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AdventuresInLestoria
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Adventures in Lestoria Tests
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sigonasr2
fd1a7a6597
Cleanup and fixes to buff tests.
2024-09-06 08:30:52 -05:00
..
Adventures in Lestoria Tests.vcxproj
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
2024-09-05 21:00:12 -07:00
Adventures in Lestoria Tests.vcxproj.filters
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
2024-09-05 21:00:12 -07:00
BuffTests.cpp
Cleanup and fixes to buff tests.
2024-09-06 08:30:52 -05:00
EnchantTests.cpp
Cleanup and fixes to buff tests.
2024-09-06 08:30:52 -05:00
EngineTests.cpp
Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250.
2024-09-04 02:15:26 -05:00
GameHelper.h
Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200.
2024-09-03 10:08:08 -05:00
GeometryTests.cpp
Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests.
2024-06-24 10:08:54 -05:00
ItemTests.cpp
Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152.
2024-08-30 22:25:49 -05:00
MonsterTests.cpp
Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173.
2024-08-31 01:59:14 -05:00
PlayerTests.cpp
Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074.
2024-08-28 05:49:22 -05:00