Hover functionality moved out to MenuComponent so any component can utilize them.
This commit is contained in:
parent
025a89788e
commit
ac0f5c42aa
@ -57,7 +57,7 @@ void Menu::InitializeCharacterMenuWindow(){
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Menu*characterMenuWindow=CreateMenu(CHARACTER_MENU,CENTERED,windowSize);
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Menu*characterMenuWindow=CreateMenu(CHARACTER_MENU,CENTERED,windowSize);
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characterMenuWindow->ADD("Character Label",MenuLabel)({{0,-4},{float(windowSize.x)-1,24}},"Character",2,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
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characterMenuWindow->ADD("Character Label",MenuLabel)({{0,-4},{float(windowSize.x)-1,24}},"Character",2,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
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characterMenuWindow->ADD("Equip Slot Outline",MenuComponent)({{0,28},{120,windowSize.y-48}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE)END;
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characterMenuWindow->ADD("Equip Slot Outline",MenuComponent)({{0,28},{120,windowSize.y-37}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE)END;
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characterMenuWindow->ADD("Character Rotating Display",CharacterRotatingDisplay)({{135,28},{90,windowSize.y-48}},GFX[classutils::GetClassInfo(game->GetPlayer()->GetClassName()).classFullImgName].Decal())END;
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characterMenuWindow->ADD("Character Rotating Display",CharacterRotatingDisplay)({{135,28},{90,windowSize.y-48}},GFX[classutils::GetClassInfo(game->GetPlayer()->GetClassName()).classFullImgName].Decal())END;
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const static std::array<ItemAttribute,7>displayAttrs{
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const static std::array<ItemAttribute,7>displayAttrs{
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@ -90,7 +90,7 @@ void Menu::InitializeCharacterMenuWindow(){
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}
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}
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equipmentWindowOpened=false;
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equipmentWindowOpened=false;
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return true;
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return true;
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})END;
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})DEPTH 0 END;
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equipSelectionSelectButton->Enable(false);
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equipSelectionSelectButton->Enable(false);
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@ -366,6 +366,10 @@
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</ClInclude>
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</ClInclude>
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<ClInclude Include="resource.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="resource1.h" />
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<ClInclude Include="resource1.h" />
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<ClInclude Include="RowItemDisplay.h">
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<SubType>
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</SubType>
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</ClInclude>
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<ClInclude Include="safemap.h" />
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<ClInclude Include="safemap.h" />
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<ClInclude Include="ScrollableWindowComponent.h" />
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<ClInclude Include="ScrollableWindowComponent.h" />
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<ClInclude Include="InventoryScrollableWindowComponent.h" />
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<ClInclude Include="InventoryScrollableWindowComponent.h" />
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@ -300,6 +300,9 @@
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<ClInclude Include="olcPGEX_ViewPort.h">
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<ClInclude Include="olcPGEX_ViewPort.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="RowItemDisplay.h">
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<Filter>Header Files\Interface</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="Player.cpp">
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<ClCompile Include="Player.cpp">
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@ -255,13 +255,13 @@ void Menu::Update(Crawler*game){
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for(auto&[key,value]:buttons){
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for(auto&[key,value]:buttons){
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for(auto&button:value){
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for(auto&button:value){
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if(button->renderInMain){
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if(button->renderInMain){
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button->BeforeUpdate(game);
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button->_BeforeUpdate(game);
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}
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}
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}
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}
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}
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}
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for(auto&component:displayComponents){
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for(auto&component:displayComponents){
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if(component->renderInMain){
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if(component->renderInMain){
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component->BeforeUpdate(game);
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component->_BeforeUpdate(game);
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}
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}
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}
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}
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for(auto&[key,value]:buttons){
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for(auto&[key,value]:buttons){
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@ -77,6 +77,10 @@ MenuComponent::~MenuComponent(){
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void MenuComponent::AfterCreate(){}
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void MenuComponent::AfterCreate(){}
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void MenuComponent::_BeforeUpdate(Crawler*game){
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_OnMouseOut();
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BeforeUpdate(game);
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}
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void MenuComponent::BeforeUpdate(Crawler*game){}
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void MenuComponent::BeforeUpdate(Crawler*game){}
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void MenuComponent::Update(Crawler*game){
