AdventuresInLestoria/Crawler/MonsterData.cpp

10 lines
346 B
C++

#include "olcPixelGameEngine.h"
#include "Monster.h"
std::map<MonsterName,MonsterData>MONSTER_DATA={
{SLIME_GREEN,MonsterData(10,5,1.1f,0.8f,MonsterStrategy::RUN_TOWARDS)},
{SLIME_BLUE,MonsterData(30,10,0.8f,1.0f,MonsterStrategy::SHOOT_AFAR)},
{SLIME_RED,MonsterData(25,10,0.95f,1.2f,MonsterStrategy::RUN_TOWARDS)},
//{SLIME_YELLOW,{}},
};