generated from AMay/CPlusPlusProjectTemplate
18 lines
309 B
C++
18 lines
309 B
C++
#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "pixelGameEngine.h"
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using namespace olc;
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class Animation{
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public:
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Decal*spr;
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int frames=1;
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vi2d sprSize={0,0};
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Animation(Decal*spr,vi2d sprSize){
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this->frames=spr->sprite->width/sprSize.x;
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this->sprSize=sprSize;
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this->spr=spr;
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}
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};
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#endif |