVELIST_DISPLAY[j].push_back(move);
}
exists=true;
break;
}
}
if (!exists) {
std::vector<Battle::Move*> vec;
vec.push_back(move);
BATTLE_MOVELIST_DISPLAY.push_back(vec);
}
}
}break;
case 1:{ //Attack selected.
BATTLE_STATE=BattleState::TARGET_SELECT;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::BASH];
SetupTargetSelect();
}break;
case 2:{ //Items selected.
BATTLE_STATE=BattleState::ITEM_SELECT;
//ITEM_SELECTION_CURSOR=0;
}break;
case 3:{ //Defend selected.
//DisplayMessageBox("Not implemented yet.");
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::DEFEND];
ConfirmPlayerTargetSelection();
BATTLE_STATE=BattleState::WAIT;
}break;
case 4:{ //Move selected.
//DisplayMessageBox("Not implemented yet.");
BATTLE_STATE=BattleState::MOVE_SELECT;
SELECTED_MOVE_SQUARE={0,0};
PopulateMovementGrid(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->obj->GetPosWithOrigin(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->speed/2);
}break;
case 5:{ //Run selected.
DisplayMessageBox("Not implemented yet.");
}break;
}
}
}
}break;
case BattleState::POWER_SELECT:{
if (CURRENT_TURN<0) {
if (DownPressed()) {
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) {
POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=0;
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=0;
} else {
POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1]>=4) {
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++;
}
}
}
if (UpPressed()) {
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) {
POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=(int)BATTLE_MOVELIST_DISPLAY.size()-1;
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
} else {
POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]<POWER_SELECTION_OFFSET[-CURRENT_TURN-1]) {
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]--;
}
}
}
if (LeftPressed()) {
BATTLE_STATE=BattleState::SELECT_ACTION;
}
if (ACTIONKEYPRESSED||RightPressed()) {
BATTLE_STATE=BattleState::GRADE_SELECT;
}
}
}break;
case BattleState::GRADE_SELECT:{
if (CURRENT_TURN<0) {
if (RightPressed()) {
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=(POWER_GRADE_CURSOR[-CURRENT_TURN-1]+1)%BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size();
}
if (DownPressed()||UpPressed()||LeftPressed()&&POWER_GRADE_CURSOR[-CURRENT_TURN-1]==0) {
if (UpPressed()) {
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) {
POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=(int)BATTLE_MOVELIST_DISPLAY.size()-1;
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1);
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
} else {
POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1);
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]<POWER_SELECTION_OFFSET[-CURRENT_TURN-1]) {
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]--;
}
}
} else
if (DownPressed()) {
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) {
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0;
POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=0;
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=0;
} else {
POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1);
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1]>=4) {
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++;
}
}
} else {
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr;
BATTLE_STATE=BattleState::POWER_SELECT;
}
} else
if (LeftPressed()) {
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1]-1,0,(int)(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size())-1);
}
if (ACTIONKEYPRESSED) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->GetPP()>=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->PPCost) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]];
SetupTargetSelect();
}
}
}
}break;
case BattleState::TARGET_SELECT:{
if (LeftPressed()) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) {
do {
SELECTED_TARGET++;
if (SELECTED_TARGET==0) {
SELECTED_TARGET=-4;
}
} while (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->GetHP()<=0&&!getProperty(Property::REVIVE,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove));
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->obj->GetPosWithOrigin();
} else {
do {
SELECTED_TARGET--;
if (SELECTED_TARGET<0) {
SELECTED_TARGET=BATTLE_ENCOUNTER->objs.size()-1;
}
} while (BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->GetHP()<=0);
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin();
}
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
PARTY_MEMBER_OBJ[i]->highlighted=false;
}
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false;
}
for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
ent->obj->highlighted=true;
}
}
if (RightPressed()) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) {
do {
SELECTED_TARGET-=1;
if (SELECTED_TARGET<-PARTY_MEMBER_COUNT) {
SELECTED_TARGET=-1;
}
} while (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->GetHP()<=0&&!getProperty(Property::REVIVE,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove));
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->obj->GetPosWithOrigin();
} else {
do {
SELECTED_TARGET=(SELECTED_TARGET+1)%BATTLE_ENCOUNTER->objs.size();
} while (BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->GetHP()<=0);
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin();
}
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
PARTY_MEMBER_OBJ[i]->highlighted=false;
}
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false;
}
for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
ent->obj->highlighted=true;
}
}
if (UpPressed()) {
if (BATTLE_SELECTION_CURSOR==0) { //Power was selected, so go back to the powers menu.
BATTLE_STATE=BattleState::GRADE_SELECT;
} else
if (BATTLE_SELECTION_CURSOR==2) { //Item was selected, go back to item menu.
BATTLE_STATE=BattleState::ITEM_SELECT;
} else { //This was a standard attack, go back to main menu.
BATTLE_STATE=BattleState::SELECT_ACTION;
}
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
PARTY_MEMBER_OBJ[i]->highlighted=false;
}
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false;
}
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr;
ITEM_REQUIRES_EQUIPPING=false;
}
if (ACTIONKEYPRESSED) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=SELECTED_TARGET;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->SubtractPP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->PPCost);
ConfirmPlayerTargetSelection();
BATTLE_STATE=BattleState::WAIT;
}
}break;
case BattleState::MOVE_SELECT:{
if (LeftPressed()) {
for (int i=1;i<=8;i++) {
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-i,SELECTED_MOVE_SQUARE.y})) {
SELECTED_MOVE_SQUARE.x-=i;
goto escapeLeft;
}
}
for (int j=1;j<=8;j++) {
for (int i=1;i<=8;i++) {
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-i,SELECTED_MOVE_SQUARE.y+j})) {
SELECTED_MOVE_SQUARE.x-=i;
SELECTED_MOVE_SQUARE.y+=j;
goto escapeLeft;
}
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-i,SELECTED_MOVE_SQUARE.y-j})) {
SELECTED_MOVE_SQUARE.x-=i;
SELECTED_MOVE_SQUARE.y-=j;
goto escapeLeft;
}
}
}
}
escapeLeft:
if (RightPressed()) {
for (int i=1;i<=8;i++) {
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+i,SELECTED_MOVE_SQUARE.y})) {
SELECTED_MOVE_SQUARE.x+=i;
goto escapeRight;
}
}
for (int j=1;j<=8;j++) {
for (int i=1;i<=8;i++) {
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+i,SELECTED_MOVE_SQUARE.y+j})) {
SELECTED_MOVE_SQUARE.x+=i;
SELECTED_MOVE_SQUARE.y+=j;
goto escapeRight;
}
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+i,SELECTED_MOVE_SQUARE.y-j})) {
SELECTED_MOVE_SQUARE.x+=i;
SELECTED_MOVE_SQUARE.y-=j;
goto escapeRight;
}
}
}
}
escapeRight:
if (UpPressed()) {
for (int i=1;i<=8;i++) {
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x,SELECTED_MOVE_SQUARE.y-i})) {
SELECTED_MOVE_SQUARE.y-=i;
goto escapeUp;
}
}
for (int j=1;j<=8;j++) {
for (int i=1;i<=8;i++) {
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-j,SELECTED_MOVE_SQUARE.y-i})) {
SELECTED_MOVE_SQUARE.x-=j;
SELECTED_MOVE_SQUARE.y-=i;
goto escapeUp;
}
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+j,SELECTED_MOVE_SQUARE.y-i})) {
SELECTED_MOVE_SQUARE.x+=j;
SELECTED_MOVE_SQUARE.y-=i;
goto escapeUp;
}
}
}
}
escapeUp:
if (DownPressed()) {
for (int i=1;i<=8;i++) {
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x,SELECTED_MOVE_SQUARE.y+i})) {
SELECTED_MOVE_SQUARE.y+=i;
goto escapeDown;
}
}
for (int j=1;j<=8;j++) {
for (int i=1;i<=8;i++) {
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-j,SELECTED_MOVE_SQUARE.y+i})) {
SELECTED_MOVE_SQUARE.x-=j;
SELECTED_MOVE_SQUARE.y+=i;
goto escapeDown;
}
if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+j,SELECTED_MOVE_SQUARE.y+i})) {
SELECTED_MOVE_SQUARE.x+=j;
SELECTED_MOVE_SQUARE.y+=i;
goto escapeDown;
}
}
}
}
escapeDown:
if (ACTIONKEYPRESSED) {
BATTLE_ENCOUNTER->playerPos[-CURRENT_TURN-1]=(BATTLE_ENCOUNTER->playerPos[-CURRENT_TURN-1]/32+SELECTED_MOVE_SQUARE)*32;
BATTLE_STATE=BattleState::MOVE_CAMERA;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->atb=400;
}
}break;
case BattleState::ITEM_SELECT:{
if (LeftPressed()&&!(ITEM_SELECTION_CURSOR&1)) {
BATTLE_STATE=BattleState::SELECT_ACTION;
} else {
HandleInventoryNavigation();
}
if (ACTIONKEYPRESSED) {
ITEM_REQUIRES_EQUIPPING=true;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::BASH];
BATTLE_STATE=BattleState::TARGET_SELECT;
}
}break;
}
}
switch (GAME_STATE) {
case GameState::TILE_SELECT:{
if (UpPressed()) {
SELECTED_TILE.y=SELECTED_TILE.y-1;
if (SELECTED_TILE.y<0) {
SELECTED_TILE.y=TILEMAP_SIZE_Y/32-1;
}
}
if (RightPressed()) {
SELECTED_TILE.x=(SELECTED_TILE.x+1)%(TILEMAP_SIZE_X/32);
}
if (LeftPressed()) {
SELECTED_TILE.x=SELECTED_TILE.x-1;
if (SELECTED_TILE.x<0) {
SELECTED_TILE.x=TILEMAP_SIZE_X/32-1;
}
}
if (DownPressed()) {
SELECTED_TILE.y=(SELECTED_TILE.y+1)%(TILEMAP_SIZE_Y/32);
}
}break;
case GameState::GAME_WORLD:{
if (GetKey(F5).bPressed) {
GAME_STATE=GameState::EDITOR;
}
}break;
case GameState::EDITOR:{
if (IsTextEntryEnabled()) {
return;
}
if (GetKey(F2).bPressed) {
SaveMap(CURRENT_MAP);
printf("Map Saved\n");
}
if (GetKey(F5).bPressed) {
GAME_STATE=GameState::GAME_WORLD;
EDITING_LAYER=layer::DYNAMIC;
}
if (GetKey(K1).bPressed) {
EDITING_LAYER=layer::COLLISION;
EnableLayer(layer::COLLISION,true);
SetLayerTint(layer::COLLISION,{255,0,0,215});
}
if (GetKey(K2).bPressed) {
EDITING_LAYER=layer::HIGH;
EnableLayer(layer::COLLISION,false);
}
if (GetKey(K3).bPressed) {
EDITING_LAYER=layer::DYNAMIC;
EnableLayer(layer::COLLISION,false);
}
if (GetKey(K4).bPressed) {
EDITING_LAYER=layer::GROUND;
EnableLayer(layer::COLLISION,false);
}
if (GetKey(K5).bPressed) {
EDITING_LAYER=layer::BACKGROUND;
EnableLayer(layer::COLLISION,false);
}
if (GetKey(ESCAPE).bPressed) {
GAME_STATE=GameState::OBJ_SELECT;
}
if (EDITING_LAYER==layer::ENCOUNTER&&GetMouse(0).bPressed) {
for (int i=0;i<CURRENT_MAP->encounters.size();i++) {
if(CURRENT_MAP->encounters[i]->pos==(vd2d)HIGHLIGHTED_TILE*32) {
EDITING_ENCOUNTER=CURRENT_MAP->encounters[i];
TextEntryEnable(true);
break;
}
}
} else
if (EDITING_LAYER==layer::ENCOUNTER&&GetMouse(0).bPressed) {
LoadEncounter(CURRENT_MAP,HIGHLIGHTED_TILE*32,ENCOUNTER_LIST[ENCOUNTER_SELECTED]->chance,ENCOUNTER_SELECTED,true);
} else
if (EDITING_LAYER==layer::ENCOUNTER&&GetMouse(1).bPressed) {
for (int i=0;i<CURRENT_MAP->encounters.size();i++) {
if(CURRENT_MAP->encounters[i]->pos==(vd2d)HIGHLIGHTED_TILE*32) {
for (int j=0;j<CURRENT_MAP->encounters[i]->objs.size();j++) {
int index=CURRENT_MAP->encounters[i]->objs[j]->obj->objArrElement;
delete OBJECTS[index];
OBJECTS.erase(OBJECTS.begin()+index);
for (int k=0;k<OBJECTS.size();k++) {
OBJECTS[k]->objArrElement=k;
}
}
delete CURRENT_MAP->encounters[i];
CURRENT_MAP->encounters.erase(CURRENT_MAP->encounters.begin()+i--);
continue;
}
}
} else
if (EDITING_LAYER==layer::OBJECT&&GetMouse(0).bPressed) {
AddObjectToWorld(CreateObject(SELECTED_OBJ_ID,HIGHLIGHTED_TILE*32));
} else
if (EDITING_LAYER==layer::OBJECT&&GetMouse(1).bReleased) {
for (int i=0;i<OBJECTS.size();i++) {
if (OBJECTS[i]->GetPos()==(vd2d)HIGHLIGHTED_TILE*32) {
delete OBJECTS[i];
OBJECTS.erase(OBJECTS.begin()+i--);
} else {
OBJECTS[i]->objArrElement=i;
}
}
}
}break;
case GameState::OBJ_SELECT:{
if (GetKey(ESCAPE).bPressed) {
GAME_STATE=GameState::EDITOR;
}
if ((GetMouseWheel()<0||GetKey(PGDN).bHeld)&&OBJ_DISPLAY_OFFSET+(WIDTH/16)<OBJ_INFO.size()) {
OBJ_DISPLAY_OFFSET+=WIDTH/16;
} else
if ((GetMouseWheel()>0||GetKey(PGUP).bHeld)&&OBJ_DISPLAY_OFFSET-(WIDTH/16)>=0) {
OBJ_DISPLAY_OFFSET-=WIDTH/16;
}
}break;
}
ANYKEYPRESSED=ACTIONKEYPRESSED=false;
}
void drawGame(){
for (auto&obj:OBJECTS) {
obj->drawn=false;
}
if (BATTLE_ENCOUNTER!=nullptr) {
SetDrawTarget(layer::DYNAMIC);
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove!=nullptr&&PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining>0&&PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove->friendly) {
DrawTargetRangeGrid(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove->range,
Pixel(0,128,0,255),Pixel(0,128,0,64),Pixel(90,200,90,64),true);
}
}
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
if (BATTLE_ENCOUNTER->objs[i]->selectedMove!=nullptr&&BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining>0&&!BATTLE_ENCOUNTER->objs[i]->selectedMove->friendly) {
DrawTargetRangeGrid(BATTLE_ENCOUNTER->objs[i]->channelPos,BATTLE_ENCOUNTER->objs[i]->selectedMove->range,
Pixel(128,0,0,255),Pixel(128,0,0,64),Pixel(200,90,90,64),true);
}
}
if (BATTLE_STATE==BattleState::MOVE_SELECT) {
DrawMovementGrid(YELLOW,BLUE,BLUE);
}
}
switch (GAME_STATE) {
case GameState::GAME_WORLD:{
DrawGameWorld();
}break;
case GameState::EDITOR:{
DrawGameWorld();
SetDrawTarget(nullptr);
DrawRectDecal((HIGHLIGHTED_TILE)*32-cameraPos,{32,32},YELLOW);
if (EDITING_LAYER==layer::ENCOUNTER) {
if (IsTextEntryEnabled()) {
DrawStringPropDecal({2,2},"Input Chance: "+TextEntryGetString()+"%",YELLOW);
} else {
DrawStringPropDecal({2,2},"Editing Encounters");
}
for (auto&enc:CURRENT_MAP->encounters) {
FillRectDecal(enc->pos-cameraPos,{WIDTH,HEIGHT},Pixel(255,0,0,64));
DrawRectDecal(enc->pos-cameraPos,{WIDTH,HEIGHT},YELLOW);
vi2d textOffset={2,2};
DrawStringDecal(enc->pos-cameraPos+textOffset,std::to_string(enc->chance)+"%");
}
} else
if (EDITING_LAYER==layer::OBJECT) {
DrawStringPropDecal({2,2},"Editing Objects");
} else {
DrawStringPropDecal({2,2},"Editing Layer "+std::to_string(EDITING_LAYER));
}
}break;
case GameState::TILE_SELECT:{
//14x14 pixels per tile.