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void MenuComponent::Update(Crawler*game){
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@ -89,6 +93,7 @@ void MenuComponent::Update(Crawler*game){
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void MenuComponent::_Update(Crawler*game){
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void MenuComponent::_Update(Crawler*game){
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if(!disabled){
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if(!disabled){
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_OnHover();
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Update(game);
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Update(game);
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}
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}
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}
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}
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@ -194,4 +199,38 @@ void MenuComponent::SetSelected(bool selected){
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void MenuComponent::SetSelectionType(SelectionType selectionType){
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void MenuComponent::SetSelectionType(SelectionType selectionType){
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this->selectionType=selectionType;
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this->selectionType=selectionType;
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}
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}
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void MenuComponent::OnMouseOut(){};
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void MenuComponent::OnHover(){};
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void MenuComponent::_OnMouseOut(){
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if(name=="Equip Item 2"){std::cout<<std::boolalpha<<hoverState<<","<<hovered<<","<<runHoverFunctions<<std::endl;}
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if(!hovered){
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if(runHoverFunctions){
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if(hoverState){
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hoverState=false;
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onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
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OnMouseOut();
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}
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}
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}
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}
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void MenuComponent::_OnHover(){
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if(hovered){
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if(runHoverFunctions&&!hoverState){
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hoverState=true;
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onHover(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
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OnHover();
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}
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}
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}
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void MenuComponent::SetHoverFunc(std::function<bool(MenuFuncData)>func){
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runHoverFunctions=true;
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onHover=func;
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};
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void MenuComponent::SetMouseOutFunc(std::function<bool(MenuFuncData)>func){
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runHoverFunctions=true;
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onMouseOut=func;
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};
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@ -67,13 +67,21 @@ class MenuComponent:public IAttributable{
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friend class ScrollableWindowComponent;
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friend class ScrollableWindowComponent;
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friend class InventoryScrollableWindowComponent;
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friend class InventoryScrollableWindowComponent;
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friend class MenuItemItemButton;
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friend class MenuItemItemButton;
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friend class RowItemDisplay;
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MenuType menuDest;
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MenuType menuDest;
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MenuFunc onHover=[](MenuFuncData dat){return true;};
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MenuFunc onMouseOut=[](MenuFuncData dat){return true;};
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bool hoverState=false;
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bool runHoverFunctions=false;
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private:
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private:
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virtual bool GetHoverState(Crawler*game);
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virtual bool GetHoverState(Crawler*game);
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std::pair<MenuType,std::string>memoryLeakInfo; //Used to identify memory leak hints for this component.
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std::pair<MenuType,std::string>memoryLeakInfo; //Used to identify memory leak hints for this component.
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void _BeforeUpdate(Crawler*game);
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virtual void BeforeUpdate(Crawler*game);
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virtual void BeforeUpdate(Crawler*game);
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void _Update(Crawler*game);
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void _Update(Crawler*game);
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void _DrawDecal(ViewPort&window,bool focused);
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void _DrawDecal(ViewPort&window,bool focused);
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void _OnMouseOut();
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void _OnHover();
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bool selected=false;
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bool selected=false;
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SelectionType selectionType=CROSSHAIR;
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SelectionType selectionType=CROSSHAIR;
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protected:
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protected:
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@ -103,6 +111,8 @@ protected:
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virtual bool PointWithinParent(MenuComponent*child,vi2d drawPos);
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virtual bool PointWithinParent(MenuComponent*child,vi2d drawPos);
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//CALL THIS FOR A PARENT to check a child's DrawDecal validity!
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//CALL THIS FOR A PARENT to check a child's DrawDecal validity!
