79 lines
2.7 KiB
Plaintext
79 lines
2.7 KiB
Plaintext
Add attack sound effects for Octopus boss Fight
|
|
|
|
On death and choosing to Try Again, the player should be given the Item Loadout screen in order to change strategies if they want to.
|
|
|
|
Arena
|
|
|
|
Chapter 5 wont have a bonus boss instead there will be the endless arena. During the campaign there will be a 5 or 10 waves easy introduction after chapter 5 is cleared the endless mode unlocks.
|
|
You get placed in an arena that changes every 5 waves visually and spawns random monsters that stack up a buff every wave.
|
|
|
|
Instead of the area buffs i switched to giving highest exp and locking extra lore behind first time wave completions.
|
|
|
|
For Demo Branch:
|
|
Cherry pick b715dd994d4921e9be1811ceb7eb84120a5e6455 from MiscFixes
|
|
Cherry pick f398adcde6bb5f8c3c0581f13f18e73d4417a46c from ConnectionPointFixes
|
|
Cherry pick fb5a72267c5db89b7333287e12f05b614b71c23b from MiscFixes
|
|
Cherry pick 6355054d6c8e76c6aa4b18760a293e3d1a020752 from master
|
|
Cherry pick 5914938b709927bb8a8557795d6d46fcbfcfb4ea from SkeletonFireMage
|
|
Cherry pick 66a10cee9f874f024633efdc84ebb4432752ab15 from SkeletonFireMage
|
|
|
|
Check block slowdown effect for monster
|
|
Monster visual effect for block not working
|
|
|
|
Detailed Descriptions
|
|
Finish Advanced Tooltips
|
|
Case Insensitivity
|
|
Enemy Sprites for Chapter 4 to pixel artist
|
|
Google Unit Testing
|
|
|
|
|
|
Buy-Sell ability to reach the tab buttons
|
|
Item Loadout inventory selector
|
|
Confirm button should appear in buy sell menu
|
|
Qty Up/Down is finicky
|
|
Add item icons in crafting menu descriptions
|
|
HP Recovery can be too much
|
|
|
|
Make molotov bigger
|
|
|
|
Item quantity inside the item box
|
|
|
|
In-universe explanation of item sets
|
|
Battle Cry movement speed buff?
|
|
Add potential upgrade amount on description before upgrading
|
|
|
|
Bears can slow down the character, tracking on attack.
|
|
Collect loadout items in field = add to count immediately?
|
|
|
|
Crafting equipment should take you back to the item you were at.
|
|
|
|
No damage / No loadout items used / Defeat All
|
|
- On repeats
|
|
- Incentives for bonus XP
|
|
|
|
Crab contact damage is high
|
|
|
|
Warrior Shield bash
|
|
|
|
Bug in objects in stages? (1-1 bridge)
|
|
|
|
Fix coloring of selected git blame items
|
|
|
|
TODO Add constructor for safemaps.
|
|
|
|
IEffect
|
|
|
|
DEMO
|
|
====
|
|
|
|
Adding new class animations
|
|
===========================
|
|
Player.txt contains animation names the player has to have loaded.
|
|
<className>.cpp contains walk and idle animation references that must be loaded in the Initialize() function.
|
|
Animation.cpp contains the SetupClassWalkIdleAnimations() function which all classes need to implement with their spritesheet and class name (all caps) to create the WALK and IDLE animations in the animation database.
|
|
All other custom player class animations must be added here too.
|
|
|
|
Silly Large Purple Wizard Cloak
|
|
Peace sign on finishing a stage (wink)
|
|
Kitty Headband
|
|
Zombie Heart Eyes |