DrawDecal({0,0},SPRITES["terrainmap.png"],{TILEMAP_EDITOR_DRAW_MULT,TILEMAP_EDITOR_DRAW_MULT});
DrawRectDecal(SELECTED_TILE*(TILEMAP_EDITOR_TILESIZE),{TILEMAP_EDITOR_TILESIZE,TILEMAP_EDITOR_TILESIZE},RED);
}break;
case GameState::OBJ_SELECT:{
vd2d drawpos={0,0};
int counter=0;
for (std::map<int,Object*>::const_iterator it = OBJ_INFO.cbegin();it!=OBJ_INFO.cend();++it){
if (counter<OBJ_DISPLAY_OFFSET) {
counter++;
continue;
}
if (drawpos.y>HEIGHT) {
break;
}
Object*obj = it->second;
if (GetMouse(0).bHeld&&
GetMousePos().x>=drawpos.x&&
GetMousePos().x<drawpos.x+16&&
GetMousePos().y>=drawpos.y&&
GetMousePos().y<drawpos.y+24) {
SELECTED_OBJ_ID=obj->id;
EDITING_LAYER=layer::OBJECT;
EnableLayer(layer::COLLISION,false);
}
FillRectDecal(drawpos,{16,24},VERY_DARK_GREY);
DrawPartialDecal({(float)drawpos.x,(float)drawpos.y+8},{16,16},obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->color);
DrawStringDecal({(float)(drawpos.x+2),(float)(drawpos.y)},obj->name,WHITE,{(float)(12.0/GetTextSize(obj->name).x),1.0});
if (SELECTED_OBJ_ID==obj->id) {
DrawRectDecal(drawpos,{16,24},YELLOW);
}
drawpos.x+=16;
if (drawpos.x>=WIDTH) {
drawpos.x=0;
drawpos.y+=24;
}
counter++;
}
}break;
case GameState::ENCOUNTER_SELECT:{
vd2d drawpos={0,0};
int counter=0;
for (int i=0;i<ENCOUNTER_LIST.size();i++){
if (counter<ENCOUNTER_OFFSET) {
counter++;
continue;
}
if (drawpos.y>HEIGHT) {
break;
}
Encounter*enc = ENCOUNTER_LIST[i];
if (GetMouse(0).bHeld&&
GetMousePos().x>=drawpos.x&&
GetMousePos().x<drawpos.x+16&&
GetMousePos().y>=drawpos.y&&
GetMousePos().y<drawpos.y+24) {
ENCOUNTER_SELECTED=enc->id;
EDITING_LAYER=layer::ENCOUNTER;
EnableLayer(layer::COLLISION,false);
}
FillRectDecal(drawpos,{16,24},VERY_DARK_GREY);
for (int i=0;i<enc->objs.size();i+=2) {
DrawPartialDecal({(float)(drawpos.x+((double)8/(enc->objs.size()))*i-4),(float)(drawpos.y)},{16,16},enc->objs[i]->obj->spr->spr,{(float)((enc->objs[i]->obj->frameIndex%enc->objs[i]->obj->spr->frames)*enc->objs[i]->obj->spr->width),0},{(float)(enc->objs[i]->obj->spr->width),(float)(enc->objs[i]->obj->spr->spr->sprite->height)},enc->objs[i]->obj->color);
}
for (int i=1;i<enc->objs.size();i+=2) {
DrawPartialDecal({(float)(drawpos.x+((double)8/(enc->objs.size()))*i-4),(float)(drawpos.y+6)},{16,16},enc->objs[i]->obj->spr->spr,{(float)((enc->objs[i]->obj->frameIndex%enc->objs[i]->obj->spr->frames)*enc->objs[i]->obj->spr->width),0},{(float)(enc->objs[i]->obj->spr->width),(float)(enc->objs[i]->obj->spr->spr->sprite->height)},enc->objs[i]->obj->color);
}
if (ENCOUNTER_SELECTED==enc->id) {
DrawRectDecal(drawpos,{16,24},YELLOW);
}
DrawStringDecal({(float)(drawpos.x+2),(float)(drawpos.y+24-GetTextSize(std::to_string(enc->id)).y)},std::to_string(enc->id),WHITE,{(float)(12.0/GetTextSize(std::to_string(enc->id)).x),1.0});
drawpos.x+=16;
if (drawpos.x>=WIDTH) {
drawpos.x=0;
drawpos.y+=24;
}
counter++;
}
}break;
}
if (BATTLE_ENCOUNTER!=nullptr) {
SetDrawTarget(layer::HIGH);
if (BATTLE_STATE==BattleState::SELECT_ACTION||BATTLE_STATE==BattleState::POWER_SELECT||BATTLE_STATE==BattleState::GRADE_SELECT||BATTLE_STATE==BattleState::ITEM_SELECT) {
DrawDialogBox({1,1},{(int)(WIDTH*0.75),HEIGHT/6},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
const std::string labels[6]={"Power","Attack","Item","Defend","Move","Run"};
for (int i=0;i<6;i+=2) {
DrawStringPropDecal({static_cast<float>(3+8+i/2*64),9},labels[i]);
DrawStringPropDecal({static_cast<float>(3+8+i/2*64),23},labels[i+1]);
}
DrawDecal({static_cast<float>(BATTLE_SELECTION_CURSOR/2*64+3),static_cast<float>(9+((BATTLE_SELECTION_CURSOR%2==0)?0:14))},SPRITES["cursor.png"]);
}
if (BATTLE_STATE==BattleState::POWER_SELECT||BATTLE_STATE==BattleState::GRADE_SELECT) {
SetDrawTarget(layer::INTERFACE);
DrawDialogBox({1,1},{(int)(WIDTH/2),HEIGHT/4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
vd2d descBoxPos = {WIDTH-(int)(WIDTH/2.5)-2,1};
vi2d textStartingOffset = {4,4};
DrawDialogBox(descBoxPos,{(int)(WIDTH/2.5),HEIGHT/4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawStringPropDecal(descBoxPos+textStartingOffset,Wrap(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][0]->desc,((int)(WIDTH/2.5-8)),true,{0.8,0.8}),WHITE,{0.8,0.8});
vd2d ppCostBoxPos = {WIDTH-WIDTH/3-2,HEIGHT/4+2};
DrawDialogBox(ppCostBoxPos,{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawStringPropDecal(ppCostBoxPos+textStartingOffset,"PP Cost",WHITE,{0.7,0.8});
std::string label = std::to_string(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->PPCost);
DrawStringPropDecal({static_cast<float>(ppCostBoxPos.x+textStartingOffset.x+(WIDTH/6)-8-GetTextSizeProp(label).x*1.5),static_cast<float>(ppCostBoxPos.y+textStartingOffset.y+8)},label,WHITE,{1.5,1.5});
vd2d damageBoxPos = {WIDTH-WIDTH/3+WIDTH/6-1,HEIGHT/4+2};
DrawDialogBox({WIDTH-WIDTH/3+WIDTH/6-1,HEIGHT/4+2},{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawStringPropDecal(damageBoxPos+textStartingOffset,"Damage",WHITE,{0.7,0.8});
label = (BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->baseDmg!=0)?std::to_string(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->baseDmg+PARTY_MEMBER_STATS[-CURRENT_TURN-1]->baseAtk)+"~"+std::to_string(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->randomDmg+BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->baseDmg+PARTY_MEMBER_STATS[-CURRENT_TURN-1]->baseAtk):"N/A";
DrawStringPropDecal({static_cast<float>(damageBoxPos.x+textStartingOffset.x+(WIDTH/6)-8-GetTextSizeProp(label).x*(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5))),static_cast<float>(damageBoxPos.y+textStartingOffset.y+8)},label,WHITE,{static_cast<float>(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5)),1.5});
vd2d rangeBoxPos = {WIDTH-WIDTH/3+WIDTH/6-1,HEIGHT/4+HEIGHT/8+3};
DrawDialogBox({WIDTH-WIDTH/3+WIDTH/6-1,HEIGHT/4+HEIGHT/8+3},{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawStringPropDecal(rangeBoxPos+textStartingOffset,"Range",WHITE,{0.7,0.8});
label = std::to_string(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->range);
DrawStringPropDecal({static_cast<float>(rangeBoxPos.x+textStartingOffset.x+(WIDTH/6)-8-GetTextSizeProp(label).x*(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5))),static_cast<float>(rangeBoxPos.y+textStartingOffset.y+8)},label,WHITE,{static_cast<float>(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5)),1.5});
vd2d channelTimeBoxPos = {WIDTH-WIDTH/3-1,HEIGHT/4+HEIGHT/8+3};
DrawDialogBox({WIDTH-WIDTH/3-1,HEIGHT/4+HEIGHT/8+3},{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawStringPropDecal(channelTimeBoxPos+textStartingOffset,"Cast",WHITE,{0.7,0.8});
label = std::to_string((float)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->channelTime/60).erase(3);
DrawStringPropDecal({static_cast<float>(channelTimeBoxPos.x+textStartingOffset.x+(WIDTH/6)-8-GetTextSizeProp(label).x*(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5))),static_cast<float>(channelTimeBoxPos.y+textStartingOffset.y+8)},label,WHITE,{static_cast<float>(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5)),1.5});
int counter=0;
int displayLimit=0;
for (int i=0;i<BATTLE_MOVELIST_DISPLAY.size();i++) {
if (counter>=POWER_SELECTION_OFFSET[-CURRENT_TURN-1]&&counter<=POWER_SELECTION_OFFSET[-CURRENT_TURN-1]+3) {
int displayYOffset=-POWER_SELECTION_OFFSET[-CURRENT_TURN-1]*12;
std::vector<Battle::Move*> moves = BATTLE_MOVELIST_DISPLAY[i];
std::string name = moves[0]->name;
if (GetTextSizeProp(name).x>WIDTH/4) {
DrawStringPropDecal({12,static_cast<float>(12*counter+8+displayYOffset)},name,WHITE,{(WIDTH/4)/(float)GetTextSizeProp(name).x,1});
} else {
DrawStringPropDecal({12,static_cast<float>(12*counter+8+displayYOffset)},name);
}
for (int i=0;i<moves.size();i++) {
Pixel drawCol;
if (BATTLE_STATE==BattleState::GRADE_SELECT&&POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==counter) {
if (POWER_GRADE_CURSOR[-CURRENT_TURN-1]==i) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->GetPP()>=moves[i]->PPCost) {
drawCol=WHITE;
} else {
drawCol=RED;
}
} else {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->GetPP()>=moves[i]->PPCost) {
drawCol=DARK_GREY;
} else {
drawCol=DARK_RED;
}
}
} else {
drawCol=WHITE;
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->GetPP()>=moves[i]->PPCost) {
drawCol=WHITE;
} else {
drawCol=RED;
}
}
DrawFancyStringDecal({static_cast<float>(8+WIDTH/4+12+i*8),static_cast<float>(12*counter+8+displayYOffset)},std::wstring(1,moves[i]->grade),drawCol);
}
}
++counter;
}
if (BATTLE_STATE==BattleState::POWER_SELECT) {
DrawDecal({4,static_cast<float>(12*(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1])+8)},SPRITES["cursor.png"]);
} else {
DrawDecal({(float)(WIDTH/4+4+POWER_GRADE_CURSOR[-CURRENT_TURN-1]*8+8),static_cast<float>(12*(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1])+8)},SPRITES["cursor.png"]);
}
if (BATTLE_MOVELIST_DISPLAY.size()>4) {
if (POWER_SELECTION_OFFSET[-CURRENT_TURN-1]>0) {
DrawRotatedDecal({WIDTH/2-16,7},SPRITES["cursor.png"],-M_PI_2,{4,4});
}
if (POWER_SELECTION_OFFSET[-CURRENT_TURN-1]+3<BATTLE_MOVELIST_DISPLAY.size()-1) {
DrawRotatedDecal({WIDTH/2-16,HEIGHT/4-7},SPRITES["cursor.png"],M_PI_2,{4,4});
}
}
}
if (BATTLE_STATE==BattleState::TARGET_SELECT) {
SetDrawTarget(layer::GROUND);
if (SELECTED_TARGET<0) {
vd2d scale = {PARTY_MEMBER_OBJ[-SELECTED_TARGET-1]->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width,PARTY_MEMBER_OBJ[-SELECTED_TARGET-1]->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height};
vi2d size = {SPRITES["targetCircle.png"]->sprite->width,SPRITES["targetCircle.png"]->sprite->height};
DrawDecal(PARTY_MEMBER_OBJ[-SELECTED_TARGET-1]->GetPosWithOrigin()-cameraPos-size/2*scale,SPRITES["targetCircle.png"],{static_cast<float>(PARTY_MEMBER_OBJ[-SELECTED_TARGET-1]->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width),static_cast<float>(PARTY_MEMBER_OBJ[-SELECTED_TARGET-1]->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height)},GREEN);
DrawTargetRangeGrid(PARTY_MEMBER_OBJ[-SELECTED_TARGET-1]->GetPosWithOrigin(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->range);
} else {
vd2d scale = {BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width,BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height};
vi2d size = {SPRITES["targetCircle.png"]->sprite->width,SPRITES["targetCircle.png"]->sprite->height};
DrawDecal(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin()-cameraPos-size/2*scale,SPRITES["targetCircle.png"],scale,YELLOW);
DrawTargetRangeGrid(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->range);
}
}
if (BATTLE_STATE==BattleState::WAIT_ANIMATION) {
SetDrawTarget(layer::INTERFACE);
std::wstring label=L"";
if (CURRENT_TURN<0) {
label=transform_to<std::wstring>(PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name)+L" uses "+transform_to<std::wstring>(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name)+L" "+((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade!=0)?std::wstring(1,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade):L"");
} else {
label=transform_to<std::wstring>(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name)+L" uses "+transform_to<std::wstring>(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name)+L" "+((BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade!=0)?std::wstring(1,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade):L"");
}
DrawFancyStringDecal({2,2},Wrap(label,ScreenWidth()-2,false,{2,2}),WHITE,{2,2});
}
if (BATTLE_STATE!=BattleState::MOVE_CAMERA) {
SetDrawTarget(layer::INTERFACE);
vi2d screenShakeOffset = {0,0};
cameraPos = BATTLE_ENCOUNTER->pos;
if (BATTLE_HIT_SCREENSHAKE>0) {
BATTLE_HIT_SCREENSHAKE--;
if (BATTLE_HIT_SCREENSHAKE%2==0) {
screenShakeOffset = {0,2};
} else {
screenShakeOffset = {0,-2};
}
}
cameraPos+=screenShakeOffset;
std::vector<Entity*> attackedAllies;
if (CURRENT_TURN>=0&&BATTLE_STATE==BattleState::WAIT_ANIMATION&&BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget<0) {
attackedAllies=GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove);
}
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
Object*obj=PARTY_MEMBER_OBJ[i];
vi2d box = {(128-32*PARTY_MEMBER_COUNT)+i*64,160};
box+=screenShakeOffset;
if (CURRENT_TURN==-i-1) {
box.y-=20;
}
bool underAttack=false;
for (int j=0;j<attackedAllies.size();j++) {
if (attackedAllies[j]->obj==PARTY_MEMBER_OBJ[i]) {
underAttack=true;
break;
}
}
if (CURRENT_TURN>=0&&BATTLE_STATE==BattleState::WAIT_ANIMATION&&underAttack) {
drawCheckerboardBox(box,{59,59},Pixel(180,159,194),Pixel(200,179,214),{6,6},RED,DARK_RED);
} else {
drawCheckerboardBox(box,{59,59},Pixel(180,159,194),Pixel(200,179,214),{6,6});
}
if (member->selectedMove==nullptr) {
DrawStringDecal({(float)(box.x+6),(float)(box.y+6)},obj->name,BLACK);
} else {
DrawStringDecal({(float)(box.x+6),(float)(box.y+4)},obj->name,BLACK,{1,0.8});
}
DrawPartialDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_back.png"],{0,0},{static_cast<float>(member->atb/1000.0*SPRITES["atbbar_back.png"]->sprite->width),static_cast<float>(SPRITES["atbbar_back.png"]->sprite->height)});
DrawDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_front.png"]);
if (member->selectedMove!=nullptr) {
DrawPartialDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_back.png"],{0,0},{(1-((float)member->channelTimeRemaining/member->selectedMove->channelTime))*SPRITES["atbbar_back.png"]->sprite->width,static_cast<float>(SPRITES["atbbar_back.png"]->sprite->height)},{1,1},GREEN*0.7);
std::wstring label=transform_to<std::wstring>(member->selectedMove->name);
label+=L" ";
if (member->selectedMove->grade!=0) {
label+=member->selectedMove->grade;
}
vd2d textOffset=GetTextSize(transform_to<std::string>(label))*0.6;
textOffset.y+=10;
vd2d barPos = {(float)(box.x+4),(float)(box.y+5+8+2)};
DrawFancyStringDecal(barPos-textOffset/2,label,BLACK,{std::min((float)54/GetTextSize(transform_to<std::string>(label)).x,(float)1),0.6});
}
const vi2d hpTextPos = {box.x+5,box.y+25};
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringDecal({(float)(hpTextPos.x+x),(float)(hpTextPos.y+y)},"HP",olc::WHITE);
}
}
}
DrawStringDecal(hpTextPos,"HP",BLACK);
DrawRollingCounter(hpTextPos,member->GetHP(),player_rollhp_display[i],player_rollhp_counter[i]);
const vi2d mpTextPos = {box.x+5,hpTextPos.y+17};
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringDecal({(float)(mpTextPos.x+x),(float)(mpTextPos.y+y)},"PP",olc::WHITE);
}
}
}
DrawStringDecal(mpTextPos,"PP",BLACK);
DrawRollingCounter(mpTextPos,member->GetPP(),player_rollpp_display[i],player_rollpp_counter[i]);
}
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
Entity*obj = BATTLE_ENCOUNTER->objs[i];
if (obj->GetHP()>0&&obj->selectedMove!=nullptr) {
vi2d barOffset={-SPRITES["atbbar_front.png"]->sprite->width/2,8};
DrawPartialDecal(obj->obj->GetPos()+obj->obj->originPoint-cameraPos+barOffset,SPRITES["atbbar_back.png"],{0,0},{(1-((float)obj->channelTimeRemaining/obj->selectedMove->channelTime))*SPRITES["atbbar_back.png"]->sprite->width,static_cast<float>(SPRITES["atbbar_back.png"]->sprite->height)},{1,1},YELLOW*0.8);
DrawDecal(obj->obj->GetPos()+obj->obj->originPoint-cameraPos+barOffset,SPRITES["atbbar_front.png"]);
std::wstring label=transform_to<std::wstring>(obj->selectedMove->name);
if (obj->selectedMove->grade!=0) {
label+=L" ";
label+=obj->selectedMove->grade;
}
vd2d textOffset=GetTextSize(transform_to<std::string>(label))*0.6;
textOffset.y-=6;
vi2d shadowOffset = {1,1};
DrawFancyStringDecal(obj->obj->GetPos()+obj->obj->originPoint-cameraPos+barOffset-textOffset/2+shadowOffset,label,BLACK,{0.6,0.6});
DrawFancyStringDecal(obj->obj->GetPos()+obj->obj->originPoint-cameraPos+barOffset-textOffset/2,label,WHITE,{0.6,0.6});
}
}
}
if (BATTLE_STATE==BattleState::ITEM_SELECT) {
DrawDialogBox({4,4},{(int)(WIDTH-8),(int)(HEIGHT/2)},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawDialogBox({(int)(WIDTH*(3.0F/8)),HEIGHT/2+4},{(int)(WIDTH*(5.0F/8)-4),(int)(HEIGHT/4)},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawDecal({static_cast<float>(8+(ITEM_SELECTION_CURSOR)%2*(WIDTH-8)/2),static_cast<float>(12*((ITEM_SELECTION_CURSOR-ITEM_SELECTION_OFFSET)/2)+8)},SPRITES["cursor.png"]);
DrawStringPropDecal({(int)(WIDTH*(3.0F/8))+4,HEIGHT/2+8},Wrap(PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->description,(int)(WIDTH*(5.0F/8))-4,true,{1,1}));
for (int i=0;i<18;i++) {
if (ITEM_SELECTION_OFFSET+i<PARTY_INVENTORY.size()) {
DrawStringDecal({static_cast<float>(16+i%2*(WIDTH-8)/2),static_cast<float>(12*(i/2)+8)},PARTY_INVENTORY[ITEM_SELECTION_OFFSET+i]->name);
}
}
if (ITEM_SELECTION_OFFSET>0) {
DrawRotatedDecal({WIDTH-20,8},SPRITES["cursor.png"],-M_PI_2,{4,4});
}
if (ITEM_SELECTION_OFFSET+18<PARTY_INVENTORY.size()) {
DrawRotatedDecal({WIDTH-20,4+HEIGHT/2-4},SPRITES["cursor.png"],M_PI_2,{4,4});
}
}
}
//////////////////INTERFACE LAYER.
SetDrawTarget(layer::INTERFACE);
if (BATTLE_ENCOUNTER!=nullptr&&BATTLE_STATE==BattleState::MOVE_SELECT) {
vd2d cursorOffset = {-2,-2};
vd2d cursorScale = {1,1};
if ((cos(frameCount*M_PI/20)/2+0.5)>0.8) {
cursorScale={1.08F,1.08F};
cursorOffset.x-=36*0.08;
cursorOffset.y-=36*0.08;
}
cursorOffset+=SELECTED_MOVE_SQUARE*32;
DrawDecal((vi2d)((PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->GetPosWithOrigin()-cameraPos)/32)*32+cursorOffset,SPRITES["crosshair.png"],cursorScale);
DrawArrow();
}
for (auto numb:DAMAGE_NUMBERS) {
vd2d shadowOffset={1,1};
vd2d textSize = GetTextSizeProp((numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage));
DrawStringPropDecal(numb->pos+shadowOffset-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),BLACK,{1,2});
DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2});
DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),Pixel(255,255,255,abs(sin((M_PI*frameCount)/30)*128)),{1,2});
}
if (messageBoxVisible) {
DrawDialogBox({1,1},{WIDTH/2,HEIGHT/4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawStringPropDecal({6,6},messageBoxText);
}
for (int i=0;i<PARTICLES.size();i++) {
PARTICLES[i]->render(this);
}
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,(int)CUTSCENE_FADE_VALUE));
};
void DrawGameWorld() {
for (int y=-1;y<HEIGHT/32+2;y++) {
int yTileOffset = cameraPos.y/32;
for (auto&obj:OBJECTS) {
if (!obj->drawn&&(!obj->dead||EDITING_LAYER==layer::ENCOUNTER)&&obj->GetPos().y+obj->originPoint.y>(y+yTileOffset)*32&&obj->GetPos().y+obj->originPoint.y<=(y+yTileOffset+1)*32) {
obj->drawn=true;
if (obj->blinkFrames>0) {
obj->blinkFrames--;
}
if (obj->blinkFrames==0||obj->blinkFrames>0&&obj->blinkFrames%3==0) {
if (obj->highlighted) {
SetDrawTarget(layer::HIGH);
Pixel*data = obj->spr->spr->sprite->GetData();
double accX=0;
double accY=0;
int pixelOffsetX=0;
int pixelOffsetY=0;
for (int xx=0;xx<obj->spr->width;xx++) {
accX+=obj->GetScale().x;
for (int yy=0;yy<obj->spr->spr->sprite->height;yy++) {
accY+=obj->GetScale().y;
Pixel col = data[yy*96+xx+((obj->frameIndex%obj->spr->frames)*obj->spr->width)];
while (accY>=1) {
for (int xxx=0;xxx<accX;xxx++) {
if (col.a>64) {
GetDrawTarget()->SetPixel(obj->GetPos().x-cameraPos.x+pixelOffsetX+xxx,obj->GetPos().y-cameraPos.y+pixelOffsetY,Pixel(255,255,255,abs(sin(M_PI/60*frameCount)*210)));
}
}
accY-=1;
pixelOffsetY++;
}
}
while (accX>=1) {
accX-=1;
pixelOffsetX++;
}
pixelOffsetY=0;
}
SetDrawTarget(layer::DYNAMIC);
DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),obj->color);
} else {
SetDrawTarget(layer::DYNAMIC);
DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),obj->color);
}
}
}
}
for (int x=-1;x<WIDTH/32+2;x++) {
int xTileOffset = cameraPos.x/32;
if (x+xTileOffset>=0&&x+xTileOffset<MAP_WIDTH&&y+yTileOffset>=0&&y+yTileOffset<MAP_HEIGHT) {
if(MAP5[y+yTileOffset][x+xTileOffset]->tileX*MAP5[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::COLLISION);
DrawPartialSprite({(int)(x*32-fmod(cameraPos.x,32)),(int)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"]->sprite,{(int)(MAP5[y+yTileOffset][x+xTileOffset]->tileX*32),(int)(MAP5[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32});
}
if(MAP4[y+yTileOffset][x+xTileOffset]->tileX*MAP4[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::BACKGROUND);
DrawPartialDecal({(float)(x*32-fmod(cameraPos.x,32)),(float)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"],{(float)(MAP4[y+yTileOffset][x+xTileOffset]->tileX*32),(float)(MAP4[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32});
}
if(MAP3[y+yTileOffset][x+xTileOffset]->tileX*MAP3[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::GROUND);
DrawPartialDecal({(float)(x*32-fmod(cameraPos.x,32)),(float)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"],{(float)(MAP3[y+yTileOffset][x+xTileOffset]->tileX*32),(float)(MAP3[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32});
}
if(MAP2[y+yTileOffset][x+xTileOffset]->tileX*MAP2[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::DYNAMIC);
DrawPartialDecal({(float)(x*32-fmod(cameraPos.x,32)),(float)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"],{(float)(MAP2[y+yTileOffset][x+xTileOffset]->tileX*32),(float)(MAP2[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32});
}
if(MAP[y+yTileOffset][x+xTileOffset]->tileX*MAP[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::HIGH);
DrawPartialDecal({(float)(x*32-fmod(cameraPos.x,32)),(float)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"],{(float)(MAP[y+yTileOffset][x+xTileOffset]->tileX*32),(float)(MAP[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32});
}
}
}
}
}
void DrawFancyStringDecal(const olc::vf2d& pos, const std::wstring& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }) {
vf2d newpos=pos;
for (int i=0;i<sText.length();i++) {
if (sText[i]>=128) {
DrawPartialDecal(newpos,SPRITES["additionalFont.png"],additionalChars[sText[i]],{8,8},scale,col);
newpos.x+=8*scale.x;
} else
if (sText[i]!='\n') {
DrawStringDecal(newpos,std::string(1,sText[i]),col,scale);
newpos.x+=8*scale.x;
} else
if (sText[i]=='\n') {
DrawStringDecal(newpos,std::string(1,sText[i]),col,scale);
newpos.x=pos.x;
newpos.y+=8*scale.y;
}
}
}
void LoadMap(Map*map) {
std::ifstream f("assets/maps/"+map->filename,std::ios::binary);
std::ifstream f2("assets/maps/"+map->l2filename,std::ios::binary);
std::ifstream f3("assets/maps/"+map->l3filename,std::ios::binary);
std::ifstream f4("assets/maps/"+map->l4filename,std::ios::binary);
std::ifstream f5("assets/maps/"+map->l5filename,std::ios::binary);
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP[i][j];
}
MAP[i].clear();
}
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP2[i][j];
}
MAP2[i].clear();
}
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP3[i][j];
}
MAP3[i].clear();
}
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP4[i][j];
}
MAP4[i].clear();
}
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP5[i][j];
}
MAP5[i].clear();
}
MAP_WIDTH=-1;
MAP_HEIGHT=-1;
MAP.clear();
for (int i=0;i<OBJECTS.size();i++) {
delete OBJECTS[i];
}
OBJECTS.clear();
for (int i=0;i<4;i++) {
PARTY_MEMBER_OBJ[i]=nullptr;
PARTY_MEMBER_ID[i]=0;
}
std::string data;
while (f.good()) {
f>>data;
if (MAP_WIDTH==-1) {
MAP_WIDTH=data.length()/2;
}
if (data.find("OBJECT")!=std::string::npos||data.find("ENCOUNTER")!=std::string::npos) {
int marker=data.find_first_of(';');
int lastMarker=marker;
std::stringstream split1((data.find("OBJECT")!=std::string::npos)?data.substr(6,marker-6):data.substr(9,marker-9));
marker=data.find_first_of(';',marker+1);
std::stringstream split2(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
marker=data.find_first_of(';',marker+1);
std::stringstream split3(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
double x,y;
split1>>x;
split2>>y;
int id;
split3>>id;
if (data.find("OBJECT")!=std::string::npos) {
bool enabled=true;
if (OBJ_INFO[id]->disableFlag!=Flag::NONE) {
if (GetGameFlag(OBJ_INFO[id]->disableFlag)) {
enabled=false;
}
}
if (OBJ_INFO[id]->enableFlag!=Flag::NONE) {
if (!GetGameFlag(OBJ_INFO[id]->enableFlag)) {
enabled=false;
}
}
if (enabled) {
AddObjectToWorld(CreateObject(id,{x,y}));
}
printf("Object %s Loaded.\n",OBJ_INFO[id]->name.c_str());
} else
if (data.find("ENCOUNTER")!=std::string::npos) {
marker=data.find_first_of(';',marker+1);
std::stringstream split4(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
int pct=id;
split4>>id;
LoadEncounter(map,{x,y},pct,id,rand()%100<pct);
printf("Encounter %d (%d%c) Loaded.\n",id,pct,'%');
}
} else {
std::vector<TILE*> tiles;
printf("%s\n",data.c_str());
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP.push_back(tiles);
MAP_HEIGHT++;
}
}
while (f2.good()) {
f2>>data;
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP2.push_back(tiles);
}
while (f3.good()) {
f3>>data;
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP3.push_back(tiles);
}
while (f4.good()) {
f4>>data;
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP4.push_back(tiles);
}
while (f5.good()) {
f5>>data;
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP5.push_back(tiles);
}
MAP_WIDTH=MAP[0].size();
MAP_HEIGHT=MAP.size();
printf("Loaded map %s.\n",map->filename.c_str());
f.close();
f2.close();
f3.close();
f4.close();
f5.close();
}
void SaveMap(Map*map) {
std::ofstream f("assets/maps/"+map->filename,std::ios::binary);
std::ofstream f2("assets/maps/"+map->l2filename,std::ios::binary);
std::ofstream f3("assets/maps/"+map->l3filename,std::ios::binary);
std::ofstream f4("assets/maps/"+map->l4filename,std::ios::binary);
std::ofstream f5("assets/maps/"+map->l5filename,std::ios::binary);
printf("Map width: %d, Map Height: %d::\n",MAP_WIDTH,MAP_HEIGHT);
for (int y=0;y<MAP_HEIGHT;y++) {
for (int x=0;x<MAP_WIDTH;x++) {
f.put(MAP[y][x]->tileX+'0');f.put(MAP[y][x]->tileY+'0');
f2.put(MAP2[y][x]->tileX+'0');f2.put(MAP2[y][x]->tileY+'0');
f3.put(MAP3[y][x]->tileX+'0');f3.put(MAP3[y][x]->tileY+'0');
f4.put(MAP4[y][x]->tileX+'0');f4.put(MAP4[y][x]->tileY+'0');
f5.put(MAP5[y][x]->tileX+'0');f5.put(MAP5[y][x]->tileY+'0');