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virtual bool PointWithinParent(MenuComponent*child,geom2d::rect<float> drawRect);
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virtual bool PointWithinParent(MenuComponent*child,geom2d::rect<float> drawRect);
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virtual void OnMouseOut();
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virtual void OnHover();
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public:
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public:
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MenuType parentMenu=MenuType::ENUM_END;
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MenuType parentMenu=MenuType::ENUM_END;
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MenuComponent*parentComponent=nullptr;
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MenuComponent*parentComponent=nullptr;
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@ -128,4 +138,6 @@ public:
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virtual void SetSelectionType(SelectionType selectionType)final;
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virtual void SetSelectionType(SelectionType selectionType)final;
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virtual void Enable(bool enabled);
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virtual void Enable(bool enabled);
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virtual void Cleanup();
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virtual void Cleanup();
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virtual void SetHoverFunc(std::function<bool(MenuFuncData)>func);
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virtual void SetMouseOutFunc(std::function<bool(MenuFuncData)>func);
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};
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};
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@ -57,10 +57,6 @@ private:
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std::string itemNameLabelName;
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std::string itemNameLabelName;
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std::string itemDescriptionLabelName;
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std::string itemDescriptionLabelName;
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CompactText compact=COMPACT;
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CompactText compact=COMPACT;
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bool hoverState=false;
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bool runHoverFunctions=false;
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MenuFunc onHover;
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MenuFunc onMouseOut;
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public:
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public:
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int selected=-1; //0-2 representing which loadout slot this item consumes. -1 means not selected.
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int selected=-1; //0-2 representing which loadout slot this item consumes. -1 means not selected.
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inline MenuItemButton(geom2d::rect<float>rect,std::vector<Item>&invRef,int invIndex,MenuFunc onClick,MenuType itemDescriptionMenu,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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inline MenuItemButton(geom2d::rect<float>rect,std::vector<Item>&invRef,int invIndex,MenuFunc onClick,MenuType itemDescriptionMenu,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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@ -69,10 +65,12 @@ public:
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valid=invRef.size()>invIndex;
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valid=invRef.size()>invIndex;
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}
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}
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inline MenuItemButton(geom2d::rect<float>rect,std::vector<Item>&invRef,int invIndex,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,MenuType itemDescriptionMenu,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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inline MenuItemButton(geom2d::rect<float>rect,std::vector<Item>&invRef,int invIndex,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,MenuType itemDescriptionMenu,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuIconButton(rect,invRef.size()>invIndex?invRef[invIndex].Decal():nullptr,onClick,attributes),onHover(onHover),onMouseOut(onMouseOut),invRef(invRef),inventoryIndex(invIndex),itemDescriptionMenu(itemDescriptionMenu),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
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:MenuIconButton(rect,invRef.size()>invIndex?invRef[invIndex].Decal():nullptr,onClick,attributes),invRef(invRef),inventoryIndex(invIndex),itemDescriptionMenu(itemDescriptionMenu),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
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draggable=false;
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draggable=false;
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runHoverFunctions=true;
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runHoverFunctions=true;
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valid=invRef.size()>invIndex;
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valid=invRef.size()>invIndex;
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SetHoverFunc(onHover);
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SetMouseOutFunc(onMouseOut);
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}
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}
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inline Item&GetItem(){
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inline Item&GetItem(){
