generated from AMay/CPlusPlusProjectTemplate
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#ifndef DEFINES_H
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#define DEFINES_H
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#include "pixelGameEngine.h"
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using namespace olc;
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#define WIDTH 256
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#define HEIGHT 224
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#define TILEMAP_SIZE_X 512
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#define TILEMAP_SIZE_Y 512
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#define TILEMAP_EDITOR_DRAW_MULT 0.4375
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#define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT)
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#define PARTY_TRAIL_LENGTH 48
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#define CAMERA_WAIT_TIME 60
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#define HEALTH_ROLLING_SPEED 2
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#define NO_TARGET -99
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#define DEFAULT_CHANNELPOS {-99,-99}
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#define CUSTOM_MESSAGE_WAIT_TIME 90
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#define 돈
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#define α '`'
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#define β '{'
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#define γ '\u007f'
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#define Ω '|'
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#define Σ '}'
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#define AddAsyncCutsceneAction(AsyncClass) \
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if (!((AsyncClass*)CurrentCutscene->GetAction())->InQueue()) { \
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CUTSCENE_QUEUE.push_back(CurrentCutscene->GetAction()); \
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} \
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((AsyncClass*)CurrentCutscene->GetAction())->SetQueued(); \
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CurrentCutscene->AdvanceAction(); \
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#define 액션 (CutsceneAction*)new
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enum class Property{
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NONE,
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PETRIFY,
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PARALYZE,
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DIAMONDIZE,
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CRYING,
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SLOW,
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MUSHROOMIZED,
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CONFUSE,
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POISON,
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REGEN,
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DEFENSE_UP,
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REVIVE
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};
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extern vd2d cameraPos;
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#endif |