Lower stagger time so it's even faster
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
144421e9ce
commit
52f6d8a430
@ -24,14 +24,16 @@ import sig.objects.actor.State;
|
|||||||
|
|
||||||
public class LevelRenderer extends Object{
|
public class LevelRenderer extends Object{
|
||||||
|
|
||||||
final static double staggerJitterWaitTime=0.05;
|
final static double staggerJitterWaitTime=0.03;
|
||||||
|
|
||||||
double staggerTimer=0;
|
double staggerTimer=0;
|
||||||
int staggerOffsetX=2;
|
int staggerOffsetX=2;
|
||||||
|
|
||||||
public final static byte MAX_RIPPLE_SIZE = (byte)4;
|
public final static byte MAX_RIPPLE_SIZE = (byte)4;
|
||||||
public final static byte RIPPLE_CHANCE = (byte)3;
|
public final static byte RIPPLE_CHANCE = (byte)3;
|
||||||
//Ripples will store bit 8 for the direction the ripple is moving. Bits 1-7 are used as the actual value for ripples up to 64 in size (Half used for movement in each direction).
|
/**
|
||||||
|
*Ripples will store bit 8 for the direction the ripple is moving. Bits 1-7 are used as the actual value for ripples up to 64 in size (Half used for movement in each direction).
|
||||||
|
*/
|
||||||
byte[] ripples = new byte[RabiClone.BASE_HEIGHT/MAX_RIPPLE_SIZE];
|
byte[] ripples = new byte[RabiClone.BASE_HEIGHT/MAX_RIPPLE_SIZE];
|
||||||
long nextRipple = 0;
|
long nextRipple = 0;
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user