SeasonI/trigger.cpp
sigonasr2 b53ceaab97 Corrected major memory leak while loading maps and entities
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-26 00:51:35 -05:00

8 lines
203 B
C++

#include "pixelGameEngine.h"
#include "trigger.h"
int TRIGGER_ENUM_COUNT=1;
std::map<TriggerName::Trigger,std::string> TRIGGERS={
{(TriggerName::Trigger)TRIGGER_ENUM_COUNT++,"START_CUTSCENE_1"},
};