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return Inventory::GetItem(invRef.at(inventoryIndex).Name());
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return Inventory::GetItem(invRef.at(inventoryIndex).Name());
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@ -87,21 +85,16 @@ public:
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else this->compact=NON_COMPACT;
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else this->compact=NON_COMPACT;
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}
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}
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protected:
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protected:
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virtual inline void BeforeUpdate(Crawler*game)override{
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virtual inline void OnMouseOut()override{
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if(!hovered&&runHoverFunctions&&hoverState){
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if(itemNameLabelName!=""){
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hoverState=false;
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
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if(itemNameLabelName!=""){
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}
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
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if(itemDescriptionLabelName!=""){
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}
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
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}
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onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
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}
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}
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}
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}
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virtual inline void Update(Crawler*game)override{
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void UpdateLabel(){
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MenuIconButton::Update(game);
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if(invRef[inventoryIndex].IsBlank())return;
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valid=invRef.size()>inventoryIndex&&ITEM_DATA.count(invRef[inventoryIndex].Name());
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std::string labelNameText;
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std::string labelNameText;
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std::string labelDescriptionText;
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std::string labelDescriptionText;
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if(valid){
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if(valid){
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@ -113,24 +106,24 @@ protected:
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labelNameText="";
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labelNameText="";
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labelDescriptionText="";
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labelDescriptionText="";
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}
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}
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if(itemNameLabelName!=""){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
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}
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
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}
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}
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virtual inline void OnHover()override{
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UpdateLabel();
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}
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virtual inline void Update(Crawler*game)override{
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MenuIconButton::Update(game);
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valid=invRef.size()>inventoryIndex&&ITEM_DATA.count(invRef[inventoryIndex].Name());
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if(hovered){
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if(hovered){
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if(itemNameLabelName!=""){
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UpdateLabel();
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Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
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}
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
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}
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if(runHoverFunctions&&!hoverState){
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hoverState=true;
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if(itemNameLabelName!=""&&labelNameText.length()>0){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
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}
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if(itemDescriptionLabelName!=""&&labelDescriptionText.length()>0){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
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}
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onHover(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
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}
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}
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}
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}
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}
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virtual inline void DrawDecal(ViewPort&window,bool focused)override{
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virtual inline void DrawDecal(ViewPort&window,bool focused)override{
