#include "../entity.h" #include "../item.h" #include "../layers.h" #include #define OLC_PGE_APPLICATION #include "../pixelGameEngine.h" #define OLC_PGEX_SPLASHSCREEN #include "../splash.h" #define OLC_SOUNDWAVE #include "../defines.h" #include "../soundwaveEngine.h" #include "../tiles.h" #include "../references.h" #include "../states.h" #include "../flags.h" #include #include "../cutscene.h" #include "../encounters.h" #include "../particle.h" #include "../effect.h" #include "../battleproperty.h" #include "test.h" #include "../SeasonI.h" extern std::array PARTY_MEMBER_STATS; extern std::mapMOVELIST; int testCount=0; void Test(std::string name,bool success) { testCount++; std::cout<<"Test ("<stats==defaults); return true; } bool SeasonI::OnUserUpdate(float fElapsedTime) { return true; } int main() { SeasonI demo; if (demo.Construct(WIDTH, HEIGHT, 4, 4)) demo.Start(); return 0; }