112 lines
5.3 KiB
C++
112 lines
5.3 KiB
C++
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2026 Amy Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include"AdventuresInLestoria.h"
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#include"DEFINES.h"
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#include"GraphicsManager.h"
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INCLUDE_game
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INCLUDE_PACK_KEY
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GraphicsManager GraphicsManager::self;
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GraphicsManager::ForcedGraphicsManager GraphicsManager::ForcedGraphicsManager::self{};
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ImgData::ImgData():lastAccessTime(game->GetRunTime()){}
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void GraphicsManager::Initialize(){}
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const Renderable&GraphicsManager::operator[](const ImgFilename&filename,const std::source_location&loc){
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if(!gfx.contains(filename)){
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gfx[filename].renderable.Load(blankImgFilename,&game->gamepack);
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imgLoadQueue.emplace(filename,loc);
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}
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gfx[filename].lastAccessTime=game->GetRunTime();
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return gfx[filename].renderable;
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}
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const Renderable&GraphicsManager::ForcedGraphicsManager::operator[](const ImgFilename&filename){
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if(!GFX.gfx.contains(filename)){
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if(GFX.LoadResource(GFX.gfx[filename].renderable,filename)!=rcode::OK)ERR("WARNING! Failed to instant load requested resource "<<filename<<"! THIS SHOULD NOT BE HAPPENING!!!")
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GFX.currentImgLoadedSize+=GFX.gfx[filename].renderable.Sprite()->Size().area()*4;
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LOG("Instant Requested and loaded image "<<filename<<". Total: "<<GFX.currentImgLoadedSize<<"/"<<GFX.imgLoadCapacity<<" bytes");
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}
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GFX.gfx[filename].lastAccessTime=game->GetRunTime();
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return GFX.gfx[filename].renderable;
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}
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void GraphicsManager::LoadImageInQueue(){
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while(imgLoadQueue.size()>0){
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const auto&[imgToLoad,sourceLoc]{imgLoadQueue.front()};
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LOG("Image load request "<<imgToLoad<<".");
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try{
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if(const rcode result{LoadResource(gfx[imgToLoad].renderable,imgToLoad)};result!=rcode::OK)throw std::runtime_error{std::format("Failed to load resource with result {}",int(result))};
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}catch(std::exception&exception)ERR("WARNING! Failed to load requested resource "<<imgToLoad<<"! Error message:"<<exception.what()<<" THIS SHOULD NOT BE HAPPENING!!! "<<sourceLoc.file_name()<<" ("<<sourceLoc.line()<<":"<<sourceLoc.column()<<"):"<<sourceLoc.function_name());
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currentImgLoadedSize+=(gfx[imgToLoad].renderable).Sprite()->Size().area()*4;
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LOG("Requested and loaded image "<<imgToLoad<<". Total: "<<currentImgLoadedSize<<"/"<<imgLoadCapacity<<" bytes");
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imgLoadQueue.pop();
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}
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}
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void GraphicsManager::FreeUpMemory(){
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//Two strategies are performed here. Cleanup until capacity < imgLoadCapacity with priority of clearing out images unused over the longest period of time first.
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using LastAccessedTime=double;
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static std::vector<std::pair<ImgFilename,LastAccessedTime>>gfxByAccessTime;
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for(auto&val:gfx)gfxByAccessTime.emplace_back(val.first,val.second.lastAccessTime);
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std::ranges::sort(gfxByAccessTime,[](std::pair<ImgFilename,LastAccessedTime>&val1,std::pair<ImgFilename,LastAccessedTime>&val2){return val1.second<val2.second;});
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for(auto&[filename,lastAccessTime]:gfxByAccessTime){
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if(currentImgLoadedSize>imgLoadCapacity){
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currentImgLoadedSize-=(gfx[filename].renderable).Sprite()->Size().area();
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gfx.erase(filename);
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LOG("Deleted image "<<filename<<". Total: "<<currentImgLoadedSize<<"/"<<imgLoadCapacity<<" bytes");
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}else break;
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}
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}
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void GraphicsManager::Reset(){
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currentImgLoadedSize=0;
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gfx.clear();
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GraphicsManager::Initialize();
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}
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rcode GraphicsManager::LoadResource(Renderable&renderable,std::string_view imgPath,bool filter,bool clamp){
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rcode returnCode;
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if(game->gamepack.Loaded()&&game->gamepack.FileExists(std::string{imgPath})){
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returnCode=renderable.Load(std::string{imgPath},&game->gamepack,filter,clamp);
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}else{
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returnCode=renderable.Load(std::string{imgPath},nullptr,filter,clamp);
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if("GENERATE_GAMEPACK"_B){
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game->gamepack.AddFile(std::string{imgPath});
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}
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}
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return returnCode;
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} |