19 Commits

Author SHA1 Message Date
e615831ded Equipment window shows equip stat changes on mouseover. 2023-12-05 23:07:49 -06:00
b51d6f571a Refactored window removing components for scrollable components. 2023-12-02 00:40:07 -06:00
2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 2023-11-29 00:50:00 -06:00
e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 2023-11-27 02:38:12 -06:00
195cc31a7b Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 2023-11-21 21:23:48 -06:00
7cd54e5f80 Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 2023-11-21 06:05:52 -06:00
8af7afadae Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents 2023-11-21 00:50:28 -06:00
3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 2023-11-20 23:25:36 -06:00
1745911eb5 Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types. 2023-11-20 22:56:35 -06:00
bf84196cb0 Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons 2023-11-16 17:36:36 -06:00
c05f76cdfd Fix a bug with loadout item slots not being properly handled when items are selected while they're blank. 2023-11-16 17:15:13 -06:00
f427928ca6 Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 2023-11-14 23:20:13 -06:00
2bf45dacef It's 2023 btw 2023-11-14 18:12:54 -06:00
dd531d1fd7 Apply OLC-3 License to all source files. 2023-11-14 18:11:32 -06:00
1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 2023-11-13 21:26:34 -06:00
30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 2023-11-11 17:31:53 -06:00
380582dfeb Implemented automatic memory leak detection and reporting for CRT. 2023-11-11 04:03:48 -06:00
67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 2023-11-11 00:54:50 -06:00
e9952ca1be An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-18 18:07:10 +00:00