10 lines
346 B
C++
10 lines
346 B
C++
#include "olcPixelGameEngine.h"
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#include "Monster.h"
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std::map<MonsterName,MonsterData>MONSTER_DATA={
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{SLIME_GREEN,MonsterData(10,5,1.1f,0.8f,MonsterStrategy::RUN_TOWARDS)},
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{SLIME_BLUE,MonsterData(30,10,0.8f,1.0f,MonsterStrategy::SHOOT_AFAR)},
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{SLIME_RED,MonsterData(25,10,0.95f,1.2f,MonsterStrategy::RUN_TOWARDS)},
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//{SLIME_YELLOW,{}},
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}; |