7b779aa7e3Add missing item and accessory graphics for Chapter 3. Include Sherman and Greg story character sprites in story. Release Build 11893.sigonasr22024-12-20 00:38:38 -06:00
9c8906308cFix unit testing paths to refer to correct directories. Added error handling and control return path for Entity functions. Release Build 11891.sigonasr22024-12-19 23:28:30 -06:00
cb28ab82aaUpdate 'Adventures in Lestoria/TODO.txt'sigonasr22024-12-19 14:58:42 -06:00
4b0535d0dbStages 4_4 and 4_B1 added.
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2024-12-19 11:47:25 +01:00
dbeb9fbee7Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878.sigonasr22024-12-13 02:06:54 -06:00
60b31a602cFix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots.sigonasr22024-12-10 22:39:01 -08:00
2752f6630d„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
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2024-12-08 06:35:07 -06:00
4031b03974„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
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2024-12-08 06:27:26 -06:00
0a9524c5e2„Adventures in Lestoria/assets/config/levels.txt“ ändern
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2024-12-07 01:26:31 -06:00
94f29020c6„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
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2024-12-06 10:18:11 -06:00
debe498570„Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern
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2024-12-06 10:12:20 -06:00
e1ad07ded2„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
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2024-12-06 08:53:12 -06:00
aa26348727„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
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2024-12-06 08:04:56 -06:00
bec8c67ee9Add staggered rise animations to Octopus arms. Add attack up buffs and animation speed up buffs to the boss and Octopus arms per tentacle death. Release Build 11852.sigonasr22024-12-05 21:49:38 -06:00
58be1c8999Octopus Arm now has proper detection for empty pool spawns and responsive to player moving around (spawn in nearby empty water pools). Release Build 11848.sigonasr22024-12-04 21:57:30 -06:00
442b22f640Fix octopus arm transition damage to be true damage instead of player damage (no critical hits). Fix octopus arm transition jump target positions (return (0,0) now)sigonasr22024-12-04 00:38:40 -08:00
f94d22ff48Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815.sigonasr22024-12-03 19:45:17 -08:00
c9a29b2705Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808.sigonasr22024-11-21 21:03:37 -08:00
ef1d4e5470Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.sigonasr22024-11-12 22:52:41 -08:00
81bfbfb860Add map setup and monster templates for Octopus fight.sigonasr22024-11-05 21:42:13 -08:00
7cf3c53e91Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.sigonasr22024-11-05 20:58:36 -08:00
868a089666Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.sigonasr22024-10-18 00:16:55 -05:00
8c3dd0f071[demo] Fix stage alpha transitions in story view. Release Build 11576.sigonasr22024-10-17 22:15:46 -05:00
2b0c1c070a[demo] Add Warrior story image to list of files. Missing asset. Release Build 11575.sigonasr22024-10-17 22:13:35 -05:00
dd474330fd[demo] Fix stage alpha transitions in story view. Release Build 11576.sigonasr22024-10-17 22:15:46 -05:00
9f3f9b30b0[demo] Add Warrior story image to list of files. Missing asset. Release Build 11575.sigonasr22024-10-17 22:13:35 -05:00
598b3b66c7Add new chapter 3 consumables to item database and placeholder icons.sigonasr22024-10-16 14:39:08 -05:00
b11d209813Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.sigonasr22024-10-15 23:01:30 -07:00
446be1e02fAdd collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714.sigonasr22024-10-15 20:52:14 -07:00
4d75e50208Demo executable rebuild with proper pack key.sigonasr22024-10-15 08:03:35 -05:00
e9f02ea885Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711.sigonasr22024-10-12 10:08:38 -05:00
2f441f76b7Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.sigonasr22024-10-11 18:08:15 -05:00
6b0c17b5ffAdd ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.sigonasr22024-10-08 22:44:06 -05:00
aae5726f3dFinish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.sigonasr22024-10-08 21:54:16 -05:00
422c6f02ccUpdate Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.sigonasr22024-10-08 20:12:31 -05:00
967af0fe5fAdded details to the world map.
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2024-10-08 14:12:17 +02:00
3024111b4aRemove unnecessary variables from old monster update code, remove return value, create unnecessary ambiguity with why we would need to return true/false for no purpose.sigonasr22024-10-01 23:00:02 -07:00
c16dccc623Begin Pirate Captain AI implementation.sigonasr22024-09-26 19:31:47 -05:00
888cea1581„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
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2024-09-26 10:50:56 -05:00
da2640fbc1Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.sigonasr22024-09-24 18:13:10 -05:00
85ba978793Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.sigonasr22024-09-24 17:10:11 -05:00
0e3a4c0ba7Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.sigonasr22024-09-24 04:22:53 -05:00
9509f317c3Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.sigonasr22024-09-22 15:51:05 -05:00
90d9bc86b1Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.sigonasr22024-09-20 17:30:16 -05:00
8f5973d836Crab and Giant Crab monster entries added.sigonasr22024-09-19 23:30:54 -07:00
0f0a70b2b4Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.sigonasr22024-09-18 15:03:40 -05:00
880b8e4335Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.sigonasr22024-09-18 10:51:06 -05:00
2fe0991920Push demo fixes into master branch.sigonasr22024-09-17 20:53:47 -05:00
4d74d803b2Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead)sigonasr22024-09-17 17:43:48 -05:00
57cc852033Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570.sigonasr22024-09-17 19:57:21 -05:00
ca46f0b92eUpdate distribution scripts with cleaning out the monsters folder.sigonasr22024-09-17 14:04:12 -05:00
004f896953MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566.sigonasr22024-09-17 13:28:01 -05:00
669a267a67[demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565.sigonasr22024-09-17 11:33:54 -05:00
47ff285befRemove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.sigonasr22024-09-13 12:31:15 -05:00
d60398c0cdForce all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570.sigonasr22024-09-17 19:57:21 -05:00
c15b45b975Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead)sigonasr22024-09-17 17:43:48 -05:00
d9f84336f2Update distribution scripts with cleaning out the monsters folder.sigonasr22024-09-17 14:04:12 -05:00
b6f2e846e1MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566.sigonasr22024-09-17 13:28:01 -05:00