SeasonI/map.cpp
sigonasr2 b53ceaab97 Corrected major memory leak while loading maps and entities
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-26 00:51:35 -05:00

11 lines
298 B
C++

#include "pixelGameEngine.h"
#include "map.h"
using namespace olc;
extern std::map<std::string,Decal*> SPRITES;
int MAP_ENUM_COUNT=0;
std::map<MapName::Map,Map*> MAPS={
{(MapName::Map)MAP_ENUM_COUNT++,new Map("map0","map0_2","map0_3","map0_4","map0_5",SPRITES["terrainmap.png"],"Onett")},
};