SeasonI/map.cpp
sigonasr2 cc5ab9ff7a Implement map teleport triggers on map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-27 02:30:27 -05:00

12 lines
499 B
C++

#include "pixelGameEngine.h"
#include "map.h"
using namespace olc;
extern std::map<std::string,Decal*> SPRITES;
int MAP_ENUM_COUNT=0;
std::map<MapName::Map,Map*> MAPS={
{(MapName::Map)MAP_ENUM_COUNT++,new Map("map0","map0_2","map0_3","map0_4","map0_5",SPRITES["terrainmap.png"],"Onett",(MapName::Map)(MAP_ENUM_COUNT-1))},
{(MapName::Map)MAP_ENUM_COUNT++,new Map("newmap","newmap_2","newmap_3","newmap_4","newmap_5",SPRITES["terrainmap.png"],"Twoson",(MapName::Map)(MAP_ENUM_COUNT-1))},
};