sigonasr2 ce1caabc90 Merge pull request 'audio-buffer-through-resource-pack' (#65) from audio-buffer-through-resource-pack into master
This PR adds the ability for BGM tracks to be encrypted away inside the PGE resource pack system such that it will be more difficult for users to extract the songs from the game.

Because of this, we load the tracks in memory now reading directly from a buffer. (Luckily miniaudio makes this really easy to tack onto the existing pipeline)

Another additional change had to be made with manual loading of sounds. If we want to store a sound ID and track it ourselves, we are now required to specify it's a sound effect to prevent it from getting read as a resource pack item.

Reviewed-on: sigonasr2/AdventuresInLestoria#65
2024-09-13 12:10:03 -05:00
2024-03-11 19:59:42 -05:00
2023-06-22 02:27:07 -07:00
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The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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