}
if (y!=MAP_HEIGHT-1) {
f.put('\n');
f2.put('\n');
f3.put('\n');
f4.put('\n');
f5.put('\n');
}
}
for (int i=0;i<OBJECTS.size();i++) {
bool allowed=true;
for (int j=1;j<PARTY_MEMBER_COUNT;j++) {
if (OBJECTS[i]==PARTY_MEMBER_OBJ[j]) {
allowed=false;
break;
}
}
if (OBJECTS[i]->temp||OBJECTS[i]->enc) {
continue;
}
if (!allowed) {
continue;
}
f.put('\n');
const std::string obj="OBJECT"+std::to_string(OBJECTS[i]->GetPos().x)+";"+std::to_string(OBJECTS[i]->GetPos().y)+";"+std::to_string(OBJECTS[i]->id);
for (int j=0;j<obj.length();j++) {
f.put(obj[j]);
}
}
for (int i=0;i<map->encounters.size();i++) {
f.put('\n');
const std::string enc="ENCOUNTER"+std::to_string(map->encounters[i]->pos.x)+";"+std::to_string(map->encounters[i]->pos.y)+";"+std::to_string(map->encounters[i]->chance)+";"+std::to_string(map->encounters[i]->id);
for (int j=0;j<enc.length();j++) {
f.put(enc[j]);
}
}
f.close();
f2.close();
f3.close();
f4.close();
f5.close();
}
Decal*CreateSprite(std::string spriteName) {
SPRITES[spriteName] = new Decal(new Sprite("assets/"+spriteName));
return SPRITES[spriteName];
}
//You're probably trying to add an object to the world. Use this function inside of AddObjectToWorld(CreateObject(...))
//You only need to use this function if you want to create an object from pre-defined OBJ_INFO variables.
Object*CreateObject(int id,vd2d pos) {
return new Object(id,OBJ_INFO[id]->name,pos,OBJ_INFO[id]->spr,OBJ_INFO[id]->GetScale(),OBJ_INFO[id]->color,OBJ_INFO[id]->animationSpd);
}
Object*CreateObjectInfo(Reference ref,std::string name,vd2d pos,std::string spriteFileName,int sprWidth,vd2d scale={1,1},Pixel tint=WHITE,Flag enableFlag=Flag::NONE,Flag disableFlag=Flag::NONE,int animationDelay=1) {
if (!ANIMATIONS.count(spriteFileName)) {
ANIMATIONS[spriteFileName] = new Animation(SPRITES[spriteFileName]=CreateSprite(spriteFileName),32);
}
Object*newObj = new Object(ref,name,pos,ANIMATIONS[spriteFileName],scale,tint,animationDelay);
newObj->disableFlag=disableFlag;
newObj->enableFlag=enableFlag;
OBJ_INFO[ref]=newObj;
return newObj;
}
void SetupPartyMemberStats() {
for (int i=0;i<7;i++) {
PARTY_MEMBER_STATS[i]=new Entity(120,120,30,30,8,{0,0,0,0},8,{MOVELIST[BattleMoveName::TESTMOVE1]});
}
PARTY_MEMBER_STATS[PLAYER]->moveSet={
MOVELIST[BattleMoveName::HAILSTORM_A],
MOVELIST[BattleMoveName::HAILSTORM_B],
MOVELIST[BattleMoveName::HURRICANE_A],
MOVELIST[BattleMoveName::HURRICANE_B],
MOVELIST[BattleMoveName::HURRICANE_G],
MOVELIST[BattleMoveName::HURRICANE_O],
MOVELIST[BattleMoveName::METEORRAIN_A],
MOVELIST[BattleMoveName::PKFUN_A],
MOVELIST[BattleMoveName::PKLIFEUP_A],
MOVELIST[BattleMoveName::PKFREEZE_A],
MOVELIST[BattleMoveName::PKSHIELD_A]};
PARTY_MEMBER_STATS[NESS]->moveSet={
MOVELIST[BattleMoveName::PKFUN_A],
MOVELIST[BattleMoveName::PKFUN_B],
MOVELIST[BattleMoveName::PKLIFEUP_A],
MOVELIST[BattleMoveName::PKLIFEUP_B],
MOVELIST[BattleMoveName::PKLIFEUP_G],
MOVELIST[BattleMoveName::PKLIFEUP_O],};
PARTY_MEMBER_STATS[PAULA]->moveSet={
MOVELIST[BattleMoveName::PKFREEZE_A],
MOVELIST[BattleMoveName::PKFREEZE_B],
MOVELIST[BattleMoveName::PKFREEZE_G],
MOVELIST[BattleMoveName::PKFREEZE_O],
MOVELIST[BattleMoveName::PKFIRE_A],
MOVELIST[BattleMoveName::PKFIRE_B],};
PARTY_MEMBER_STATS[ANNA]->moveSet={
MOVELIST[BattleMoveName::PKFREEZE_A],
MOVELIST[BattleMoveName::PKSHIELD_A],
MOVELIST[BattleMoveName::PKSHIELD_B],
MOVELIST[BattleMoveName::PKLIFEUP_A],};
}
void SetupMoveList() {
MOVELIST[BattleMoveName::TESTMOVE1]=new Battle::Move("Test Move 1","An attack",30,5, 0,1,0,false,{0,0,0,0});
MOVELIST[BattleMoveName::TESTMOVE2]=new Battle::Move("Test Move 2","An attack",40,10, 0,1,0,false,{0,0,0,0});
MOVELIST[BattleMoveName::TESTMOVE3]=new Battle::Move("Test Move 3","An attack",25,5, 0,3,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::BASH]=new Battle::Move("Bash","Regular attack.",5,5, 0,1,0,false,{0,0,0,0});
MOVELIST[BattleMoveName::DEFEND]=new Battle::Move("Defend","Defend.",0,0, 0,1,5*60,true,{0,0,0,0});
MOVELIST[BattleMoveName::HAILSTORM_A]=new Battle::Move("Hailstorm","Causes heavy ice rocks to crash",ALPHA,40,20, 4,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HAILSTORM_B]=new Battle::Move("Hailstorm","Causes heavy ice rocks to crash",BETA,80,20, 12,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HAILSTORM_G]=new Battle::Move("Hailstorm","Causes heavy ice rocks to crash",GAMMA,120,20, 28,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HAILSTORM_O]=new Battle::Move("Hailstorm","Causes heavy ice rocks to crash",OMEGA,210,50, 69,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HURRICANE_A]=new Battle::Move("Hurricane","Scatters seeds, causes heavy rains and winds",ALPHA,25,5, 7,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HURRICANE_B]=new Battle::Move("Hurricane","Scatters seeds, causes heavy rains and winds",BETA,45,5, 13,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HURRICANE_G]=new Battle::Move("Hurricane","Scatters seeds, causes heavy rains and winds",GAMMA,75,10, 25,8,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HURRICANE_O]=new Battle::Move("Hurricane","Scatters seeds, causes heavy rains and winds",OMEGA,125,20, 55,8,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::METEORRAIN_A]=new Battle::Move("Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",ALPHA,60,10, 10,2,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::METEORRAIN_B]=new Battle::Move("Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",BETA,110,30, 22,2,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::METEORRAIN_G]=new Battle::Move("Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",GAMMA,200,50, 47,2,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::METEORRAIN_O]=new Battle::Move("Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",OMEGA,390,60, 98,2,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFREEZE_A]=new Battle::Move("PK Freeze","A powerful chilling attack causing frostbite and slow.",ALPHA,80,10, 4,1,0,false,{0,0,20,10});
MOVELIST[BattleMoveName::PKFREEZE_B]=new Battle::Move("PK Freeze","A powerful chilling attack causing frostbite and slow.",BETA,120,20, 8,1,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFREEZE_G]=new Battle::Move("PK Freeze","A powerful chilling attack causing frostbite and slow.",GAMMA,240,40, 12,1,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFREEZE_O]=new Battle::Move("PK Freeze","A powerful chilling attack causing frostbite and slow.",OMEGA,480,50, 22,1,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKSHIELD_A]=new Battle::Move("PK Shield","Protects against physical attacks.",ALPHA,0,0, 12,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKSHIELD_B]=new Battle::Move("PK Shield","Protects against physical attacks.",BETA,0,0, 20,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKSHIELD_O]=new Battle::Move("PK Shield","Protects against physical attacks.",OMEGA,0,0, 59,4,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKSHIELD_S]=new Battle::Move("PK Shield","Protects against physical attacks.",SIGMA,0,0, 80,10,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_A]=new Battle::Move("PK Lifeup","Restores a small amount of health.",ALPHA,80,10, 4,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_B]=new Battle::Move("PK Lifeup","Restores a moderate amount of health.",BETA,240,60, 9,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_G]=new Battle::Move("PK Lifeup","Restores a large amount of health.",GAMMA,400,50, 21,3,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_O]=new Battle::Move("PK Lifeup","Restores a great amount of health to all allies.",OMEGA,800,100, 64,6,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_A]=new Battle::Move("PK Fun","A very fun barrage. Hits for large damage.",ALPHA,100,10, 15,6,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_B]=new Battle::Move("PK Fun","A very fun barrage. Hits for large damage.",BETA,240,40, 30,6,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_G]=new Battle::Move("PK Fun","A very fun barrage. Hits for large damage.",GAMMA,360,80, 45,7,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_O]=new Battle::Move("PK Fun","A very fun barrage. Hits for large damage.",OMEGA,590,100, 90,8,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFIRE_A]=new Battle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",ALPHA,60,20, 6,3,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_B]=new Battle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",BETA,120,40, 12,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_G]=new Battle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",GAMMA,190,50, 20,5,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_O]=new Battle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",OMEGA,360,100, 32,7,0,false,{0,0,20,0});
}
void SetupItemList() { //hpRecovery,ppRecovery,attack,dmgReduction,equip,important,consumable
ITEMLIST[ItemName::COOKIE]=new Item("Cookie","A delightful little treat. Restores 40 HP.",{hpRecovery:40,consumable:true});
ITEMLIST[ItemName::EGG]=new Item("Egg","Did it come before or after the chicken? Restores 60 HP.",{hpRecovery:60,consumable:true});
ITEMLIST[ItemName::PIZZA]=new Item("Pizza","A scrumptious meal filled with lots of cheese. Restores 200 HP.",{hpRecovery:200,consumable:true});
ITEMLIST[ItemName::CRACKED_BAT]=new Item("Cracked Bat","Has some dents in it, but you can probably still dent things with it yourself.",{attack:4,equip:EquipSlot::WEAPON});
ITEMLIST[ItemName::LIGHT_JACKET]=new Item("Light Jacket","Fits just fine.",{defense:2,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::KEY_TO_THE_PALACE]=new Item("Key to the Palace","Lets you access a Palace.",{important:true});
}
void SetupAnimations() {
CreateSprite("terrainmap.png");
CreateSprite("additionalFont.png");
CreateSprite("rollingcounter.png");
CreateSprite("atbbar_back.png");
CreateSprite("atbbar_front.png");
CreateSprite("cursor.png");
CreateSprite("targetCircle.png");
CreateSprite("targetRange.png");
CreateSprite("crosshair.png");
CreateSprite("arrow_connector.png");
CreateSprite("pixel.png");
}
void SetupObjectInfo() {
CreateObjectInfo(PLAYER,"player",{0,0},"player.png",32,{2,2},WHITE);
CreateObjectInfo(NESS,"Ness",{0,0},"player.png",32,{1,1},YELLOW);
CreateObjectInfo(PAULA,"Paula",{0,0},"player.png",32,{1,1},MAGENTA);
CreateObjectInfo(JEFF,"Jeff",{0,0},"player.png",32,{1,1},DARK_GREEN);
CreateObjectInfo(ANNA,"Anna",{0,0},"player.png",32,{1,1},DARK_MAGENTA);
CreateObjectInfo(KING,"King",{0,0},"player.png",32,{1,1},GREY);
CreateObjectInfo(POO,"Poo",{0,0},"player.png",32,{1,1},DARK_GREY);
CreateObjectInfo(NPC1,"npc1",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2,"npc2",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3,"npc3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC4,"npc4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC5,"npc5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC6,"npc6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC7,"npc7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC8,"npc8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC9,"npc9",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC10,"npc10",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC11,"npc11",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC12,"npc12",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13,"npc13",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13,"npc14",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC14,"npc15",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC15,"npc16",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC16,"npc17",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC17,"npc18",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC18,"npc19",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC19,"npc20",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC1_2,"npc1_2",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_2,"npc2_2",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_2,"npc3_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC4_2,"npc4_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC5_2,"npc5_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC6_2,"npc6_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC7_2,"npc7_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC8_2,"npc8_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC9_2,"npc9_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC10_2,"npc10_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC11_2,"npc11_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC12_2,"npc12_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_2,"npc13_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_2,"npc14_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC14_2,"npc15_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC15_2,"npc16