AMay 3f7b45d773
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ItemTests migrated. Make FileTests cases reasonable (the outer folders will not have capitalization. Remove friend class errors among project. Release Build 13499.
2026-05-02 00:20:18 -05:00

145 lines
5.2 KiB
C++

#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2026 Amy Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "AttributableStat.h"
#include "Pixel.h"
#include "Class.h"
#include "Ability.h"
class ItemEnchantInfo{
friend class ItemEnchant;
public:
enum class TextStyle{
NORMAL,
COLOR_CODES,
};
enum class ItemEnchantCategory{
GENERAL,
CLASS,
UNIQUE,
};
enum class EnchantAbilitySlot{
AUTO_ATTACK,
RIGHT_CLICK,
ABILITY_1,
ABILITY_2,
ABILITY_3,
};
struct AbilityDescriptionModifiers{
std::optional<std::string>preName;
std::optional<std::string>postName;
std::optional<std::string>newName;
std::optional<std::string>preDescription;
std::optional<std::string>postDescription;
std::optional<std::string>newDescription;
};
const static Pixel enchantAttributeCol;
static void Initialize();
static ItemEnchantInfo&GetEnchant(const std::string_view enchantName);
const static std::unordered_map<std::string,ItemEnchantInfo>&GetEnchants();
static std::unordered_map<ItemEnchantCategory,Pixel>enchantTextDisplayCol;
const std::string Name(TextStyle style=TextStyle::NORMAL)const;
const std::string_view Description()const;
const ItemEnchantCategory&Category()const;
const std::optional<Class>&GetClass()const;
const std::optional<EnchantAbilitySlot>&GetAbilitySlot()const;
const std::optional<Ability*>GetAbility()const; //Get the ability this enchant is tied to.
const Pixel&DisplayCol()const;
const float GetConfigValue(const std::string_view keyName)const;
const float operator[](const std::string&name)const;
const AbilityDescriptionModifiers GetModifiers()const;
static const std::vector<std::reference_wrapper<ItemEnchantInfo>>GetAllEnchantsAffectingAbility(const std::string_view ability);
datafile&GetData();
private:
class ItemEnchantCategoryData{
friend class ItemEnchantInfo;
using LowestNumber=int;
using HighestNumber=int;
std::pair<LowestNumber,HighestNumber>weightedRollRange;
Pixel displayCol;
};
ItemEnchantCategory category;
std::string name;
std::string description;
std::optional<Class>abilityClass;
std::optional<EnchantAbilitySlot>abilitySlot;
ItemAttributable minStatModifiers;
ItemAttributable maxStatModifiers;
std::unordered_map<std::string,float>config;
#ifdef UNIT_TESTING
public:
#endif
static std::unordered_map<std::string,ItemEnchantInfo>ENCHANT_LIST;
private:
static std::unordered_map<ItemEnchantCategory,ItemEnchantCategoryData>ENCHANT_CATEGORIES;
AbilityDescriptionModifiers modifiers;
};
class Item;
class ItemEnchant{
public:
ItemEnchant(const std::string_view enchantName);
const std::string Name(ItemEnchantInfo::TextStyle style=ItemEnchantInfo::TextStyle::NORMAL)const;
const std::string_view Description()const;
const ItemEnchantInfo::ItemEnchantCategory&Category()const;
const std::optional<ItemEnchantInfo::EnchantAbilitySlot>&EnchantAbilitySlot()const;
const static std::vector<ItemEnchantInfo>GetAvailableEnchants();
//Rolls a class-appropriate random enchant.
const static ItemEnchant RollRandomEnchant(const std::optional<ItemEnchant>previousEnchant={});
void SetAttribute(const std::string_view attr,const float val);
const float&GetAttribute(const std::string_view attr)const;
std::map<ItemAttribute,float>::const_iterator begin()const;
std::map<ItemAttribute,float>::const_iterator end()const;
const bool HasAttributes()const;
const Pixel&DisplayCol()const;
const std::optional<std::reference_wrapper<::Ability>>Ability()const;
const std::optional<Class>&GetClass()const;
private:
void UpdateDescription();
const ItemEnchantInfo&GetEnchantInfo()const;
std::string enchantName;
std::string description;
ItemAttributable stats;
};