Meteos/BlockClump.h

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#ifndef BLOCKCLUMP_H
#define BLOCKCLUMP_H
#include "pixelGameEngine.h"
class Block;
class BlockClump{
std::vector<Block>blocks;
public:
float vspeed=0;
float landTime=0.f;
float y=0;
BlockClump(){}
std::vector<Block>&getBlocks();
void addBlock(int col);
void addBlock(int col,int row);
void addBlock(vf2d offset);
//Get a block's position relative to this block clump.
vf2d getBlockPosition(Block&b);
};
#endif