_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC16_2,"npc17_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC17_2,"npc18_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC18_2,"npc19_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC19_2,"npc20_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC1_3,"npc1_3",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_3,"npc2_3",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_3,"npc3_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC4_3,"npc4_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC5_3,"npc5_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC6_3,"npc6_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC7_3,"npc7_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC8_3,"npc8_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC9_3,"npc9_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC10_3,"npc10_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC11_3,"npc11_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC12_3,"npc12_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_3,"npc13_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_3,"npc14_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC14_3,"npc15_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC15_3,"npc16_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC16_3,"npc17_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC17_3,"npc18_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC18_3,"npc19_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC19_3,"npc20_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC1_4,"npc1_4",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_4,"npc2_4",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_4,"npc3_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC4_4,"npc4_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC5_4,"npc5_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC6_4,"npc6_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC7_4,"npc7_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC8_4,"npc8_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC9_4,"npc9_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC10_4,"npc10_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC11_4,"npc11_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC12_4,"npc12_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_4,"npc13_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_4,"npc14_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC14_4,"npc15_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC15_4,"npc16_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC16_4,"npc17_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC17_4,"npc18_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC18_4,"npc19_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC19_4,"npc20_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC1_5,"npc1_5",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_5,"npc2_5",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_5,"npc3_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC4_5,"npc4_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC5_5,"npc5_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC6_5,"npc6_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC7_5,"npc7_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC8_5,"npc8_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC9_5,"npc9_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC10_5,"npc10_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC11_5,"npc11_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC12_5,"npc12_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_5,"npc13_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_5,"npc14_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC14_5,"npc15_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC15_5,"npc16_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC16_5,"npc17_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC17_5,"npc18_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC18_5,"npc19_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC19_5,"npc20_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC1_6,"npc1_6",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_6,"npc2_6",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_6,"npc3_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC4_6,"npc4_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC5_6,"npc5_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC6_6,"npc6_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC7_6,"npc7_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC8_6,"npc8_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC9_6,"npc9_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC10_6,"npc10_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC11_6,"npc11_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC12_6,"npc12_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_6,"npc13_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_6,"npc14_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC14_6,"npc15_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC15_6,"npc16_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC16_6,"npc17_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC17_6,"npc18_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC18_6,"npc19_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC19_6,"npc20_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC1_7,"npc1_7",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_7,"npc2_7",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_7,"npc3_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC4_7,"npc4_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC5_7,"npc5_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC6_7,"npc6_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC7_7,"npc7_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC8_7,"npc8_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC9_7,"npc9_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC10_7,"npc10_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC11_7,"npc11_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC12_7,"npc12_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_7,"npc13_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_7,"npc14_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC14_7,"npc15_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC15_7,"npc16_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC16_7,"npc17_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC17_7,"npc18_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC18_7,"npc19_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC19_7,"npc20_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC1_8,"npc1_8",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_8,"npc2_8",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_8,"npc3_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC4_8,"npc4_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC5_8,"npc5_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC6_8,"npc6_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC7_8,"npc7_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC8_8,"npc8_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC9_8,"npc9_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC10_8,"npc10_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC11_8,"npc11_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC12_8,"npc12_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_8,"npc13_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC13_8,"npc14_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC14_8,"npc15_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC15_8,"npc16_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC16_8,"npc17_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC17_8,"npc18_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC18_8,"npc19_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
CreateObjectInfo(NPC19_8,"npc20_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20);
}
void SetupEncounters() {
ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_1,{0,0},std::array<vd2d,4>{vd2d
{grid(1,2)},{grid(2,2)},{grid(3,2)},{grid(4,2)}},
std::vector<Entity*>{
new Entity(new Object(
NPC1_4,"Test Obj",3,2,ANIMATIONS["player.png"]),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj 2",1,3,ANIMATIONS["player.png"]),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj 3",2,2,ANIMATIONS["player.png"]),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
}));//ENCOUNTER_1
ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_2,{0,0},std::array<vd2d,4>{vd2d
{grid(1,1)},{grid(2,2)},{grid(3,2)},{grid(4,2)}},
std::vector<Entity*>{
new Entity(new Object(
NPC1_4,"Test Obj",1,4,ANIMATIONS["player.png"],{2,2},GREEN,20),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},5,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj 2",1,2,ANIMATIONS["player.png"],{2,2},GREEN,20),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},5,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj 3",2,1,ANIMATIONS["player.png"],{2,2},GREEN,20),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},5,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
}));//ENCOUNTER_2
ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_3,{0,0},std::array<vd2d,4>{vd2d
{grid(1,1)},{grid(2,2)},{grid(3,2)},{grid(4,2)}},
std::vector<Entity*>{
new Entity(new Object(
NPC1_4,"Test Obj",1,2,ANIMATIONS["player.png"],{1,1},MAGENTA),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
}));//ENCOUNTER_3
ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_4,{0,0},std::array<vd2d,4>{vd2d
{grid(1,2)},{grid(2,2)},{grid(3,2)},{grid(4,2)}},
std::vector<Entity*>{
new Entity(new Object(
NPC1_4,"Test Obj",6,2,ANIMATIONS["player.png"],{1,1},MAGENTA),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj",7,2,ANIMATIONS["player.png"],{1,1},MAGENTA),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj",3,5,ANIMATIONS["player.png"],{1,1},MAGENTA),
70, 70, 10, 10, 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
}));//ENCOUNTER_4
}
Object* AddObjectToWorld(Object*obj) {
std::vector<Object*>::const_iterator it = OBJECTS.begin();
if (obj->id==PLAYER&&!obj->temp) {
PARTY_MEMBER_OBJ[0]=obj;
PARTY_MEMBER_ID[0]=0;
PARTY_MEMBER_OBJ[0]->name="PLAYER";
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[0]]->obj=PARTY_MEMBER_OBJ[0];
for (int i=toint(Flag::HAS_MAIN)+1;i<=toint(Flag::HAS_POO);i++) {
if (GetGameFlag(i)) {
PARTY_MEMBER_ID[PARTY_MEMBER_COUNT]=toint(PLAYER)+i-toint(Flag::HAS_MAIN);
PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]=AddObjectToWorld(CreateObject(toint(PLAYER)+i-toint(Flag::HAS_MAIN),PARTY_MEMBER_OBJ[0]->GetPos()));
switch (toint(PLAYER)+i-toint(Flag::HAS_MAIN)) {
case 0:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="PLAYER";}break;
case 1:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="NESS";}break;
case 2:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="PAULA";}break;
case 3:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="JEFF";}break;
case 4:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="ANNA";}break;
case 5:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="KING";}break;
case 6:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="POO";}break;
}
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[PARTY_MEMBER_COUNT]]->obj=PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT];
PARTY_MEMBER_COUNT++;
if (PARTY_MEMBER_COUNT==4) {
break;
}
}
}
}
bool inserted=false;
for (int i=0;i<OBJECTS.size();i++) {
if (!inserted&&OBJECTS[i]->GetPos().y+OBJECTS[i]->originPoint.y>obj->GetPos().y+obj->originPoint.y) {
OBJECTS.insert(it,obj);
obj->objArrElement=i;
inserted=true;
break;
}
it++;
}
if (!inserted) {
obj->objArrElement=OBJECTS.size();
OBJECTS.push_back(obj);
} else {
for (int i=0;i<OBJECTS.size();i++) {
OBJECTS[i]->objArrElement=i;
}
}
//printf("OBJECTS (%d):\n",OBJECTS.size());
for (int i=0;i<OBJECTS.size();i++) {
if (i!=OBJECTS[i]->objArrElement) {
printf("%d :: Object %s - %d (%lf,%lf)\n",i,OBJECTS[i]->name.c_str(),OBJECTS[i]->objArrElement,OBJECTS[i]->GetPos().x,OBJECTS[i]->GetPos().y);
}
assert(i==OBJECTS[i]->objArrElement);
}
return obj;
//printf("\n");
}
bool TabHeld(){
return GetKey(TAB).bHeld;
}
bool UpPressed(){
return GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownPressed(){
return GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftPressed(){
return GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightPressed(){
return GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
bool UpHeld(){
return GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownHeld(){
return GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftHeld(){
return GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld||MOUSE_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightHeld(){
return GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld||MOUSE_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
bool UpReleased(){
return GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownReleased(){
return GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftReleased(){
return GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased||MOUSE_RELEASED&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightReleased(){
return GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased||MOUSE_RELEASED&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
bool PlayerCanMove(){
return BATTLE_ENCOUNTER==nullptr&&!IsTextEntryEnabled()&&!messageBoxVisible&&PARTY_MEMBER_OBJ[0]!=nullptr;
}
void DisplayMessageBox(std::string targetText) {
this->targetText=targetText;
messageBoxText="";
messageBoxFinalText="";
messageBoxLoad=true;
messageBoxVisible=true;
messageBoxMarker=0;
messageBoxStartMarker=0;
messageBoxStopMarker=0;
}
void DrawDialogBox(const vi2d &pos, const vi2d &size, Pixel p = WHITE, Pixel p2 = DARK_GREY, Pixel p3 = VERY_DARK_GREY) {
DrawDecal({(float)pos.x,(float)pos.y},SPRITES["pixel.png"],size,p2);
DrawDecal({(float)pos.x+1,(float)pos.y+1},SPRITES["pixel.png"],{(float)size.x-2,(float)size.y-2},p);
DrawDecal({(float)pos.x+2,(float)pos.y+2},SPRITES["pixel.png"],{(float)size.x-4,(float)size.y-4},p3);
DrawDecal({(float)pos.x+3,(float)pos.y+3},SPRITES["pixel.png"],{(float)size.x-5,(float)size.y-5},p);
DrawDecal({(float)pos.x,(float)pos.y},SPRITES["pixel.png"],{1,1},Pixel(77, 51, 125));
DrawDecal({(float)(pos.x+size.x-1),(float)(pos.y+size.y-1)},SPRITES["pixel.png"],{1,1},Pixel(77, 51, 125));
DrawDecal({(float)(pos.x+size.x-1),(float)(pos.y)},SPRITES["pixel.png"],{1,1},Pixel(77, 51, 125));
DrawDecal({(float)(pos.x),(float)(pos.y+size.y-1)},SPRITES["pixel.png"],{1,1},Pixel(77, 51, 125));
}
void StartCutscene(Cutscene*cutscene) {
CurrentCutscene=cutscene;
}
ActionType GetCurrentCutsceneAction() {
return (CurrentCutscene==nullptr)?ActionType::NONE:CurrentCutscene->CurrentAction();
}
bool MoveCameraTowardsPoint(vd2d targetPos,PriorityDirection dir,double spd,bool secondRun=false) {
bool reachedPosition=true;
if (dir==HORZ_FIRST||dir==BOTH) {
if (cameraPos.x!=targetPos.x) {
if (cameraPos.x<targetPos.x) {
cameraPos.x+=spd;
if (cameraPos.x>targetPos.x) {
cameraPos.x=targetPos.x;
}
} else {
cameraPos.x-=spd;
if (cameraPos.x<targetPos.x) {
cameraPos.x=targetPos.x;
}
}
reachedPosition=false;
} else
if (!secondRun&&dir!=BOTH) {
MoveCameraTowardsPoint(targetPos,dir,spd,true);
}
}
if (dir==VERT_FIRST||dir==BOTH) {
if (cameraPos.y!=targetPos.y) {
if (cameraPos.y<targetPos.y) {
cameraPos.y+=spd;
if (cameraPos.y>targetPos.y) {
cameraPos.y=targetPos.y;
}
} else {
cameraPos.y-=spd;
if (cameraPos.y<targetPos.y) {
cameraPos.y=targetPos.y;
}
}
reachedPosition=false;
} else
if (!secondRun&&dir!=BOTH) {
MoveCameraTowardsPoint(targetPos,dir,spd,true);
}
}
return reachedPosition;
}
bool MoveObjectTowardsPoint(Object*obj,vd2d targetPos,PriorityDirection dir,double moveSpd,bool secondRun=false) {
bool reachedPosition=true;
if (dir==HORZ_FIRST||dir==BOTH) {
if (obj->GetPos().x!=targetPos.x) {
if (obj->GetPos().x<targetPos.x) {
obj->Move({moveSpd,0});
if (obj->GetPos().x>targetPos.x) {
obj->SetPos({targetPos.x,obj->GetPos().y});
}
} else {
obj->Move({-moveSpd,0});
if (obj->GetPos().x<targetPos.x) {
obj->SetPos({targetPos.x,obj->GetPos().y});
}
}
reachedPosition=false;
} else
if (!secondRun&&dir!=BOTH) {
MoveObjectTowardsPoint(obj,targetPos,dir,moveSpd,true);
}
}
if (dir==VERT_FIRST||dir==BOTH) {
if (obj->GetPos().y!=targetPos.y) {
if (obj->GetPos().y<targetPos.y) {
obj->Move({0,moveSpd});
if (obj->GetPos().y>targetPos.y) {
obj->SetPos({obj->GetPos().x,targetPos.y});
}
} else {
obj->Move({0,-moveSpd});
if (obj->GetPos().y<targetPos.y) {
obj->SetPos({obj->GetPos().x,targetPos.y});
}
}
reachedPosition=false;
} else
if (!secondRun&&dir!=BOTH) {
MoveObjectTowardsPoint(obj,targetPos,dir,moveSpd,true);
}
}
return reachedPosition;
}
void SetGameFlag(Flag flag,bool val) {
GAME_FLAGS[toint(flag)]=val;
}
bool GetGameFlag(int flag) {
return GAME_FLAGS[flag];
}
bool GetGameFlag(Flag flag) {
return GAME_FLAGS[toint(flag)];
}
void LoadEncounter(Map*map,vd2d pos,int chance,int id,bool successful) {
std::vector<Entity*>ents;
for (int i=0;i<ENCOUNTER_LIST[id]->objs.size();i++) {
Entity*ent=ENCOUNTER_LIST[id]->objs[i];
Object*newObj=new Object(ent->obj->id,ent->obj->name,ent->obj->GetPos(),ent->obj->spr,ent->obj->GetScale(),ent->obj->color,ent->obj->animationSpd,ent->obj->temp);
ents.push_back(new Entity(newObj,ent->GetHP(),ent->maxHP,ent->GetPP(),ent->maxPP,ent->baseAtk,ent->resistances,ent->speed,ent->moveSet,ent->inventory,ent->equipment,ent->damageReduction,ent->smart,ent->dumb));
}
Encounter*data=new Encounter(id,pos,ENCOUNTER_LIST[id]->playerPos,ents,chance);
data->chance=chance;
data->id=id;
for (int i=0;i<data->objs.size();i++) {
data->objs[i]->obj->enc=true;
if (!successful) {
data->objs[i]->_SetDirectHP(0);
data->objs[i]->obj->dead=true;
}
}
map->encounters.push_back(data);
for (int i=0;i<data->objs.size();i++) {
AddObjectToWorld(data->objs[i]->obj);
data->objs[i]->obj->SetPos(data->objs[i]->obj->GetPos()+pos);
}
}
void UpdatePlayerTrail(vd2d newMovement) {
for (int i=PARTY_TRAIL_LENGTH-1;i>0;i--) {
partyTrail[i]=partyTrail[i-1];
}
partyTrail[0]={PARTY_MEMBER_OBJ[0]->GetPos().x-newMovement.x+PARTY_MEMBER_OBJ[0]->spr->width*0.5*(PARTY_MEMBER_OBJ[0]->GetScale().x-1),
PARTY_MEMBER_OBJ[0]->GetPos().y-newMovement.y+(PARTY_MEMBER_OBJ[0]->spr->spr->sprite->height-4)*(PARTY_MEMBER_OBJ[0]->GetScale().y-1)};
for (int i=1;i<PARTY_MEMBER_COUNT;i++) {
PARTY_MEMBER_OBJ[i]->SetPos(partyTrail[PARTY_TRAIL_LENGTH*((double)i/4)]);
}
}
void drawBox(const olc::vi2d &pos, const olc::vi2d &size, olc::Pixel p = olc::WHITE, olc::Pixel p2 = olc::DARK_GREY, olc::Pixel p3 = olc::VERY_DARK_GREY) {
FillRectDecal({(float)(pos.x+3),(float)(pos.y+3)},{(float)(size.x-5),(float)(size.y-5)},p);
DrawRect({pos.x,pos.y},size,p2);
DrawRect({pos.x+2,pos.y+2},{size.x-4,size.y-4},p3);
DrawRect({pos.x+1,pos.y+1},{size.x-2,size.y-2},p);
Draw({pos.x,pos.y},olc::BLACK);
Draw({pos.x+size.x,pos.y+size.y},olc::BLACK);
Draw({pos.x+size.x,pos.y},olc::BLACK);
Draw({pos.x,pos.y+size.y},olc::BLACK);
}
void drawCheckerboardBox(const olc::vi2d &pos, const olc::vi2d &size, olc::Pixel p = olc::WHITE, olc::Pixel alternatingCol = olc::WHITE, const olc::vi2d &checkerboardSize = {3,3}, olc::Pixel p2 = olc::DARK_GREY, olc::Pixel p3 = olc::VERY_DARK_GREY) {
drawBox(pos,size,p,p2,p3);
for (int x=3;x<size.x;x+=checkerboardSize.x*2) {
for (int y=3;y<size.y;y+=checkerboardSize.y*2) {
if (x+checkerboardSize.x<size.x&&y+checkerboardSize.y<size.y) {
FillRectDecal({(float)(x+pos.x),(float)(y+pos.y)},{(float)checkerboardSize.x,(float)checkerboardSize.y},alternatingCol);
}
}
}
}
void DrawRollingCounter(const olc::vi2d &pos,int val,int*rollcounter,int*rolloffset) {
FillRectDecal({(float)(pos.x+20),(float)(pos.y-3)},{30,13},olc::DARK_GREY);
FillRectDecal({(float)(pos.x+21),(float)(pos.y-2)},{28,11},olc::GREY);
DrawLineDecal({(float)(pos.x+30),(float)(pos.y-3)},{(float)(pos.x+30),(float)(pos.y+10)},olc::DARK_GREY);
DrawLineDecal({(float)(pos.x+40),(float)(pos.y-3)},{(float)(pos.x+40),(float)(pos.y+10)},olc::DARK_GREY);
DrawPartialDecal({(float)(pos.x+22),(float)(pos.y-1)},{7,9},SPRITES["rollingcounter.png"],{0,(float)(rollcounter[2]*13+rolloffset[2]+13)},{7,9});
DrawPartialDecal({(float)(pos.x+31),(float)(pos.y-1)},{7,9},SPRITES["rollingcounter.png"],{0,(float)(rollcounter[1]*13+rolloffset[1]+13)},{7,9});
DrawPartialDecal({(float)(pos.x+41),(float)(pos.y-1)},{7,9},SPRITES["rollingcounter.png"],{0,(float)(rollcounter[0]*13+rolloffset[0]+13)},{7,9});
}
void ResetBattleState() {
CAMERA_WAIT_TIMER=0;
}
std::string Wrap(std::string str,int width,bool proportional,vd2d scale) {
return transform_to<std::string>(Wrap(transform_to<std::wstring>(str),width,proportional,scale));
}
std::wstring Wrap(std::wstring str,int width,bool proportional,vd2d scale) {
int marker=0;
std::wstring newStr=L"";
bool firstChar=false;
while (marker<str.length()) {
if (firstChar||!firstChar&&str[marker]!=' ') {
newStr+=str[marker];
}
vd2d siz;
if (proportional) {
siz={GetTextSizeProp(transform_to<std::string>(newStr)).x*scale.x,GetTextSizeProp(transform_to<std::string>(newStr)).y*scale.y};
} else {
siz={GetTextSize(transform_to<std::string>(newStr)).x*scale.x,GetTextSize(transform_to<std::string>(newStr)).y*scale.y};
}
if (siz.x>width) {
do {
if (newStr[newStr.length()-1]!=' ') {
marker--;
//printf("%s\n",newStr.c_str());
}
newStr.erase(newStr.end()-1);
} while (newStr[newStr.length()-1]!=' ');
//newStr.erase(newStr.end()-1);
newStr+='\n';
firstChar=false;
} else {
firstChar=true;
marker++;
}
}
return newStr;
}
//Returns 0 if not found.
int getProperty(Property prop,Battle::Move*move) {
for (int i=0;i<move->properties.size();i++) {
std::pair<Property,int> p = move->properties[i];
if (p.first==prop) {
return p.second;
}
}
return 0;
}
void HandleBattle() {
if (BATTLE_ENCOUNTER!=nullptr) {
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (player_rollwait_counter[i]>0) {
if (BATTLE_ROLLING_COUNTER_WAITTIME==0) {
player_rollwait_counter[i]=0;
} else {
player_rollwait_counter[i]--;
}
}
Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]];
HandleRollingCounters(i,player_rollhp_counter,player_rollhp_display,member,member->maxHP,member->GetHP(),member->GetTargetHP());
HandleRollingCounters(i,player_rollpp_counter,player_rollpp_display,member,member->maxPP,member->GetPP(),member->GetTargetPP(),true);
if (player_rollwait_counter[i]==0) {
player_rollwait_counter[i]=BATTLE_ROLLING_COUNTER_WAITTIME*13;
}
}
switch (BATTLE_STATE) {
case BattleState::MOVE_CAMERA:{
bool allDone=true;
if (!MoveCameraTowardsPoint(BATTLE_ENCOUNTER->pos,PriorityDirection::BOTH,BATTLE_CAMERA_MOVESPD)) {
allDone=false;
}
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (!MoveObjectTowardsPoint(PARTY_MEMBER_OBJ[i],
{BATTLE_ENCOUNTER->playerPos[i].x+BATTLE_ENCOUNTER->pos.x-PARTY_MEMBER_OBJ[i]->spr->width*0.5*(PARTY_MEMBER_OBJ[i]->GetScale().x-1),
BATTLE_ENCOUNTER->playerPos[i].y+BATTLE_ENCOUNTER->pos.y-(PARTY_MEMBER_OBJ[i]->spr->spr->sprite->height-4)*1*(PARTY_MEMBER_OBJ[i]->GetScale().y-1)},
PriorityDirection::BOTH,BATTLE_CAMERA_MOVESPD)) {
allDone=false;
}
}
if (allDone) {
CAMERA_WAIT_TIMER++;
if (CAMERA_WAIT_TIMER>=CAMERA_WAIT_TIME) {
BATTLE_STATE=BattleState::WAIT;
}
}
}break;
case BattleState::WAIT:{
BATTLE_ROLLING_COUNTER_WAITTIME=0;
bool done=false;
if (!done) {
for (int i=0;i<4;i++) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()>0) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove!=nullptr) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining>0) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining--;
} else {
//Attack is being done.
printf("%s performs %s.\n",PARTY_MEMBER_OBJ[i]->name.c_str(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove->name.c_str());
BATTLE_STATE=BattleState::WAIT_ANIMATION;
BATTLE_ANIMATION_TIMER=0;
CURRENT_TURN=-i-1;
done=true;
break;
}
}
} else {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove=nullptr;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining=0;
}
}
}
if (!done) {
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) {
if (BATTLE_ENCOUNTER->objs[i]->selectedMove!=nullptr) {
if (BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining>0) {
BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining--;
} else {
CURRENT_TURN=i;
printf("%s performs %s.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),BATTLE_ENCOUNTER->objs[i]->selectedMove->name.c_str());
BATTLE_STATE=BattleState::WAIT_ANIMATION;
BATTLE_ANIMATION_TIMER=0;
done=true;
break;
}
}
} else {
BATTLE_ENCOUNTER->objs[i]->selectedMove=nullptr;
BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining=0;
}
}
}
if (!done) {
for (int i=0;i<4;i++) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()>0) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove==nullptr) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb>=1000) {
printf("%s ready.\n",PARTY_MEMBER_OBJ[i]->name.c_str());
CURRENT_TURN=-i-1;
BATTLE_STATE=BattleState::SELECT_ACTION;
BATTLE_SELECTION_CURSOR=0;
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0;
done=true;
break;
} else {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->speed;
}
}
} else {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb=0;
}
}
}
if (!done) {
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) {
if (BATTLE_ENCOUNTER->objs[i]->selectedMove==nullptr) {
if (BATTLE_ENCOUNTER->objs[i]->atb>=1000) {
printf("%s (%d) ready.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),i);
CURRENT_TURN=i;
//Enemy picks a random move from the movelist. And a random target.
