AMay 195924932b
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Dynamically load Visual Novel assets. Release Build 13670.
2026-05-26 14:31:08 -05:00

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Add attack sound effects for Octopus boss Fight
On death and choosing to Try Again, the player should be given the Item Loadout screen in order to change strategies if they want to.
Arena
Chapter 5 wont have a bonus boss instead there will be the endless arena. During the campaign there will be a 5 or 10 waves easy introduction after chapter 5 is cleared the endless mode unlocks.
You get placed in an arena that changes every 5 waves visually and spawns random monsters that stack up a buff every wave.
Instead of the area buffs i switched to giving highest exp and locking extra lore behind first time wave completions.
For Demo Branch:
Cherry pick b715dd994d4921e9be1811ceb7eb84120a5e6455 from MiscFixes
Cherry pick f398adcde6bb5f8c3c0581f13f18e73d4417a46c from ConnectionPointFixes
Cherry pick fb5a72267c5db89b7333287e12f05b614b71c23b from MiscFixes
Cherry pick 6355054d6c8e76c6aa4b18760a293e3d1a020752 from master
Cherry pick 5914938b709927bb8a8557795d6d46fcbfcfb4ea from SkeletonFireMage
Cherry pick 66a10cee9f874f024633efdc84ebb4432752ab15 from SkeletonFireMage
Check block slowdown effect for monster
Monster visual effect for block not working
Detailed Descriptions
Finish Advanced Tooltips
Case Insensitivity
Enemy Sprites for Chapter 4 to pixel artist
Google Unit Testing
Buy-Sell ability to reach the tab buttons
Item Loadout inventory selector
Confirm button should appear in buy sell menu
Qty Up/Down is finicky
Add item icons in crafting menu descriptions
HP Recovery can be too much
Make molotov bigger
Item quantity inside the item box
In-universe explanation of item sets
Battle Cry movement speed buff?
Add potential upgrade amount on description before upgrading
Bears can slow down the character, tracking on attack.
Collect loadout items in field = add to count immediately?
Crafting equipment should take you back to the item you were at.
No damage / No loadout items used / Defeat All
- On repeats
- Incentives for bonus XP
Crab contact damage is high
Warrior Shield bash
Bug in objects in stages? (1-1 bridge)
Fix coloring of selected git blame items
TODO Add constructor for safemaps.
IEffect
DEMO
====
Adding new class animations
===========================
Player.txt contains animation names the player has to have loaded.
<className>.cpp contains walk and idle animation references that must be loaded in the Initialize() function.
Animation.cpp contains the SetupClassWalkIdleAnimations() function which all classes need to implement with their spritesheet and class name (all caps) to create the WALK and IDLE animations in the animation database.
All other custom player class animations must be added here too.
Silly Large Purple Wizard Cloak
Peace sign on finishing a stage (wink)
Kitty Headband
Zombie Heart Eyes