Enemy bullets do not account for the hitsMultiple flag. #17

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opened 2023-08-06 14:09:00 -05:00 by AMay · 1 comment
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This essentially means nothing as this is a single player game, but if for instance this bullet could hit potential objects or scenery, we're definitely not accounting for that right now and all bullets are assumed to be destroyed by the enemy when hit a player.

This might also mean that lasers and such do not work right now, so if a laser-like attack is implemented that is supposed to pierce the player. We would need to implement this functionality.

This essentially means nothing as this is a single player game, but if for instance this bullet could hit potential objects or scenery, we're definitely not accounting for that right now and all bullets are assumed to be destroyed by the enemy when hit a player. This might also mean that lasers and such do not work right now, so if a laser-like attack is implemented that is supposed to pierce the player. We would need to implement this functionality.
AMay added the
minor
label 2023-08-06 14:09:00 -05:00
AMay self-assigned this 2023-08-06 14:09:00 -05:00
AMay added the
missing
label 2023-08-06 14:09:04 -05:00
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Fixed in commit 3a9bd4afff

Fixed in commit 3a9bd4afff
AMay closed this issue 2024-05-29 01:44:42 -05:00
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Reference: AMay/AdventuresInLestoria#17
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