#define OLC_PGE_APPLICATION #include #include "pixelGameEngine.h" // use this for drawing stuff to screen using namespace olc; class BallGame : public olc::PixelGameEngine { public: BallGame() { sAppName = "Example"; } public: bool OnUserCreate() override { return true; } bool OnUserUpdate(float fElapsedTime) override { for (int i=0;i