Meteos/Board.h

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#ifndef BOARD_H
#define BOARD_H
#include "pixelGameEngine.h"
#include "Block.h"
class Board{
std::vector<std::vector<Block>> cols;
public:
float yBottom;
vf2d drawOffset;
vi2d boardSize;
float gravity;
float spawnRate;
Board(){}
Board(vi2d boardSize,float gravity,float spawnRate);
void spawnBlock(int col);
std::vector<Block>&getBlocks(int col);
};
#endif