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@ -53,23 +53,21 @@ private:
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std::reference_wrapper<Item>itemRef;
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std::reference_wrapper<Item>itemRef;
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std::string itemNameLabelName;
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std::string itemNameLabelName;
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std::string itemDescriptionLabelName;
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std::string itemDescriptionLabelName;
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bool runHoverFunctions=false;
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MenuFunc onHover;
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MenuFunc onMouseOut;
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bool hoverState=false;
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bool hideQty=false;
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bool hideQty=false;
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CompactText compact=COMPACT;
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CompactText compact=COMPACT;
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public:
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public:
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inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(DO_NOTHING){
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:MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
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draggable=false;
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draggable=false;
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valid=!itemRef.IsBlank();
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valid=!itemRef.IsBlank();
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}
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}
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inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="",IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="",IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(onHover),onMouseOut(onMouseOut){
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:MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
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runHoverFunctions=true;
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runHoverFunctions=true;
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draggable=false;
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draggable=false;
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valid=!itemRef.IsBlank();
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valid=!itemRef.IsBlank();
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SetHoverFunc(onHover);
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SetMouseOutFunc(onMouseOut);
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}
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}
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inline Item&GetItem(){
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inline Item&GetItem(){
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return itemRef.get();
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return itemRef.get();
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@ -85,21 +83,19 @@ public:
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else this->compact=NON_COMPACT;
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else this->compact=NON_COMPACT;
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}
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}
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protected:
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protected:
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virtual inline void BeforeUpdate(Crawler*game)override{
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virtual inline void OnMouseOut()override{
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if(!hovered&&runHoverFunctions&&hoverState){
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if(itemNameLabelName!=""){
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hoverState=false;
|
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
|
||||||
if(itemNameLabelName!=""){
|
}
|
||||||
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
|
if(itemDescriptionLabelName!=""){
|
||||||
}
|
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
|
||||||
if(itemDescriptionLabelName!=""){
|
|
||||||
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
|
|
||||||
}
|
|
||||||
onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
virtual inline void Update(Crawler*game)override{
|
virtual inline void OnHover()override{
|
||||||
MenuIconButton::Update(game);
|
UpdateLabel();
|
||||||
valid=!itemRef.get().IsBlank();
|
}
|
||||||
|
void UpdateLabel(){
|
||||||
|
if(itemRef.get().IsBlank())return;
|
||||||
std::string labelNameText;
|
std::string labelNameText;
|
||||||
std::string labelDescriptionText;
|
std::string labelDescriptionText;
|
||||||
if(valid){
|
if(valid){
|
||||||
@ -111,24 +107,21 @@ protected:
|
|||||||
labelNameText="";
|
labelNameText="";
|
||||||
labelDescriptionText="";
|
labelDescriptionText="";
|
||||||
}
|
}
|
||||||
|
if(itemNameLabelName!=""&&labelNameText.length()>0){
|
||||||
|
Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
|
||||||
|
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
|
||||||
|
}
|
||||||
|
if(itemDescriptionLabelName!=""&&labelDescriptionText.length()>0){
|
||||||
|
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
|
||||||
|
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
virtual inline void Update(Crawler*game)override{
|
||||||
|
MenuIconButton::Update(game);
|
||||||
|
valid=!itemRef.get().IsBlank();
|
||||||
|
|
||||||
if(hovered){
|
if(hovered){
|
||||||
if(itemNameLabelName!=""){
|
UpdateLabel();