BATTLE_ENCOUNTER->objs[i]->selectedMove=BATTLE_ENCOUNTER->objs[i]->moveSet[rand()%BATTLE_ENCOUNTER->objs[i]->moveSet.size()];
BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining=BATTLE_ENCOUNTER->objs[i]->selectedMove->channelTime;
if (BATTLE_ENCOUNTER->objs[i]->selectedMove->friendly) {
do {
BATTLE_ENCOUNTER->objs[i]->selectedTarget=rand()%BATTLE_ENCOUNTER->objs.size();
} while (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[i]->selectedTarget]->GetHP()<=0);
BATTLE_ENCOUNTER->objs[i]->channelPos=BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[i]->selectedTarget]->obj->GetPosWithOrigin();
} else {
bool playerAlive=false;
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()>0) {
playerAlive=true;
break;
}
}
if (playerAlive) {
do {
BATTLE_ENCOUNTER->objs[i]->selectedTarget=-(rand()%PARTY_MEMBER_COUNT)-1;
} while (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[i]->selectedTarget-1]]->GetHP()<=0);
BATTLE_ENCOUNTER->objs[i]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[i]->selectedTarget-1]]->obj->GetPosWithOrigin();
printf("Selected Target: %d\n",BATTLE_ENCOUNTER->objs[i]->selectedTarget);
}
}
printf(" %s chose move %s.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),BATTLE_ENCOUNTER->objs[i]->selectedMove->name.c_str());
BATTLE_STATE=BattleState::WAIT;
BATTLE_SELECTION_CURSOR=0;
done=true;
break;
} else {
BATTLE_ENCOUNTER->objs[i]->atb+=BATTLE_ENCOUNTER->objs[i]->speed;
}
}
} else {
BATTLE_ENCOUNTER->objs[i]->atb=0;
}
}
}
}break;
case BattleState::WAIT_ANIMATION:{
BATTLE_ROLLING_COUNTER_WAITTIME=5;
BATTLE_ANIMATION_TIMER++;
if (CURRENT_TURN<0) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove==MOVELIST[BattleMoveName::DEFEND]) {
BATTLE_ANIMATION_TIMER=999;
}
} else {
if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove==MOVELIST[BattleMoveName::DEFEND]) {
BATTLE_ANIMATION_TIMER=999;
}
}
if (BATTLE_ANIMATION_TIMER==30) {
Effect*eff=(CURRENT_TURN<0)?PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->eff:BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->eff;
if (eff!=nullptr) {
StartEffect(eff);
}
}
if (CURRENT_EFFECT==nullptr&&BATTLE_ANIMATION_TIMER==90||CURRENT_EFFECT!=nullptr&&BATTLE_ANIMATION_TIMER>CURRENT_EFFECT->maxLifeTime) {
if (CURRENT_TURN<0) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) {
if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) {
for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
int healAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+
((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0)
+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk;
if (ent->GetHP()>0) {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n";
ent->AddHP(healAmt);
int memberID = getMemberIDComparingObject(ent->obj);
vi2d box = {(128-32*PARTY_MEMBER_COUNT)+memberID*64+29,170};
DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,box+cameraPos));
}
}
} else {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << PARTY_MEMBER_OBJ[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->name << " but it failed.\n";
}
} else {
if (BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->GetHP()>0) {
//Enemies have their health directly set.
for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
int dmgAmt = CalculateDamage(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]],ent);
if (ent->GetHP()>0) {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n";
ent->_SetDirectHP(ent->GetHP()-dmgAmt);
ent->obj->blinkFrames=35;
if (ent->GetHP()<=0) {
ent->obj->dead=true;
}
DAMAGE_NUMBERS.push_back(new DamageNumber(dmgAmt,ent->obj->GetPosWithOrigin()));
}
}
} else {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->obj->name << " but it failed.\n";
}
}
} else {
if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->friendly) {
if (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->GetHP()>0) {
for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) {
int healAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+
((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0)
+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk;
if (ent->GetHP()>0) {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n";
ent->AddHP(healAmt);
DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,ent->obj->GetPosWithOrigin()));
}
}
} else {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->obj->name << " but it failed.\n";
}
} else {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]]->GetHP()>0) {
for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) {
int dmgAmt = CalculateDamage(BATTLE_ENCOUNTER->objs[CURRENT_TURN],ent);
if (ent->GetHP()>0) {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n";
ent->SubtractHP(dmgAmt);
if (ent->GetTargetHP()<0) {
BATTLE_HIT_SCREENSHAKE=75;
} else {
BATTLE_HIT_SCREENSHAKE=25;
}
int memberID = getMemberIDComparingObject(ent->obj);
vi2d box = {(128-32*PARTY_MEMBER_COUNT)+memberID*64+29,170};
DAMAGE_NUMBERS.push_back(new DamageNumber(dmgAmt,box+cameraPos));
}
}
} else {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << PARTY_MEMBER_OBJ[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]->name << " but it failed.\n";
}
}
}
} else
if (CURRENT_EFFECT==nullptr&&BATTLE_ANIMATION_TIMER>120||CURRENT_EFFECT!=nullptr&&BATTLE_ANIMATION_TIMER>CURRENT_EFFECT->maxLifeTime+30) {
//Turn's done!
if (CURRENT_TURN<0) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->atb=0;
BATTLE_STATE=BattleState::WAIT;
if (previousEquip[-CURRENT_TURN-1]!=-1) {
Item*PrevEquip=PARTY_INVENTORY[previousEquip[-CURRENT_TURN-1]];
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->EquipItem(previousEquip[-CURRENT_TURN-1]);
printf("Equipped item: %s\n",PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->equipment[PrevEquip->stats.equip]->name.c_str());
previousEquip[-CURRENT_TURN-1]=-1;
}
CURRENT_TURN=-99;
} else {
BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove=nullptr;
BATTLE_ENCOUNTER->objs[CURRENT_TURN]->atb=0;
BATTLE_STATE=BattleState::WAIT;
}
bool enemyStillAlive=false;
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) {
enemyStillAlive=true;
break;
}
}
if (!enemyStillAlive) {
BATTLE_ENCOUNTER=nullptr;
BATTLE_STATE=BattleState::MOVE_CAMERA;
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb=0;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove=nullptr;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining=0;
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetHP()>PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->_SetDirectHP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetHP());
} else {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->SetTargetHP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP());
}
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->_SetDirectPP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetPP());
}
}
}
}break;
case BattleState::SELECT_ACTION:
case BattleState::ITEM_SELECT:
case BattleState::GRADE_SELECT:
case BattleState::TARGET_SELECT:
case BattleState::POWER_SELECT:{
BATTLE_ROLLING_COUNTER_WAITTIME=5;
}break;
}
}
}
void HandleCutscenes() {
switch (CurrentAction) {
case ActionType::SET_FLAG_WHEN_CUTSCENE_ENDS:{
CurrentCutscene->SetupEndingCutsceneFlag(((SetFlagWhenCutsceneEnds*)CurrentCutscene->GetAction())->GetCutsceneEndingFlag(),((SetFlagWhenCutsceneEnds*)CurrentCutscene->GetAction())->GetCutsceneEndingVal());
CurrentCutscene->AdvanceAction();
}break;
case ActionType::PAN_CAMERA:{
PanCamera*cam=(PanCamera*)CurrentCutscene->GetAction();
if (MoveCameraTowardsPoint(cam->GetCameraTargetPos(),cam->GetPriorityDirection(),cam->GetCameraSpeed())) {
CurrentCutscene->AdvanceAction();
}
}break;
case ActionType::PAN_CAMERA_ASYNC:{
AddAsyncCutsceneAction(PanCameraAsync);
}break;
case ActionType::MOVE_CUTSCENE_OBJ:{
if (MoveObjectTowardsPoint(CurrentCutscene->GetCutsceneObjects()[((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetObjectID()],((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetTargetPos(),((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetMovement(),((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetMoveSpd())) {
CurrentCutscene->AdvanceAction();
}
}break;
case ActionType::MOVE_CUTSCENE_OBJ_ASYNC:{
AddAsyncCutsceneAction(MoveCutsceneObjectAsync);
}break;
case ActionType::CREATE_OBJECTS:{
for (auto&obj:((CreateObjects*)CurrentCutscene->GetAction())->GetObjects()) {
obj->temp=true;
AddObjectToWorld(CurrentCutscene->AddCutsceneObject(new Object(obj->id,obj->name,obj->GetPos(),obj->spr,obj->GetScale(),obj->color,obj->animationSpd,true)));
}
CurrentCutscene->AdvanceAction();
}break;
case ActionType::CLEANUP:{
if (CUTSCENE_QUEUE.size()==0) {
for (int i=0;i<OBJECTS.size();i++) {
if (OBJECTS[i]->temp) {
delete OBJECTS[i];
OBJECTS.erase(OBJECTS.begin()+i--);
} else {
OBJECTS[i]->objArrElement=i;
}
}
CurrentCutscene->CleanupCutscene();
CurrentCutscene->ResetCutscene();
SetGameFlag(CurrentCutscene->GetEndingCutsceneFlag(),CurrentCutscene->GetEndingCutsceneVal());
CurrentCutscene=nullptr;
CurrentAction=ActionType::NONE;
}
}break;
case ActionType::FADE:{
if (((Fade*)CurrentCutscene->GetAction())->FadeIn()&&CUTSCENE_FADE_VALUE>0) {
CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE-((Fade*)CurrentCutscene->GetAction())->GetFadeSpd(),0.0,255.0);
if (CUTSCENE_FADE_VALUE==0) {
CurrentCutscene->AdvanceAction();
}
} else
if (!((Fade*)CurrentCutscene->GetAction())->FadeIn()&&CUTSCENE_FADE_VALUE<255) {
CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE+((Fade*)CurrentCutscene->GetAction())->GetFadeSpd(),0.0,255.0);
if (CUTSCENE_FADE_VALUE==255) {
CurrentCutscene->AdvanceAction();
}
}
}break;
case ActionType::FADE_ASYNC:{
AddAsyncCutsceneAction(FadeAsync);
}break;
case ActionType::DIALOG:{
if (!((DialogBox*)CurrentCutscene->GetAction())->MessageHasBeenShown()) {
DisplayMessageBox(((DialogBox*)CurrentCutscene->GetAction())->GetMessage());
((DialogBox*)CurrentCutscene->GetAction())->SetMessageBoxVisible();
} else
if (!messageBoxVisible) {
CurrentCutscene->AdvanceAction();
}
}break;
case ActionType::DIALOG_ASYNC:{
DisplayMessageBox(((DialogBox*)CurrentCutscene->GetAction())->GetMessage());
CurrentCutscene->AdvanceAction();
}break;
case ActionType::MODIFY_OBJECT:{
ModifyObject*action=(ModifyObject*)CurrentCutscene->GetAction();
Object*obj=CurrentCutscene->GetCutsceneObjects()[action->GetCutsceneObjID()];
obj->SetScale(action->GetObjScale());
obj->color=action->GetObjCol();
obj->spr=action->GetObjSpr();
if (action->GetFrameIndex()!=-1) {
obj->frameIndex=action->GetFrameIndex();
}
obj->animationSpd=action->GetAnimationSpeed();
CurrentCutscene->AdvanceAction();
}break;
}
for (int i=0;i<CUTSCENE_QUEUE.size();i++) {
switch (CUTSCENE_QUEUE[i]->GetActionType()) {
case ActionType::PAN_CAMERA_ASYNC:{
PanCameraAsync*cam=(PanCameraAsync*)CUTSCENE_QUEUE[i];
if (MoveCameraTowardsPoint(cam->GetCameraTargetPos(),cam->GetPriorityDirection(),cam->GetCameraSpeed())) {
CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--);
}
}break;
case ActionType::MOVE_CUTSCENE_OBJ_ASYNC:{
if (MoveObjectTowardsPoint(CurrentCutscene->GetCutsceneObjects()[((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetObjectID()],((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetTargetPos(),((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetMovement(),((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetMoveSpd())) {
CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--);
}
}break;
case ActionType::FADE_ASYNC:{
if (((FadeAsync*)CUTSCENE_QUEUE[i])->FadeIn()&&CUTSCENE_FADE_VALUE>0) {
CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE-((FadeAsync*)CUTSCENE_QUEUE[i])->GetFadeSpd(),0.0,255.0);
if (CUTSCENE_FADE_VALUE==0) {
CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--);
}
} else
if (!((FadeAsync*)CUTSCENE_QUEUE[i])->FadeIn()&&CUTSCENE_FADE_VALUE<255) {
CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE+((FadeAsync*)CUTSCENE_QUEUE[i])->GetFadeSpd(),0.0,255.0);
if (CUTSCENE_FADE_VALUE==255) {
CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--);
}
}
}break;
}
}
}
void SetupTargetSelect() {
BATTLE_STATE=BattleState::TARGET_SELECT;
//Set Default Target.
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) {
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()>0||getProperty(Property::REVIVE,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
SELECTED_TARGET=-i-1;
break;
}
}
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->obj->GetPosWithOrigin();
} else {
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) {
SELECTED_TARGET=i;
break;
}
}
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin();
}
for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
ent->obj->highlighted=true;
}
}
std::vector<Entity*> GetEntitiesInRange(int targetEnt, vd2d channelPos, Battle::Move*move) {
std::vector<Entity*>ents;
if (targetEnt<0) {
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
//See if this target is also in range.
vi2d diff=(vi2d)PARTY_MEMBER_OBJ[i]->GetPosWithOrigin()/32-(vi2d)channelPos/32;
if (abs(diff.x)+abs(diff.y)<=move->range-1) {
ents.push_back(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]);
}
}
} else {
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
//See if this target is also in range.
