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AMay/AdventuresInLestoria
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Code Issues 26 Pull Requests Actions Projects 1 Releases Wiki Activity
470 Commits 12 Branches 0 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
sigonasr2
2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 2023-11-29 00:50:00 -06:00
sigonasr2
a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 2023-11-28 18:29:06 -06:00
sigonasr2
11e2aa0fad PopupMenuLabels respect parent menu's position. 2023-11-21 21:35:21 -06:00
sigonasr2
195cc31a7b Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 2023-11-21 21:23:48 -06:00
sigonasr2
7cd54e5f80 Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 2023-11-21 06:05:52 -06:00
sigonasr2
3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 2023-11-20 23:25:36 -06:00
sigonasr2
6c16405908 Finish level complete layout. 2023-11-20 20:40:14 -06:00
sigonasr2
7fe19c6510 Level completed menu should be in its own state to prevent the game from continuing to run in the background. 2023-11-20 17:03:35 -06:00
sigonasr2
5652741ec0 Added level complete window upon completing a stage. 2023-11-19 15:57:18 -06:00
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