|
||||||
Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
|
|
||||||
}
|
|
||||||
if(itemDescriptionLabelName!=""){
|
|
||||||
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
|
|
||||||
}
|
|
||||||
if(runHoverFunctions&&!hoverState){
|
|
||||||
hoverState=true;
|
|
||||||
if(itemNameLabelName!=""&&labelNameText.length()>0){
|
|
||||||
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
|
|
||||||
}
|
|
||||||
if(itemDescriptionLabelName!=""&&labelDescriptionText.length()>0){
|
|
||||||
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
|
|
||||||
}
|
|
||||||
onHover(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
virtual inline void DrawDecal(ViewPort&window,bool focused)override{
|
virtual inline void DrawDecal(ViewPort&window,bool focused)override{
|
||||||
|
|||||||
98
Crawler/RowItemDisplay.h
Normal file
98
Crawler/RowItemDisplay.h
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
#pragma region License
|
||||||
|
/*
|
||||||
|
License (OLC-3)
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Copyright 2018 - 2022 OneLoneCoder.com
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above
|
||||||
|
copyright notice. This list of conditions and the following disclaimer must be
|
||||||
|
reproduced in the documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||||
|
be used to endorse or promote products derived from this software without specific
|
||||||
|
prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGE.
|
||||||
|
|
||||||
|
Portions of this software are copyright © 2023 The FreeType
|
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||||
|
All rights reserved.
|
||||||
|
*/
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#include "Item.h"
|
||||||
|
#include "Crawler.h"
|
||||||
|
#include "MenuLabel.h"
|
||||||
|
|
||||||
|
INCLUDE_game
|
||||||
|
|
||||||
|
class RowItemDisplay:public MenuComponent{
|
||||||
|
Item&itemRef;
|
||||||
|
std::string itemNameLabelName;
|
||||||
|
std::string itemDescriptionLabelName;
|
||||||
|
CompactText compact=NON_COMPACT;
|
||||||
|
public:
|
||||||
|
inline RowItemDisplay(geom2d::rect<float>rect,Item&itemRef,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,ButtonAttr attributes=ButtonAttr::NONE)
|
||||||
|
:MenuComponent(rect,"",onClick,attributes),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),itemRef(itemRef){
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual inline void DrawDecal(ViewPort&window,bool focused)final{
|
||||||
|
float scaleFactor=rect.size.y/24;
|
||||||
|
vf2d iconSize=vf2d{scaleFactor,scaleFactor}*24.f;
|
||||||
|
window.DrawDecal(rect.pos+vf2d{2,2},itemRef.Decal(),{scaleFactor,scaleFactor});
|
||||||
|
window.DrawRectDecal(rect.pos+vf2d{2,2},iconSize);
|
||||||
|
|
||||||
|
window.DrawShadowStringPropDecal(rect.pos+vf2d{4,4}+iconSize,itemRef.Name());
|
||||||
|
|
||||||
|
std::string quantityText=std::format("x{}",itemRef.Amt());
|
||||||
|
vf2d qtyTextSize=game->GetTextSizeProp(quantityText);
|
||||||
|
window.DrawShadowStringPropDecal(rect.pos+rect.size-vf2d{2,2}+vf2d{-qtyTextSize.x,qtyTextSize.y},quantityText);
|
||||||
|
}
|
||||||
|
inline void SetCompactDescriptions(bool compact){
|
||||||
|
if(compact)this->compact=COMPACT;
|
||||||
|
else this->compact=NON_COMPACT;
|
||||||
|
}
|
||||||
|
virtual inline void OnMouseOut()override{
|
||||||
|
if(itemNameLabelName!=""){
|
||||||
|
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
|
||||||
|
}
|
||||||
|
if(itemDescriptionLabelName!=""){
|
||||||
|
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
virtual inline void OnHover()override{
|
||||||
|
std::string labelNameText;
|
||||||
|
std::string labelDescriptionText;
|
||||||
|
if(valid){
|
||||||
|
labelNameText=itemRef.Name();
|
||||||
|
labelDescriptionText=itemRef.Description(compact);
|
||||||
|
}else{
|
||||||
|
labelNameText="";
|
||||||
|
labelDescriptionText="";
|
||||||
|
}
|
||||||
|
if(itemNameLabelName!=""){
|
||||||
|
Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
|
||||||
|
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
|
||||||
|
}
|
||||||
|
if(itemDescriptionLabelName!=""){
|
||||||
|
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
|
||||||
|
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@ -113,8 +113,9 @@ protected:
|
|||||||
if(downButton){downButton->Enable(!disabled);}
|
if(downButton){downButton->Enable(!disabled);}
|
||||||
}
|
}
|
||||||
virtual inline void BeforeUpdate(Crawler*game)override{
|
virtual inline void BeforeUpdate(Crawler*game)override{
|
||||||
|
MenuComponent::BeforeUpdate(game);
|
||||||
for(MenuComponent*component:components){
|
for(MenuComponent*component:components){
|
||||||
component->BeforeUpdate(game);
|
component->_BeforeUpdate(game);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
virtual inline void Update(Crawler*game)override{
|
virtual inline void Update(Crawler*game)override{
|
||||||
@ -162,7 +163,7 @@ protected:
|
|||||||
SetScrollAmount({GetScrollAmount().x,0});
|
SetScrollAmount({GetScrollAmount().x,0});
|
||||||
}
|
}
|
||||||
|
|
||||||
std::sort(components.begin(),components.end(),[](MenuComponent*c1,MenuComponent*c2){return c1->depth>c2->depth;});
|
std::sort(components.begin(),components.end(),[](MenuComponent*c1,MenuComponent*c2){return c1->depth>c2->depth;});
|
||||||
for(MenuComponent*component:components){
|
for(MenuComponent*component:components){
|
||||||
component->disabled=!OnScreen(component);
|
component->disabled=!OnScreen(component);
|
||||||
component->_Update(game);
|
component->_Update(game);
|
||||||
|
|||||||
@ -39,7 +39,7 @@ All rights reserved.
|
|||||||
#define VERSION_MAJOR 0
|
#define VERSION_MAJOR 0
|
||||||
#define VERSION_MINOR 2
|
#define VERSION_MINOR 2
|
||||||
#define VERSION_PATCH 1
|
#define VERSION_PATCH 1
|
||||||
#define VERSION_BUILD 3969
|
#define VERSION_BUILD 3990
|
||||||
|
|
||||||
#define stringify(a) stringify_(a)
|
#define stringify(a) stringify_(a)
|
||||||
#define stringify_(a) #a
|
#define stringify_(a) #a
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user