vi2d diff=(vi2d)BATTLE_ENCOUNTER->objs[i]->obj->GetPosWithOrigin()/32-(vi2d)channelPos/32;
if (abs(diff.x)+abs(diff.y)<=move->range-1) {
ents.push_back(BATTLE_ENCOUNTER->objs[i]);
}
}
}
return ents;
}
void DrawTargetRangeGrid(vd2d pos,int range,Pixel outlinecol,Pixel box1col,Pixel box2col,bool connectedborder) {
vi2d gridCenter = (vi2d)pos/32*32;
for (int x=-range+1;x<range;x++) {
for (int y=-range+1;y<range;y++) {
int dist = abs(x)+abs(y);
if (dist<range) {
vi2d offset = {x,y};
//FillRectDecal(gridCenter-cameraPos+offset*32,{32,32},Pixel(255,255,0,128));
GradientFillRectDecal(gridCenter-cameraPos+offset*32,{32,32},box1col,box2col,box1col,box2col);
const vi2d outlineOffset = {1,1};
if (!connectedborder) {
DrawRectDecal(gridCenter-cameraPos+offset*32,{32,32},outlinecol);
DrawRectDecal(gridCenter-cameraPos+offset*32+outlineOffset,{30,30},outlinecol);
} else {
vd2d pos=gridCenter-cameraPos+offset*32;
vd2d pos2=gridCenter-cameraPos+offset*32+outlineOffset;
vd2d size={32,32};
vd2d size2={30,30};
if (abs(x)+abs(y-1)>=range) {
DrawLineDecal(pos,{static_cast<float>(pos.x+size.x),static_cast<float>(pos.y)},outlinecol); //Top
DrawLineDecal(pos2,{static_cast<float>(pos2.x+size2.x),static_cast<float>(pos2.y)},outlinecol); //Top
}
if (abs(x-1)+abs(y)>=range) {
DrawLineDecal({static_cast<float>(pos.x),static_cast<float>(pos.y)},{static_cast<float>(pos.x),static_cast<float>(pos.y+size.y)},outlinecol); //Left
DrawLineDecal({static_cast<float>(pos2.x),static_cast<float>(pos2.y)},{static_cast<float>(pos2.x),static_cast<float>(pos2.y+size2.y)},outlinecol); //Left
}
if (abs(x)+abs(y+1)>=range) {
DrawLineDecal({static_cast<float>(pos.x),static_cast<float>(pos.y+size.y)},{static_cast<float>(pos.x+size.x),static_cast<float>(pos.y+size.y)},outlinecol); //Bottom
DrawLineDecal({static_cast<float>(pos2.x),static_cast<float>(pos2.y+size2.y)},{static_cast<float>(pos2.x+size2.x),static_cast<float>(pos2.y+size2.y)},outlinecol); //Bottom
}
if (abs(x+1)+abs(y)>=range) {
DrawLineDecal({static_cast<float>(pos.x+size.x),static_cast<float>(pos.y)},{static_cast<float>(pos.x+size.x),static_cast<float>(pos.y+size.y)},outlinecol); //Right
DrawLineDecal({static_cast<float>(pos2.x+size2.x),static_cast<float>(pos2.y)},{static_cast<float>(pos2.x+size2.x),static_cast<float>(pos2.y+size2.y)},outlinecol); //Right
}
}
}
}
}
}
void DrawTargetRangeGrid(vd2d pos,int range) {
DrawTargetRangeGrid(pos,range,Pixel(abs(cos(M_PI/240*frameCount)*128),200,0,255),Pixel(0,161,255,abs(sin(M_PI/240*frameCount)*32)),Pixel(139,234,255,abs(sin(M_PI/240*frameCount)*64)),false);
}
void DrawMovementGrid(Pixel outlinecol,Pixel box1col,Pixel box2col) {
for (std::map<std::pair<int,int>,vd2d>::const_iterator it = MOVEMENT_GRID.cbegin();it!=MOVEMENT_GRID.cend();++it) {
if (it->second!=NO_NEIGHBOR) {
GradientFillRectDecal(MOVEMENT_GRID[it->first],{32,32},box1col,box2col,box1col,box2col);
const vi2d outlineOffset = {1,1};
DrawRectDecal(MOVEMENT_GRID[it->first],{32,32},outlinecol);
DrawRectDecal(MOVEMENT_GRID[it->first]+outlineOffset,{30,30},outlinecol);
}
}
}
void CheckGrid(int x,int y,vd2d pos,int lifetime) {
if (pos.x<0||pos.x>=WIDTH||pos.y<0||pos.y>=HEIGHT-64) {
return;
}
for (int xx=0;xx<32;xx++) {
for (int yy=0;yy<32;yy++) {
vi2d offset={xx,yy};
if (Collision(pos+offset)) {
//std::cout<<x<<","<<y<<"\n";
return;
}
}
}
bool nonSolid=false; //Ran into a non-solid instance, which means we can't mark the tile, but we can continue moving through.
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (CURRENT_TURN!=-i-1&&pos==(vd2d)((vi2d)(PARTY_MEMBER_OBJ[i]->GetPosWithOrigin()-cameraPos)/32*32)) {
nonSolid=true;
break;
}
}
if (!nonSolid) {
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
if (pos==(vd2d)((vi2d)(BATTLE_ENCOUNTER->objs[i]->obj->GetPosWithOrigin()-cameraPos)/32*32)) {
nonSolid=true;
break;
}
}
}
if (!nonSolid) {
MOVEMENT_GRID[{x,y}]=pos;
}
if (lifetime>0) {
vi2d offsetLeft = {-32,0};
CheckGrid(x-1,y,pos+offsetLeft,lifetime-1);
vi2d offsetRight = {32,0};
CheckGrid(x+1,y,pos+offsetRight,lifetime-1);
vi2d offsetUp = {0,-32};
CheckGrid(x,y-1,pos+offsetUp,lifetime-1);
vi2d offsetDown = {0,32};
CheckGrid(x,y+1,pos+offsetDown,lifetime-1);
}
}
void PopulateMovementGrid(vd2d pos,int range) {
vi2d gridCenter = (vi2d)pos/32*32;
MOVEMENT_GRID.clear();
CheckGrid(0,0,gridCenter-cameraPos,range);
}
vi2d grid(int x, int y) {
return {x*32,y*32};
}
void StartEffect(Effect*eff) {
CURRENT_EFFECT=eff;
eff->create(PARTICLES);
}
int getMemberIDComparingObject(Object*obj) {
int memberID=0;
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (obj==PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->obj) {
memberID=i;
break;
}
}
return memberID;
}
bool Collision(vd2d pos) {
SetDrawTarget(layer::COLLISION);
Pixel collisionData = GAME->GetDrawTarget()->GetPixel((int)pos.x,(int)pos.y);
return collisionData!=MAGENTA;
}
void DrawArrow() {
vi2d startingPos = {0,0};
vi2d drawingPos = {(vi2d)(PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->GetPosWithOrigin()-cameraPos)/32};
vi2d center={16,16};
bool lastMoveWasX=false; //When set to true, the previous move was in the X axis. This is used for the elbow connector.
bool flippedX=(SELECTED_MOVE_SQUARE.x>startingPos.x);
bool flippedY=(SELECTED_MOVE_SQUARE.y<startingPos.y);
while (startingPos!=SELECTED_MOVE_SQUARE) {
if (startingPos.x!=SELECTED_MOVE_SQUARE.x) {
DrawPartialRotatedDecal((drawingPos+startingPos)*32+center,SPRITES["arrow_connector.png"],M_PI_2,{16,16},{0,0},{32,32});
startingPos.x+=SELECTED_MOVE_SQUARE.x>startingPos.x?1:-1;
lastMoveWasX=true;
continue;
}
if (startingPos.y!=SELECTED_MOVE_SQUARE.y) {
if (lastMoveWasX) {
//Elbow Connector
if (SELECTED_MOVE_SQUARE.y>startingPos.y) {
DrawPartialRotatedDecal((drawingPos+startingPos)*32+center,SPRITES["arrow_connector.png"],(flippedX)?M_PI:M_PI_2,{16,16},{32,0},{32,32});
} else {
DrawPartialRotatedDecal((drawingPos+startingPos)*32+center,SPRITES["arrow_connector.png"],(flippedX)?M_PI_2*3:0,{16,16},{32,0},{32,32});
}
lastMoveWasX=false;
} else {
//Straight Connector.
DrawPartialRotatedDecal((drawingPos+startingPos)*32+center,SPRITES["arrow_connector.png"],0,{16,16},{0,0},{32,32});
}
startingPos.y+=SELECTED_MOVE_SQUARE.y>startingPos.y?1:-1;
continue;
}
}
if (SELECTED_MOVE_SQUARE.x!=0||SELECTED_MOVE_SQUARE.y!=0) {
if (SELECTED_MOVE_SQUARE.y==0) {
DrawPartialRotatedDecal((SELECTED_MOVE_SQUARE+drawingPos)*32+center,SPRITES["arrow_connector.png"],(flippedX)?M_PI_2*3:M_PI_2,{16,16},{64,0},{32,32});
} else {
DrawPartialRotatedDecal((SELECTED_MOVE_SQUARE+drawingPos)*32+center,SPRITES["arrow_connector.png"],(flippedY)?M_PI:0,{16,16},{64,0},{32,32});
}
}
}
//Can run this after target selection to reset states.
void ConfirmPlayerTargetSelection() {
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
PARTY_MEMBER_OBJ[i]->highlighted=false;
}
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false;
}
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelTimeRemaining=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->channelTime;
if (ITEM_REQUIRES_EQUIPPING) {
Item*SelectedItem=PARTY_INVENTORY[ITEM_SELECTION_CURSOR];
if (SelectedItem->stats.equip==EquipSlot::WEAPON&&PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->equipment[SelectedItem->stats.equip]!=nullptr) { //Only swap back to the previous equip when there was nothing equipped to begin with.
previousEquip[-CURRENT_TURN-1]=ITEM_SELECTION_CURSOR;
}
int prevPartyInvenSize=PARTY_INVENTORY.size();
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->EquipItem(ITEM_SELECTION_CURSOR);
printf("Equipped item: %s\n",PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->equipment[SelectedItem->stats.equip]->name.c_str());
ITEM_REQUIRES_EQUIPPING=false;
ITEM_SELECTION_CURSOR=std::clamp(ITEM_SELECTION_CURSOR,0,(int)PARTY_INVENTORY.size()-1);
if (prevPartyInvenSize&1&&PARTY_INVENTORY.size()==prevPartyInvenSize-1) {
ITEM_SELECTION_OFFSET-=2;
}
}
}
int CalculateDamage(Entity*attacker,Entity*defender) {
int finalDamage = 0;
int attackerDamage = (attacker->selectedMove->baseDmg+
((rand()%attacker->selectedMove->randomDmg>0)?rand()%attacker->selectedMove->randomDmg:0)
+attacker->baseAtk);
finalDamage += attackerDamage;
if (defender->selectedMove==MOVELIST[BattleMoveName::DEFEND]) {
finalDamage*=0.4;
}
return finalDamage;
}
void AddItemToPlayerInventory(ItemName item) {
PARTY_INVENTORY.push_back(ITEMLIST[item]);
}
void RemoveItemFromPlayerInventory(int slot) {
PARTY_INVENTORY.erase(PARTY_INVENTORY.begin()+slot);
}
void HandleInventoryNavigation() {
if (LeftPressed()||RightPressed()) {
ITEM_SELECTION_CURSOR+=ITEM_SELECTION_CURSOR&1?-1:1;
if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()) {
ITEM_SELECTION_CURSOR--;
}
}
if (UpPressed()) {
ITEM_SELECTION_CURSOR-=2;
if (ITEM_SELECTION_CURSOR<0) {
if (PARTY_INVENTORY.size()&1) {
ITEM_SELECTION_CURSOR+=PARTY_INVENTORY.size()+1;
if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()) {
ITEM_SELECTION_CURSOR-=2;
}
ITEM_SELECTION_OFFSET=std::clamp((int)PARTY_INVENTORY.size()/2*2-18+2,0,(int)PARTY_INVENTORY.size()-1);
} else {
ITEM_SELECTION_CURSOR+=PARTY_INVENTORY.size();
ITEM_SELECTION_OFFSET=std::clamp((int)PARTY_INVENTORY.size()/2*2-18,0,(int)PARTY_INVENTORY.size()-1);
}
}
if (ITEM_SELECTION_CURSOR<ITEM_SELECTION_OFFSET) {
ITEM_SELECTION_OFFSET=ITEM_SELECTION_CURSOR/2*2;
}
}
if (DownPressed()) {
ITEM_SELECTION_CURSOR+=2;
if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()) {
if (PARTY_INVENTORY.size()&1) {
if (ITEM_SELECTION_CURSOR&1) {
ITEM_SELECTION_CURSOR--;
} else {
ITEM_SELECTION_CURSOR-=PARTY_INVENTORY.size()+1;
}
} else {
ITEM_SELECTION_CURSOR-=PARTY_INVENTORY.size();
}
ITEM_SELECTION_OFFSET=0;
}
if (ITEM_SELECTION_CURSOR>=ITEM_SELECTION_OFFSET+18) {
ITEM_SELECTION_OFFSET=ITEM_SELECTION_CURSOR/2*2-16;
}
}
}
void HandleRollingCounters(int i,int(&counter)[4][3],int(&display)[4][3],Entity*member,int maxVal,int currentVal,int targetVal,bool pp=false) {
if (currentVal>std::clamp(targetVal,0,targetVal)) {
if (counter[i][0]<=0&&player_rollwait_counter[i]==0) {
display[i][0]--;
counter[i][0]=13;
if (!pp) {
member->_SetDirectHP(currentVal-1);
} else {
member->_SetDirectPP(currentVal-1);
}
if (display[i][0]<0) {
display[i][0]=9;
counter[i][0]=13;
display[i][1]--;
counter[i][1]=13;
if (display[i][1]<0) {
display[i][1]=9;
counter[i][1]=13;
display[i][2]--;
counter[i][2]=13;
}
}
}
if (counter[i][0]>0) {
if (targetVal<-maxVal) {
counter[i][0]-=HEALTH_ROLLING_SPEED+(maxVal-targetVal)/10;
} else
if (targetVal<0) {
counter[i][0]-=HEALTH_ROLLING_SPEED+(maxVal-targetVal)/20;
} else {
if (!pp) {
counter[i][0]-=HEALTH_ROLLING_SPEED;
} else {
counter[i][0]-=HEALTH_ROLLING_SPEED*5;
}
}
}
if (counter[i][1]>0) {
counter[i][1]--;
}
if (counter[i][2]>0) {
counter[i][2]--;
}
} else
if (currentVal<targetVal) {
if (counter[i][0]>=0&&player_rollwait_counter[i]==0) {
display[i][0]++;
counter[i][0]=-13;
if (!pp) {
member->_SetDirectHP(currentVal+1);
} else {
member->_SetDirectPP(currentVal+1);
}
if (display[i][0]>9) {
display[i][0]=0;
counter[i][0]=-13;
display[i][1]++;
counter[i][1]=-13;
if (display[i][1]>9) {
display[i][1]=0;
counter[i][1]=-13;
display[i][2]++;
counter[i][2]=-13;
}
}
}
if (counter[i][0]<0) {
if (!pp) {
counter[i][0]+=HEALTH_ROLLING_SPEED;
} else {
counter[i][0]+=HEALTH_ROLLING_SPEED*5;
}
}
if (counter[i][1]<0) {
counter[i][1]++;
}
if (counter[i][2]<0) {
counter[i][2]++;
}
} else {
if (counter[i][0]<0) {
counter[i][0]++;
}
if (counter[i][1]<0) {
counter[i][1]++;
}
if (counter[i][2]<0) {
counter[i][2]++;
}
if (counter[i][0]>0) {
counter[i][0]--;
}
if (counter[i][1]>0) {
counter[i][1]--;
}
if (counter[i][2]>0) {
counter[i][2]--;
}
}
}
};
int main()
{
SeasonI demo;
if (demo.Construct(WIDTH, HEIGHT, 4, 4))
demo.Start();
return 0;
}