generated from AMay/CPlusPlusProjectTemplate
Block landing conversion
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
82831c024d
commit
1bf7312b78
1
Block.h
1
Block.h
@ -20,6 +20,7 @@ class Block{
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public:
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vf2d pos;
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BlockColor col;
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float resetTime=0.0f;
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bool markedForDeletion=false;
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bool markedForRemoval=false;
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bool addedToLaunchList=false;
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10
Board.cpp
10
Board.cpp
@ -5,8 +5,8 @@ extern Meteos*game;
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Board::Board()
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:colorHandler({}){}
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Board::Board(vi2d boardSize,float gravity,float maxGravity,float launchSpd,float launchTime,float spawnRate,std::array<int,10> colorRates,Renderable&tileset)
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:boardSize(boardSize),gravity(gravity),maxGravity(maxGravity),launchSpd(launchSpd),launchTime(launchTime),spawnRate(spawnRate),colorHandler(colorRates),tileset(tileset.Decal()){
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Board::Board(vi2d boardSize,float gravity,float maxGravity,float launchSpd,float launchTime,float landTime,float spawnRate,std::array<int,10> colorRates,Renderable&tileset)
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:boardSize(boardSize),gravity(gravity),maxGravity(maxGravity),launchSpd(launchSpd),launchTime(launchTime),landTime(landTime),spawnRate(spawnRate),colorHandler(colorRates),tileset(tileset.Decal()){
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drawOffset={(float)game->ScreenWidth()/2-boardSize.x/2*12,(float)game->ScreenHeight()/2-boardSize.y/2*12};
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yBottom=(boardSize.y-1)*12;
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for (int i=0;i<boardSize.x;i++) {
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@ -71,11 +71,13 @@ void Board::convertClump(int ind){
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}
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c2.y=c.y;
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}
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c2.landTime=game->gameBoard.landTime;
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clumpsToAdd.push_back(c2);
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} else {
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for (int i=0;i<c.getBlocks().size();i++) {
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Block&b2=c.getBlocks()[i];
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if (c.getBlockPosition(b).x==b2.pos.x) {
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b2.resetTime=game->gameBoard.landTime;
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b2.pos=c.getBlockPosition(b2);
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b2.pos.y=(int)(b2.pos.y+1)/12*12;
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b2.markedForDeletion=true;
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@ -105,4 +107,8 @@ BlockColor ColorDistributor::getRandomColor(){
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void Board::removeBlock(int col,int ind){
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cols[col].erase(cols[col].begin()+ind);
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}
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void Board::assignRandomColor(Block&b){
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b.col=colorHandler.getRandomColor();
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}
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4
Board.h
4
Board.h
@ -42,8 +42,9 @@ class Board{
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float spawnRate;
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float launchSpd;
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float launchTime; //How much time a stack rises before beginning descent.
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float landTime;
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Board();
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Board(vi2d boardSize,float gravity,float maxGravity,float launchSpd,float launchTime,float spawnRate,std::array<int,10> colorRates,Renderable&tileset);
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Board(vi2d boardSize,float gravity,float maxGravity,float launchSpd,float launchTime,float landTime,float spawnRate,std::array<int,10> colorRates,Renderable&tileset);
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void spawnBlock(int col);
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void addClump(BlockClump&c);
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std::vector<Block>&getBlocks(int col);
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@ -51,5 +52,6 @@ class Board{
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void convertClump(int ind);
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void removeClump(int ind);
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void removeBlock(int col,int ind);
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void assignRandomColor(Block&b);
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};
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#endif
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Binary file not shown.
2
Meteos.h
2
Meteos.h
@ -17,7 +17,7 @@ class Meteos : public olc::PixelGameEngine{
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std::map<std::string,Renderable> SPRITES;
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bool OnUserCreate()override;
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void updateGame(float fElapsedTime);
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void drawGame();
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void drawGame(float fElapsedTime);
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bool OnUserUpdate(float fElapsedTime)override;
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};
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#endif
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29
main.cpp
29
main.cpp
@ -17,7 +17,7 @@ bool Meteos::OnUserCreate()
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randBlockPos=std::uniform_int_distribution<>(0, 9);
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coinFlip=std::uniform_int_distribution<>(0, 1);
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gameBoard=Board({10,14},0.04f,1.2f,-1.f,1.7f,1.0f,{3,0,0,0,0,0,0,0,0,0},SPRITES["blocks_test.png"]);
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gameBoard=Board({10,14},0.04f,1.2f,-1.f,1.7f,2.0f,1.0f,{3,0,0,0,0,0,0,0,0,0},SPRITES["blocks_test.png"]);
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return true;
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}
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@ -29,7 +29,7 @@ bool Meteos::OnUserUpdate(float fElapsedTime)
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updateGame(1/60.0f);
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accumulatedTime=0;
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}
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drawGame();
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drawGame(fElapsedTime);
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return true;
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}
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@ -43,6 +43,15 @@ void Meteos::updateGame(float fElapsedTime){
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BlockClump&c=gameBoard.getBlockClumps()[i];
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if (c.launchTime>0) {
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c.launchTime-=fElapsedTime;
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} else
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if (c.landTime>0) {
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c.landTime-=fElapsedTime;
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if (c.landTime<=0) {
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c.landTime=0;
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for (int j=0;j<c.getBlocks().size();j++){
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gameBoard.assignRandomColor(c.getBlocks()[j]);
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}
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}
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} else {
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c.vspeed+=gameBoard.gravity;
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}
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@ -357,7 +366,7 @@ void Meteos::updateGame(float fElapsedTime){
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}
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}
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void Meteos::drawGame(){
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void Meteos::drawGame(float fElapsedTime){
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Clear(Pixel(32,32,255));
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for (int x=-1;x<=gameBoard.boardSize.x;x++){
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for (int y=0;y<=gameBoard.boardSize.y;y++){
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@ -372,12 +381,26 @@ void Meteos::drawGame(){
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BlockClump&c=gameBoard.getBlockClumps()[i];
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b=c.getBlocks()[j];
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if (b.resetTime>0) {
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b.resetTime-=fElapsedTime;
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if (b.resetTime<0) {
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b.resetTime=0;
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gameBoard.assignRandomColor(b);
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}
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}
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DrawPartialDecal(c.getBlockPosition(b)+gameBoard.drawOffset,gameBoard.tileset,{(float)(int)b.col*12,0},{12,12});
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}
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}
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for (int i=0;i<gameBoard.boardSize.x;i++){
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for (int y=0;y<gameBoard.getBlocks(i).size();y++){
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Block&b=gameBoard.getBlocks(i)[y];
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if (b.resetTime>0) {
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b.resetTime-=fElapsedTime;
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if (b.resetTime<0) {
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b.resetTime=0;
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gameBoard.assignRandomColor(b);
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}
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}
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DrawPartialDecal(b.pos+gameBoard.drawOffset,gameBoard.tileset,{(float)(int)b.col*12,0},{12,12});
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}
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}
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